[B]Yes... hello again[/B]
Shout out to:Robotboy655 for helping me out in my last thread but now is a new problem!
Once again in deathrun... In deathrun there are secret parts that give you a trail or something. But that won't work! I have a feeling it's because the sun sick/frag wont spawn!?
Am I correct or am I wrong plse help!
I will keep trying as I am waiting for answers so you may be a bit too late if you reply.
Make empty SWEPs titled weapon_flashbang and weapon_smokegrenade so that they will appear.
[QUOTE=code_gs;48721100]Make empty SWEPs titled weapon_flashbang and weapon_smokegrenade so that they will appear.[/QUOTE]
where do I put the SWEPS plus will I be able to pickup the trail?
[editline]20th September 2015[/editline]
and do I put anything inside the SWEPs like type down anything
Threw something together real quick. Use this for weapon_smokegrenade, weapon_flashbang, weapon_hegrenade; and put them in gamemodes/deathrun/entities/weapons/.
[code]AddCSLuaFile()
SWEP.PrintName = "Deathrun Grenade"
SWEP.Author = "code_gs"
SWEP.ViewModel = "models/weapons/v_crowbar.mdl"
SWEP.WorldModel = "models/weapons/w_eq_flashbang.mdl" -- Change per grenade
SWEP.Primary = {
ClipSize = -1,
DefaultClip = -1,
Automatic = false,
Ammo = "none"
}
SWEP.Secondary = {
ClipSize = -1,
DefaultClip = -1,
Automatic = false,
Ammo = "none"
}
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
SWEP.DrawAmmo = false
SWEP.DrawCrosshair = false
function SWEP:Initialize()
self:HoldType( "normal" )
end
function SWEP:Deploy()
return false
end
function SWEP:PrimaryAttack()
end
function SWEP:SecondaryAttack()
end[/code]
Sorry, you need to Log In to post a reply to this thread.