i'v been playing with code under shared.lua and set
self:NetworkVar("Entity", 1, "gunModel") to 0
but when i set it to 0 it respawns me to spawn.
i dont want the hole gun hover over shipment thing
[url]http://www.youtube.com/watch?v=buZWVh3Phsw&feature=youtu.be[/url]
[CODE]ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Shipment"
ENT.Author = "philxyz"
ENT.Spawnable = false
ENT.AdminSpawnable = false
function ENT:SetupDataTables()
self:NetworkVar("Int",0,"contents")
self:NetworkVar("Int",1,"count")
self:NetworkVar("Float", 0, "gunspawn")
self:NetworkVar("Entity", 0, "owning_ent")
self:NetworkVar("Entity", 1, "gunModel")
end[/CODE]
Bump
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