Map name: gm_construct Error:prop_static... mis. console errors, can the end user fix this?
2 replies, posted
I've encountered a few errors inside of the console for the default construct map. I'm getting:
[QUOTE]SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static pro.....
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
.....uous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_industrial_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
Garry's Mod
sandbox
gm_construct
1
76561198027986395
Attemped to precache unknown particle system "generic_smoke"!
Requesting 1 lua files from the server
Warning: WorldTwoTextureBlend found on a non-displacement surface (material: gm_construct/flatgrass). This wastes perf for no benefit.
clientside lua startup!
Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material)
Redownloading all lightmaps
[/QUOTE]
I kind of understand how to fix the vphysics model, but is it only repairable via a vmf file?
Are the vmf files available to the end user for the two default maps? (gm_construct and gm_flatgrass)
Where can I get the "generic_smoke"?
Is the WorldTwoTextureBlend what I see when I go through the floor and see the large spread of land under the map? Sorry for the ignorance, I'm a novice. I do use google to good effect though.
When I'm in gm_flatgrass I encounter the following confusion:
[QUOTE]
Parent cvar in server.dll not allowed (lua_debugmode)
Unknown command "cl_thirdperson"
Unknown command "hud_showemptyweaponslots"
Unknown command "sv_backspeed"
[/QUOTE]
Are the respective command files intended to be easily modified? By easily I mean like with a text editor.
I'd still like to know if or how this can be fixed and if there are any maps that exist for a vanilla gmod that doesn't have any errors.
[QUOTE=ididn'tvote1%;38390304]I'd still like to know if or how this can be fixed and if there are any maps that exist for a vanilla gmod that doesn't have any errors.[/QUOTE]*bumb
I won't bump again, I'll just submit a bug if that is the way to go. Thanks.
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