• One question about Gmod13 release.
    5 replies, posted
Support didn't help, nothing on blog, search doesn't work (no access, it says). So, the big question. WHY didn't you (whoever made such decision) 'fork' Gmod - working Gmod12 and - separately - new Gmod13, just like during beta? You knew 'stuff was going to break', so why force update on everyone? Garry wrote something about not wanting to break game with every update, but what he did is NOT ONLY breaking the game, he also destroyed almost everything made so far. So, yeah, good move.
"I know Gmod 13 was released 1 month ago, but I shall continue to make rant threads." Look, gmod 13 is here and it won't leave. The least you can do is just deal with it.
I know game is already lost, but it still bugs me why would someone crash whole game even if it was possible to just upload another one.
[QUOTE=arbuz;38516376]I know game is already lost, but it still bugs me why would someone crash whole game even if it was possible to just upload another one.[/QUOTE] It would split the player base. GM12 was shit compared to GM13 anyway.
It is for the best. When Garry was initially working on GM13, he "broke" a couple things here and there because they were a little bit misguiding and outdated, or needed optimizing. Take the Datastream library. It's performance was pretty bad, and was overall not really easy to use. So Garry replaced it with the "net" library, which is much, much better and more capable. And then he thought, since he broke stuff already, it would be the proper time to break more stuff. One point here, though. If you aren't really aware of how GMod Lua works, and you really just are an end user, it may seem as if he is breaking shit. Although, in fact, he's reworking the old shit in GMod 12 and making it better. tl;dr shut up and deal with it
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