• Making a rope from .cfg (help)
    3 replies, posted
Hi, i'm trying to create a rope, it's not spawning when I execute the command, can anyone help? heres the code: ent_create move_rope ent_fire move_rope addoutput "classname rope_top" ent_fire rope_top setparent !activator ent_fire rope_top setparentattachment anim_attachment_rh ent_fire rope_top addoutput "type 0" ent_fire rope_top addoutput "slack 100" ent_fire rope_top addoutput "RopeMaterial cable/rope.vmt" ent_fire rope_top addoutput "movespeed 64" ent_fire rope_top addoutput "subdiv 2" ent_fire rope_top addoutput "Dangling 10" ent_fire rope_top addoutput "breakable 0" ent_fire rope_top addoutput "PositionInterpolator 2" ent_fire rope_top addoutput "width 2" ent_fire rope_top addoutput "texturescale 1" ent_fire rope_top setparentattachment anim_attachment_rh ent_fire rope_top addoutput "nextKey rope_texture" ent_fire rope_top addoutput "logic_measure_movement 1" ent_create keyframe_rope ent_fire rope_texture addoutput "classname rope_texture" ent_fire rope_texture addoutput "movespeed 20" ent_fire rope_texture addoutput "modelindex 138 ent_fire rope_texture addoutput "subdiv 5" ent_fire rope_texture addoutput "barbed 50" ent_fire rope_texture addoutput "width 4" ent_fire rope_texture addoutput "collide 1" ent_fire rope_texture addoutput "breakable 1" ent_fire rope_texture addoutput "rendercolor 255 0 0" ent_fire rope_texture addoutput "renderamt 255" ent_fire rope_texture addoutput "slack 10" ent_fire rope_texture addoutput "type 1" ent_fire rope_texture addoutput "Dangling 0" ent_fire rope_texture addoutput "texturescale 1" ent_fire rope_texture addoutput "RopeMaterial cable/rope.vmt" ent_fire rope_texture setparent !activator ent_fire rope_texture setparentattachment anim_attachment_rh ent_fire rope_top addoutput "nextKey rope_texture"
anyone?
I use to do this in HL2DM, before I started gmod. Valve blocked "ent_fire" because it was "a developer function" and they didn't want it used. so it may not be working because "ent_fire" may be blocked. [editline]27th June 2013[/editline] also why not do it with lua?
[QUOTE=Pandaman09;41216823]I use to do this in HL2DM, before I started gmod. Valve blocked "ent_fire" because it was "a developer function" and they didn't want it used. so it may not be working because "ent_fire" may be blocked. [editline]27th June 2013[/editline] also why not do it with lua?[/QUOTE] Because I don't know lua, but thanks for the advice i'll try to learn how to make it in lua.
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