• GMOD13 Lua Timers Problem!
    6 replies, posted
Ok, I haven't coded in a long time and I am returning to GMod13. (Which has a tonne of lua changes/updates) My timer has stopped working. Here is the timer I have as an example: [lua] if SERVER then timer.Simple(1.5, whatlol); end end [/lua] Here is the error the console now prints: [html] Timer Failed! [Simple][@gamemodes/darkrp/entities/weapons/lockpick/shared.lua (line 113) [/html] The SWEP works perfectly, it's just this console command prints every time I click with it. How would I go about correcting this to work with Garry's new timer format? Can anyone help me out with this? Massive thank-you in advance for any info/help. EDIT: Ok, I tried this and it still refuses to work. [lua]if SERVER then timer.Simple( 1.5, function() whatlol end ); end end [/lua] Ideas?
bump?
Try this: [lua] if SERVER then timer.Simple( 1.5, function() whatlol() end ); end end [/lua] I don't know if it works or not. I'm not very experienced with timers. Try to take a look at this: [url]https://docs.google.com/document/d/1khSuIYrAMkqXu7wlH5YRJNwz6hOH6Xqi5lqBhE3x6gA/edit?pli=1[/url]
[QUOTE=ms333;38723406]Try this: [lua] if SERVER then timer.Simple( 1.5, function() whatlol() end ); end end [/lua] I don't know if it works or not. I'm not very experienced with timers. Try to take a look at this: [url]https://docs.google.com/document/d/1khSuIYrAMkqXu7wlH5YRJNwz6hOH6Xqi5lqBhE3x6gA/edit?pli=1[/url][/QUOTE] This didn't work unfortunately :c
bump?
What's the whatlol function?
[lua]function SWEP:TryToBatter ( Target ) /* if Target:GetDoorOwner() == self.Owner then self.Owner:Notify('You pick open your own doors. Use a key!'); return false; end */ self:EmitSound(self.BatterSound); local function whatlol ( ) if !self or !self:IsValid() then return false; end local Randomness = math.random(1, 100); local SetOffHouseAlarm = true; if Randomness <= self.BreakSelfChance then self:EmitSound(self.BreakSound); self.Owner:Notify('Your lock pick broke!'); self.Owner:RemoveEquipped(EQUIP_SIDE); elseif Randomness <= self.BreakSelfChance + self.PercentChance then Target:Fire('unlock', '', 0); Target:Fire('open', '', .5); SetOffHouseAlarm = false; if IsValid(self.Owner) then self.Owner:GiveExperience end end if SetOffHouseAlarm then local GroupTable = Target if (GroupTable) then local Group = GroupTable.ID; if GAMEMODE.HouseAlarms[Group] and (!Target:GetTable().LastSirenPlay or Target:GetTable().LastSirenPlay + 30 < CurTime()) and Target:GetDoorOwner() and Target:GetDoorOwner():IsValid() and Target:GetDoorOwner():IsPlayer() then umsg.Start("perp_house_alarm"); umsg.Entity(Target); umsg.End(); Target:GetTable().LastSirenPlay = CurTime() local lifeAlertZone = Target:GetZoneName(); if (lifeAlertZone) then GAMEMODE:PlayerSay(self:GetDoorOwner(), "/911 [Burglar Alarm] A break in has occured at " .. lifeAlertZone .. ". Police requested.", true, false); else Msg("no life alert zone.\n") end end end end end if SERVER then timer.Simple( 1.5, function() whatlol() end ); end end[/lua]
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