• Just another start problem of mmine
    6 replies, posted
Jep, me again :D If I try to start my Server with rp_bangclaw or rp_evocity_v33x it only ends with errors. I've searched for two days but found nothing that fixed it but found the information that I've to moun ep1 and 2. These are my pretty erros: [code] jep console don't shows me much lines ^^ SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/newshop_windows.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/highrise/doors_glass_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file and so on.... [/code] This is my mount.cfg: [code] "mountcfg" { "cstrike" "/home/steam/SteamApps/common/Counter-Strike Source Dedicated Server/cstrike" // "tf" "C:\mytf2server\tf" "episodic" "/home/steam/SteamApps/common/Half-Life 2/episodic" "ep2" "/home/steam/SteamApps/common/Half-Life 2/ep2" "hl2" "/home/steam/SteamApps/common/Half-Life 2/hl2" } [/code] This tells me that it mounts on start: [code] Adding Path: [/home/steam/SteamApps/common/Counter-Strike Source Dedicated Server/cstrike] FIND [/home/steam/SteamApps/common/Counter-Strike Source Dedicated Server/cstrike/*.vpk] ADDING [/home/steam/SteamApps/common/Counter-Strike Source Dedicated Server/cstrike/cstrike_pak_000.vpk] Adding Path: [/home/steam/SteamApps/common/Half-Life 2/episodic] FIND [/home/steam/SteamApps/common/Half-Life 2/episodic/*.vpk] ADDING [/home/steam/SteamApps/common/Half-Life 2/episodic/ep1_pak_000.vpk] Adding Path: [/home/steam/SteamApps/common/Half-Life 2/ep2] FIND [/home/steam/SteamApps/common/Half-Life 2/ep2/*.vpk] ADDING [/home/steam/SteamApps/common/Half-Life 2/ep2/ep2_pak_000.vpk] Adding Path: [/home/steam/SteamApps/common/Half-Lif
Try putting in these custom texture fixes for evocity: [url]http://facepunch.com/showthread.php?t=1079279[/url]
Same, no change :/ I've put it in addons. Edit: and with the "Optional model and vehicle pack" there is no change, too.
Make sure that you're using the server version of the map ([url]https://mega.co.nz/#!Nw1WFC6J!fzLXSAfkl5zISBf47-uZgDzmX20lOnIzjuHAz7msB6E[/url]).
Yes this is the Map I use. But same, no change. I think there's something wrong with mounting. I saw many threads with this problem, the only fix was to mount ep1 and 2 (1-2 years old). But with steampipe I can't mount it like they do.
It's easy? Just add them to the mount.cfg if you have them downloaded.
Edit... I found this fucking thing that don't starts the Server :D My ds starts with 1 slot :D This errors I can ignore.
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