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Garry's Mod Crashing when loading TTT server.
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Hey guys, I've tried quite a few things before opting to ask you experts. So here's the rundown, every time I try to join a certain TTT server my game crashes and gives me the big error list (posted below). It also seems to be crashing while downloading "models/m annco/m annkey.mdl" but no one else on the server seems to have an issue with that add-on I am also running on a Mac OS X. Here is the code that it gives me when it crashes. Can anyone see what the problem is through that? Thanks in advance for any help. Process: hl2_osx [6618] Path: /Users/USER/Library/Application Support/Steam/*/hl2_osx Identifier: hl2_osx Version: ??? Code Type: X86 (Native) Parent Process: steam [6597] Responsible: bash [6590] User ID: 501 Date/Time: 2014-05-14 18:05:48.985 -0500 OS Version: Mac OS X 10.9.2 (13C64) Report Version: 11 Anonymous UUID: 9A8B843C-0249-E697-79D7-9A372A4E2B24 Sleep/Wake UUID: ADAB1718-ECEB-4695-BA6C-4F200A16BEC1 Crashed Thread: 0 AwesomiumBrowserMain Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Thread 0 Crashed:: AwesomiumBrowserMain Dispatch queue: com.apple.main-thread 0 engine.dylib 0x051dfbe8 Sys_Error_Internal(bool, char const*, char*) + 616 1 engine.dylib 0x051df773 Sys_Error(char const*, ...) + 35 2 engine.dylib 0x051e02c9 Sys_SpewFunc(SpewType_t, char const*) + 905 3 libtier0.dylib 0x00049654 _SpewMessage(SpewType_t, char const*, int, Color const*, char const*, char*) + 276 4 libtier0.dylib 0x00049a6e Error + 62 5 shaderapidx9.dylib 0x08a1acf0 CMeshDX8::Lock(int, bool, VertexDesc_t&) + 592 6 shaderapidx9.dylib 0x08a1b234 CMeshDX8::LockMesh(int, int, MeshDesc_t&) + 180 7 studiorender.dylib 0x0729e8f1 CMeshBuilder::Begin(IMesh*, MaterialPrimitiveType_t, int, int) + 81 8 studiorender.dylib 0x07307cad CStudioRenderContext::R_StudioBuildMeshGroup(char const*, bool, studiomeshgroup_t*, OptimizedModel::StripGroupHeader_t*, mstudiomesh_t*, studiohdr_t*, unsigned long long) + 333 9 studiorender.dylib 0x07308c6a CStudioRenderContext::R_StudioCreateSingleMesh(studiohdr_t*, studioloddata_t*, mstudiomesh_t*, OptimizedModel::MeshHeader_t*, int, studiomeshdata_t*, int*) + 442 10 studiorender.dylib 0x07309009 CStudioRenderContext::R_StudioCreateStaticMeshes(studiohdr_t*, OptimizedModel::FileHeader_t*, studiohwdata_t*, int, int*) + 697 11 studiorender.dylib 0x073098da CStudioRenderContext::LoadModel(studiohdr_t*, void*, studiohwdata_t*) + 410 12 datacache.dylib 0x059a97c8 CMDLCache::BuildHardwareData(unsigned short, studiodata_t*, studiohdr_t*, OptimizedModel::FileHeader_t*) + 216 13 datacache.dylib 0x059aa771 CMDLCache::ProcessDataIntoCache(unsigned short, MDLCacheDataType_t, int, void*, int, bool) + 481 14 datacache.dylib 0x059a80a9 CMDLCache::ProcessPendingAsync(int) + 409 15 datacache.dylib 0x059a93dc CMDLCache::LoadHardwareData(unsigned short) + 1820 16 datacache.dylib 0x059a9900 CMDLCache::GetHardwareData(unsigned short) + 112 17 datacache.dylib 0x059aae1d CMDLCache::TouchAllData(unsigned short) + 237 18 engine.dylib 0x05148f2b Mod_TouchAllData(model_t*, int) + 283 19 engine.dylib 0x0514a498 CModelLoader::Studio_LoadModel(model_t*, bool) + 664 20 engine.dylib 0x05149b8c CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) + 348 21 engine.dylib 0x05149a22 CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) + 50 22 engine.dylib 0x05018429 CClientState::SetModel(int) + 329 23 engine.dylib 0x050422b1 Callback_ModelChanged(void*, INetworkStringTable*, int, char const*, void const*) + 49 24 engine.dylib 0x0504260b CL_InstallAndInvokeClientStringTableCallbacks() + 235 25 engine.dylib 0x0501768f CClientState::FinishSignonState_New() + 127 26 engine.dylib 0x05019bef CClientState::CheckUpdatingSteamResources() + 975 27 engine.dylib 0x050f3074 _Host_RunFrame_Client(bool) + 180 28 engine.dylib 0x050f48cb _Host_RunFrame(float) + 2955 29 engine.dylib 0x0510decb CHostState::State_Run(float) + 267 30 engine.dylib 0x0510d1bc CHostState::FrameUpdate(float) + 380 31 engine.dylib 0x0510d035 HostState_Frame(float) + 37 32 engine.dylib 0x051e5269 CEngine::Frame() + 969 33 engine.dylib 0x051e21f9 CEngineAPI::MainLoop() + 345 34 engine.dylib 0x051e2c50 CModAppSystemGroup::Main() + 208 35 engine.dylib 0x0522a63e CAppSystemGroup::Run() + 46 36 engine.dylib 0x051e2549 CEngineAPI::RunListenServer() + 105 37 launcher.dylib 0x00743c1a CSourceAppSystemGroup::Main() + 26 38 launcher.dylib 0x0074f64e CAppSystemGroup::Run() + 46 39 launcher.dylib 0x007595fb CSteamApplication::Main() + 43 40 launcher.dylib 0x0074f64e CAppSystemGroup::Run() + 46 41 launcher.dylib 0x007567bd MainFunctionThread(void*) + 77 42 launcher.dylib 0x00756ac4 ValveCocoaMain + 452 43 launcher.dylib 0x007442d6 LauncherMain + 1078 44 hl2_osx 0x00001d95 start + 53 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x946bd992 kevent64 + 10 1 libdispatch.dylib 0x9697c8ad _dispatch_mgr_invoke + 238 2 libdispatch.dylib 0x9697c546 _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x946bc7ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x995d6d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x995d8c25 pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x0004b6c0 CThreadSyncObject::Wait(unsigned int) + 288 4 libtier0.dylib 0x0004b968 CThreadEvent::Wait(unsigned int) + 24 5 filesystem_stdio.dylib 0x046a5b2d CFileTracker2::ThreadedProcessMD5Requests() + 653 6 filesystem_stdio.dylib 0x046a5891 ThreadStubProcessMD5Requests(void*) + 17 7 libtier0.dylib 0x0004b301 ThreadProcConvert(void*) + 33 8 libsystem_pthread.dylib 0x995d45fb _pthread_body + 144 9 libsystem_pthread.dylib 0x995d4485 _pthread_start + 130 10 libsystem_pthread.dylib 0x995d9cf2 thread_start + 34 Thread 3: 0 libsystem_kernel.dylib 0x946bc7ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x995d6d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x995d8c25 pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x0004b6c0 CThreadSyncObject::Wait(unsigned int) + 288 4 libtier0.dylib 0x0004b968 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x0006e21b CJobThread::Run() + 139 6 libtier0.dylib 0x0004cb7e CThread::ThreadProc(void*) + 206 7 libsystem_pthread.dylib 0x995d45fb _pthread_body + 144 8 libsystem_pthread.dylib 0x995d4485 _pthread_start + 130 9 libsystem_pthread.dylib 0x995d9cf2 thread_start + 34 Thread 4:: IOPollingHelperThread 0 libsystem_kernel.dylib 0x946bd976 kevent + 10 1 steamclient.dylib 0x092211d9 OSXHelpers::CIOPollingHelper::RealRun() + 255 2 libtier0_s.dylib 0x0a1d6c01 CatchAndWriteContext_t::Invoke() + 159 3 libtier0_s.dylib 0x0a1d6627 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214 4 libtier0_s.dylib 0x0a1d6709 CatchAndWriteMiniDumpExForVoidPtrFn + 86 5 libtier0_s.dylib 0x0a1d6731 CatchAn
[quote]Crashed Thread: 0 AwesomiumBrowserMain Dispatch queue: com.apple.main-thread[/quote] Do you have flash on Mac?
I do indeed.
Any other options?
You can try uninstalling Flash, I imagine that should cause less problems
Sorry, you need to
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