• HUD in multiplayer.
    9 replies, posted
This is really bugging me. Before Workshop was added, I could of changed my HUD with a custom one, that would stay in both multiplayer and singleplayer games. Now when I get a custom HUD from workshop it doesn't get used in multiplayer, even tho it's a compleate client-side addon. Is there anyway to force this HUD in multiplayer? Or the host must have the addon himself too?
The server must have sv_allowcslua set to one.
No, it didn't work. :l
I believe the server would have to switch it then themselves.
They have. I asked the host, which is a friend of mine, to switch it on. It even said in the chatbox. Yet it didn't work, the lua script for the HUD doesn't load. It's stupid aswell since it's a compleate client-side thing...
I remember there being a request to Garry for auto execution, but the server host might have to execute the script himself.
AKA. Get the HUD himself too. [editline]9th September 2013[/editline] I told him to get the HUD, he really likes it aswell. Tho it's still stupid not being able to execute a simple client-side script as a HUD on a server. ._.
[QUOTE=Monskiller;42134488]AKA. Get the HUD himself too. [editline]9th September 2013[/editline] I told him to get the HUD, he really likes it aswell. Tho it's still stupid not being able to execute a simple client-side script as a HUD on a server. ._.[/QUOTE] Disabling client side Lua (like HUDs) is a security measure, hence why it's on by default :v: Stops most of the shit-awful "hacks".
[QUOTE=hexpunK;42135260]Disabling client side Lua (like HUDs) is a security measure, hence why it's on by default :v: Stops most of the shit-awful "hacks".[/QUOTE] I get that, but even re-enabling client sided Lua didn't get my HUD working. So what's up with that? Also, quick off-topic question: I've been messing around with Advanced Ballsockets. I noticed that the Min/Max you set on it is not relative to the props but to the world. Is there anyway I can tell on which Axises I've aligned my props respective to the world?
[QUOTE=Monskiller;42135437]I get that, but even re-enabling client sided Lua didn't get my HUD working. So what's up with that? Also, quick off-topic question: I've been messing around with Advanced Ballsockets. I noticed that the Min/Max you set on it is not relative to the props but to the world. Is there anyway I can tell on which Axises I've aligned my props respective to the world?[/QUOTE] Yeah, I'm not sure why turning cs lua on isn't working, it works fine in everything I've tried it on now. Very strange...
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