• Yet another Fastdl help thread.
    1 replies, posted
This seemed like the most appropriate place to put this thread, I apologies if it's incorrect. Having some issues with my Fastdl and for the life of me cannot work out why. My Server CFG [code]//Basic Settings "hostname" "***" "rcon_password" "***" "sv_password" "" "mp_flashlight" "1" "sv_region" "3" "sv_lan" "0" "sv_downloadurl" "http://network.rs-network.net:8080/darkrp/garrysmod/" "sv_loadingurl" "***" "sv_allowupload" "0" "sv_allowdownload" "0" // voice communication "sv_voiceenable" "1" "sv_alltalk" "0" // Sandbox server settings "sbox_godmode" "0" "sbox_plpldamage" "1" "sbox_noclip" "" //Sandbox limits "sbox_maxprops" "50" "sbox_maxragdolls" "0" "sbox_maxnpcs" "0" "sbox_maxballoons" "3" "sbox_maxeffects" "1" "sbox_maxdynamite" "0" "sbox_maxlamps" "0" "sbox_maxthrusters" "3" "sbox_maxwheels" "0" "sbox_maxhoverballs" "4" "sbox_maxvehicles" "0" "sbox_maxbuttons" "10" "sbox_maxemitters" "0" "sbox_maxspawners" "0" "sbox_maxturrets" "0" //Wiremod Settings If your server doesn't have wiremod, uncheck the box above "sbox_maxwire_wheels" "0" "sbox_maxwire_waypoints" "10" "sbox_maxwire_values" "20" "sbox_maxwire_twoway_radioes" "5" "sbox_maxwire_turrets" "0" "sbox_maxwire_thrusters" "3" "sbox_maxwire_target_finders" "3" "sbox_maxwire_speedometers" "2" "sbox_maxwire_emitters" "0" "sbox_maxwire_simple_explosive" "0" "sbox_maxwire_sensors" "5" "sbox_maxwire_screens" "5" "sbox_maxwire_relays" "10" "sbox_maxwire_rangers" "10" "sbox_maxwire_radioes" "0" "sbox_maxwire_sockets" "10" "sbox_maxwire_plugs" "10" "sbox_maxwire_pixels" "0" "sbox_maxwire_panels" "10" "sbox_maxwire_outputs" "10" "sbox_maxwire_oscilloscopes" "5" "sbox_maxwire_locators" "10" "sbox_maxwire_lights" "5" "sbox_maxwire_inputs" "10" "sbox_maxwire_indicators" "10" "sbox_maxwire_hoverballs" "4" "sbox_maxwire_gyroscopes" "5" "sbox_maxwire_gpss" "5" "sbox_maxwire_gate_trigs" "30" "sbox_maxwire_gate_times" "30" "sbox_maxwire_gate_selections" "30" "sbox_maxwire_gate_memorys" "30" "sbox_maxwire_gate_logics" "30" "sbox_maxwire_gate_comparisons" "30" "sbox_maxwire_gates" "30" "sbox_maxwire_explosives" "0" "sbox_maxwire_dual_inputs" "10" "sbox_maxwire_detonators" "0" "sbox_maxwire_buttons" "20" "sbox_maxwire_adv_inputs" "20" // customizable weaponry "cstm_att_riflereflex" "0" "cstm_att_ballistic" "0" "cstm_att_reflex" "0" "cstm_att_cmag" "0" "cstm_att_kobra" "0" "cstm_att_bipod" "0" "cstm_att_acog" "0" "cstm_att_grenadelauncher" "0" "cstm_att_elcan" "0" "cstm_att_vertgrip" "0" "cstm_att_aimpoint" "0" "cstm_att_laser" "0" "cstm_att_eotech" "0" "cstm_part_heavybolt" "0" "cstm_part_cusmsck" "0" "cstm_part_ergonomichandle" "0" "cstm_part_auconvert" "0" "cstm_part_lightbolt" "0" "cstm_part_gasdir" "0" "cstm_part_hframe" "0" "cstm_part_auconvertv2" "0" "cstm_part_lbar" "0" "cstm_part_hbar" "0" "cstm_part_burstconvert" "0" "cstm_ammo_incendiary" "0" "cstm_ammo_ap" "0" "cstm_ammo_hp" "0" "cstm_ammo_magnum" "0" "cstm_ammo_slug" "0" "cstm_ammo_birdshot" "0" "cstm_ammo_frag" "0" "cstm_ammo_smoke" "0" "sv_airaccelerate" "300" [/code] (tried with up/down-load set to 1 also, as there seems to be confusion as to which is correct, to no avail) My Fastdl autorun code [code]resource.AddSingleFile( "/maps/rp_downtown_v4c.bsp.bz2" ) resource.AddSingleFile( "/materials/round.vtf.bz2" ) resource.AddSingleFile( "/materials/round2.vmt.bz2" ) resource.AddSingleFile( "/materials/wirelogo.vtf.ztmp.bz2" ) resource.AddSingleFile( "/models/LaRue.dx80.vtx.bz2" ) resource.AddSingleFile( "/models/LaRue.dx90.vtx.bz2" ) resource.AddSingleFile( "/models/larue.mdl.bz2" ) resource.AddSingleFile( "/models/LaRue.phy.bz2" ) resource.AddSingleFile( "/models/LaRue.sw.vtx.bz2" ) resource.AddSingleFile( "/models/larue.vvd.bz2" ) resource.AddSingleFile( "/particles/antlion_blood.pcf.bz2" ) resource.AddSingleFile( "/particles/blood_impact.pcf.bz2" ) resource.AddSingleFile( "/particles/burning_fx.pcf.bz2" ) resource.AddSingleFile( "/particles/combineball.pcf.bz2" ) resource.AddSingleFile( "/particles/cstm_muzzleflashes.pcf.bz2" ) resource.AddSingleFile( "/particles/cstm_muzzleflashes2.pcf.bz2" ) resource.AddSingleFile( "/particles/error.pcf.bz2" ) resource.AddSingleFile( "/particles/fire_01.pcf.bz2" ) resource.AddSingleFile( "/particles/gmod_effects.pcf.bz2" ) resource.AddSingleFile( "/particles/particles_manifest.txt.bz2" ) resource.AddSingleFile( "/particles/rocket_fx.pcf.bz2" ) resource.AddSingleFile( "/particles/train_steam.pcf.bz2" ) resource.AddSingleFile( "/particles/vortigaunt_fx.pcf.bz2" ) resource.AddSingleFile( "/particles/water_impact.pcf.bz2" ) resource.AddSingleFile( "/materials/camouflage/woodland-camouflage.vmt.bz2" ) resource.AddSingleFile( "/materials/camouflage/woodland-camouflage.vtf.bz2" ) resource.AddSingleFile( "/materials/effects/brightglow_y.vmt.bz2" ) resource.AddSingleFile( "/materials/effects/brightglow_y.vtf.bz2" ) resource.AddSingleFile( "/materials/effects/laser_cstm.vmt.bz2" ) resource.AddSingleFile( "/materials/effects/laser_cstm_new.vtf.bz2" ) resource.AddSingleFile( "/materials/effects/softglow.vmt.bz2" ) resource.AddSingleFile( "/materials/effects/softglow.vtf.bz2" ) resource.AddSingleFile( "/materials/gcellmats/scope_rifle.vmt.bz2" ) resource.AddSingleFile( "/materials/gcellmats/scope_rifle.vtf.bz2" ) resource.AddSingleFile( "/materials/gcellmats/scope_rifle2.vmt.bz2" ) resource.AddSingleFile( "/materials/gcellmats/scope_rifle2.vtf.bz2" ) resource.AddSingleFile( "/materials/profound/logo.png.bz2" ) resource.AddSingleFile( "/materials/sprites/acog_tri.vmt.bz2" ) resource.AddSingleFile( "/materials/sprites/acog_tri.vtf.bz2" ) resource.AddSingleFile( "/materials/sprites/aim_reticule.vmt.bz2" ) resource.AddSingleFile( "/materials/sprites/aim_reticule.vtf.bz2" ) resource.AddSingleFile( "/materials/sprites/crosshair_gl.vmt.bz2" ) resource.AddSingleFile( "/materials/sprites/crosshair_gl.vtf.bz2" ) resource.AddSingleFile( "/materials/sprites/elcan_reticle.vmt.bz2" ) resource.AddSingleFile( "/materials/sprites/elcan_reticle.vtf.bz2" ) resource.AddSingleFile( "/materials/sprites/eotech_reddot.vmt.bz2" ) resource.AddSingleFile( "/materials/sprites/eotech_reddot.vtf.bz2" ) resource.AddSingleFile( "/materials/sprites/frostbreath.vmt.bz2" ) resource.AddSingleFile( "/materials/sprites/frostbreath.vtf.bz2" ) resource.AddSingleFile( "/materials/sprites/kobra_sight.vmt.bz2" ) resource.AddSingleFile( "/materials/sprites/kobra_sight.vtf.bz2" ) resource.AddSingleFile( "/materials/vgui/bipod_active.vmt.bz2" ) resource.AddSingleFile( "/materials/vgui/bipod_active.vtf.bz2" ) resource.AddSingleFile( "/materials/vgui/bullet.vmt.bz2" ) resource.AddSingleFile( "/materials/vgui/bullet.vtf.bz2" ) resource.AddSingleFile( "/materials/vgui/clumpspread_ring.vmt.bz2" ) resource.AddSingleFile( "/materials/vgui/clumpspread_ring.vtf.bz2" ) resource.AddSingleFile( "/materials/vgui/gradient.vmt.bz2" ) resource.AddSingleFile( "/materials/vgui/gradient.vtf.bz2" ) resource.AddSingleFile( "/materials/vgui/gradient_dual.vmt.bz2" ) resource.AddSingleFile( "/materials/vgui/gradient_dual.vtf.bz2" ) resource.AddSingleFile( "/materials/vgui/m203_active.vmt.bz2" ) resource.AddSingleFile( "/materials/vgui/m203_active.vtf.bz2" ) resource.AddSingleFile( "/materials/vgui/vignette.vmt.bz2" ) resource.AddSingleFile( "/materials/vgui/vignette.vtf.bz2" ) resource.AddSingleFile( "/models/b4p_c3po_remake/slow_c3po.dx80.vtx.bz2
Remove ".bz2" from all of your resource.AddSingleFile, the fastdl will automatically check if the .bz2 file exists on its own. You can also use resource.AddFile and include only the model, which will include the dx80, dx90, phy, sw.vtx and vvd [url]http://wiki.garrysmod.com/page/resource/AddFile[/url] There is a code at the end of this file, which you can use to add whole directories to save time having to add each file one by one manually: [url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index5809.html[/url]
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