• [MAC} crashes on sending client info
    3 replies, posted
my sister got a mac mini a few days ago and can not join her favorite server [url]http://www.imperial-community.com/[/url] a perp server but can play single player with the same addons installed and every thing any ideas heres the crash dump Process: hl2_osx [790] Path: /Users/USER/Library/Application Support/Steam/*/hl2_osx Identifier: hl2_osx Version: ??? Code Type: X86 (Native) Parent Process: steam [463] Responsible: bash [456] User ID: 501 Date/Time: 2014-06-01 07:03:19.153 -0400 OS Version: Mac OS X 10.9.3 (13D65) Report Version: 11 Anonymous UUID: 0B9904EA-667F-D674-1381-39D311C865E0 Crashed Thread: 0 AwesomiumBrowserMain Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Thread 0 Crashed:: AwesomiumBrowserMain Dispatch queue: com.apple.main-thread 0 Awesomium 0x169e6ce1 0x165fe000 + 4099297 1 libsystem_malloc.dylib 0x95fee3f5 szone_error + 237 2 libsystem_malloc.dylib 0x95fe884b allocate_pages + 330 3 libsystem_malloc.dylib 0x95fedd95 large_malloc + 400 4 libsystem_malloc.dylib 0x95ff30ac szone_malloc_should_clear + 255 5 libsystem_malloc.dylib 0x95fe8b6a szone_malloc + 24 6 Awesomium 0x169e76d1 0x165fe000 + 4101841 7 libsystem_malloc.dylib 0x95ff555b malloc_zone_malloc + 75 8 libsystem_malloc.dylib 0x95ff5f44 malloc + 52 9 filesystem_stdio.dylib 0x0495758c CFileSystem_Stdio::AllocOptimalReadBuffer(void*, unsigned int, unsigned int) + 188 10 materialsystem.dylib 0x05fa264e CTexture::GetOptimalReadBuffer(void*, int, CUtlBuffer&) + 206 11 materialsystem.dylib 0x05fa6ec0 CTexture::LoadTextureBitsFromFile(char*, char**, bool) + 976 12 materialsystem.dylib 0x05fa3810 CTexture::ReconstructTexture() + 384 13 materialsystem.dylib 0x05fa3dfa CTexture::Download(Rect_t*, int) + 122 14 materialsystem.dylib 0x05fb9d87 CTextureManager::LoadTexture(char const*, char const*, int) + 279 15 materialsystem.dylib 0x05fba5a8 CTextureManager::FindOrLoadTexture(char const*, char const*, int) + 56 16 materialsystem.dylib 0x05f7120c CMaterialSystem::FindTexture(char const*, char const*, bool, int) + 252 17 materialsystem.dylib 0x05fb6318 CShaderSystem::LoadTexture(IMaterialVar*, char const*, int) + 152 18 stdshader_dx9.dylib 0x0c6871f5 CBaseShader::LoadTexture(int, int) + 85 19 stdshader_dx9.dylib 0x0c655c55 InitSkin_DX9(CBaseVSShader*, IMaterialVar**, VertexLitGeneric_DX9_Vars_t&) + 101 20 stdshader_dx9.dylib 0x0c66c9bf InitVertexLitGeneric_DX9(CBaseVSShader*, IMaterialVar**, bool, VertexLitGeneric_DX9_Vars_t&) + 95 21 stdshader_dx9.dylib 0x0c667727 VertexLitGeneric::CShader::OnInitShaderInstance(IMaterialVar**, IShaderInit*, char const*) + 87 22 stdshader_dx9.dylib 0x0c686d84 CBaseShader::InitShaderInstance(IMaterialVar**, IShaderInit*, char const*, char const*) + 68 23 materialsystem.dylib 0x05fb4efe CShaderSystem::InitShaderInstance(IShader*, IMaterialVar**, char const*, char const*) + 94 24 materialsystem.dylib 0x05f61652 CMaterial::Precache() + 194 25 materialsystem.dylib 0x05f60ccc CMaterial::UsesEnvCubemap() + 28 26 materialsystem.dylib 0x05f89764 CMaterial_QueueFriendly::UsesEnvCubemap() + 20 27 studiorender.dylib 0x0710603a CStudioRenderContext::ComputeMaterialFlags(studiohdr_t*, studioloddata_t&, IMaterial*) + 26 28 studiorender.dylib 0x071065d5 CStudioRenderContext::LoadMaterials(studiohdr_t*, OptimizedModel::FileHeader_t*, studioloddata_t&, int) + 1237 29 studiorender.dylib 0x071088b5 CStudioRenderContext::LoadModel(studiohdr_t*, void*, studiohwdata_t*) + 373 30 datacache.dylib 0x047697c8 CMDLCache::BuildHardwareData(unsigned short, studiodata_t*, studiohdr_t*, OptimizedModel::FileHeader_t*) + 216 31 datacache.dylib 0x0476a771 CMDLCache::ProcessDataIntoCache(unsigned short, MDLCacheDataType_t, int, void*, int, bool) + 481 32 datacache.dylib 0x047680a9 CMDLCache::ProcessPendingAsync(int) + 409 33 datacache.dylib 0x047693dc CMDLCache::LoadHardwareData(unsigned short) + 1820 34 datacache.dylib 0x04769900 CMDLCache::GetHardwareData(unsigned short) + 112 35 datacache.dylib 0x0476ae1d CMDLCache::TouchAllData(unsigned short) + 237 36 engine.dylib 0x05023f2b Mod_TouchAllData(model_t*, int) + 283 37 engine.dylib 0x05025498 CModelLoader::Studio_LoadModel(model_t*, bool) + 664 38 engine.dylib 0x05024b8c CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) + 348 39 engine.dylib 0x05024a22 CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) + 50 40 engine.dylib 0x04ef3429 CClientState::SetModel(int) + 329 41 engine.dylib 0x04f1d2b1 Callback_ModelChanged(void*, INetworkStringTable*, int, char const*, void const*) + 49 42 engine.dylib 0x04f1d60b CL_InstallAndInvokeClientStringTableCallbacks() + 235 43 engine.dylib 0x04ef268f CClientState::FinishSignonState_New() + 127 44 engine.dylib 0x04ef4bef CClientState::CheckUpdatingSteamResources() + 975 45 engine.dylib 0x04fce074 _Host_RunFrame_Client(bool) + 180 46 engine.dylib 0x04fcf8cb _Host_RunFrame(float) + 2955 47 engine.dylib 0x04fe8ecb CHostState::State_Run(float) + 267 48 engine.dylib 0x04fe81bc CHostState::FrameUpdate(float) + 380 49 engine.dylib 0x04fe8035 HostState_Frame(float) + 37 50 engine.dylib 0x050c0269 CEngine::Frame() + 969 51 engine.dylib 0x050bd1f9 CEngineAPI::MainLoop() + 345 52 engine.dylib 0x050bdc50 CModAppSystemGroup::Main() + 208 53 engine.dylib 0x0510563e CAppSystemGroup::Run() + 46 54 engine.dylib 0x050bd549 CEngineAPI::RunListenServer() + 105 55 launcher.dylib 0x00443c1a CSourceAppSystemGroup::Main() + 26 56 launcher.dylib 0x0044f64e CAppSystemGroup::Run() + 46 57 launcher.dylib 0x004595fb CSteamApplication::Main() + 43 58 launcher.dylib 0x0044f64e CAppSystemGroup::Run() + 46 59 launcher.dylib 0x004567bd MainFunctionThread(void*) + 77 60 launcher.dylib 0x00456ac4 ValveCocoaMain + 452 61 launcher.dylib 0x004442d6 LauncherMain + 1078 62 hl2_osx 0x00001d95 start + 53 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x98422992 kevent64 + 10 1 libdispatch.dylib 0x9c0b4899 _dispatch_mgr_invoke + 238 2 libdispatch.dylib 0x9c0b4532 _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x984217ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x9830cd1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x9830ec25 pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x0004c6c0 CThreadSyncObject::Wait(unsigned int) + 288 4 libtier0.dylib 0x0004c968 CThreadEvent::Wait(unsigned int) + 24 5 filesystem_stdio.dylib 0x04959b2d CFileTracker2::ThreadedProcessMD5Requests() + 653 6 filesystem_stdio.dylib 0x04959891 ThreadStubProcessMD5Requests(void*) + 17 7 libtier0.dylib 0x0004c301 ThreadProcConvert(void*) + 33 8 libsystem_pthread.dylib 0x9830a5fb _pthread_body + 144 9 libsystem_pthread.dylib 0x9830a485 _pthread_start + 130 10 libsystem_pthread.dylib 0x9830fcf2 thread_start + 34 Thread 3: 0 libsystem_kernel.dylib 0x984217ca __psynch_cvwait + 10 1 l
It's a problem with a part of Garry's Mod called Awesomium, I'm not sure whether it's gonna be fixed in a later release, you need to contact Garry for the answer to that. The only fix I can say for now is to use bootcamp to run the Windows version
Ever used [CODE]Code Format?[/CODE] ?
Would've still been a wall of text, and the important bit is just at the top anyway
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