• TTT models/player.mdl missing vcollide
    10 replies, posted
Hello everyone. Recently this started happening on our modded TTT server within the last 3 days where people who do not use our donor models will rarely spawn like this [IMG]http://i.imgur.com/L0wtuSB.jpg[/IMG] It is getting frustrating because we cannot pinpoint where the main issue lies. The only addons we run are Pointshop and ulx. If we give players a free pointshop skin, and they equip it, they get their vcollide data back and animations start working. It's hard to diagnose because it is not consistent and can be fixed by changing map, or on some round restarts. The only error we get is *** ERROR: C_ServerRagdoll::InitModel: models/player.mdl missing vcollide data ***. The players are also unable to be ID'd after killed. The skins we use are default so they don't need anything fancy to add resources since the mdl should handle that being stock models, I have double and triple checked the pointshop template we use and it matches the newest one on the github. We have recently updated the addons to the newest versions and it is still happening. Is this possibly just due to the server lagging on round or map starts and not getting the vcollide since it is so inconsistent? If so is there any way to possibly go about further troubleshooting this?
That is a default model used as a placeholder for nil models. I know Pointshop rarely does this, but neither I nor Undefined knows why. Are you using any custom Pointshop models?
No custom player models, just stuff that is already packed with source games put into the pointshop template. All of those models work perfectly however. I just wanted to make sure there was nothing on our end. Like I said forcing someone to put on a pointshop skin fixes it every time so it might be fixable if pointshop can force old model on round start. I have no idea how to do that however to test my theory. Thank you for the response. Any thing else I can give you to try and resolve it?
You could prevent this by having a timer that after a few seconds checks the player's model. If it's not the intended model, set it again.
Forgive my ignorance, my knowledge of scripting doesn't extend much past making weapons and filling out a skin template. Is there a way to do this or a more appropriate forum to ask about this? I appreciate your patience with me.
Does anyone have a clue? If we put up help to get this fixed on codehire what would we ask for? Server owner is willing to pay
Same problem here. It keeps happening to me and I just added gmod default playermodels to the pointshop. I'm gonna start deleting them one by one and see maybe if it's one of the individual models that's causing the problem. I'll get back to you if I find anything out.
Please do let me know. FYI the corpse mdl does not work with the head hitbox so make sure you delete that one.
Yeah I come on jcraft pretty often. I saw this happening the other day. I had to end up deleting all of the default models in order for it to stop. I'm sure there's other ways to prevent it, but all I know is that's what worked for me.
Do you have any other custom scripts in the pointshop? This happened the other day in a server because of a faulty weapon spawn script in the pointshop. Keep an eye for when this happens and check your server console logs for any lua errors.
[QUOTE=xaldeon;44995331]Do you have any other custom scripts in the pointshop? This happened the other day in a server because of a faulty weapon spawn script in the pointshop. Keep an eye for when this happens and check your server console logs for any lua errors.[/QUOTE] Ok thank you for the information, I will take a look into that more. All of our scripts match the most up to date pointshop weapon script but it's worth taking a look. We have the same weapons scripts on another server without models and this doesn't happen that's why I don't suspect the weapon scripts. It also happens more so when laggy, and especially when a map changes, which leads me to believe it's the game not handling so many different models at once or something to do with models.
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