Not sure if the topic has been posted before, I did search these forums before this to no avail, so apologies if it has, or if this is in the wrong place.
I am looking to enable Persistence mode (From Sandbox), in the prop_hunt gamemode, without having the spawnmenu, contextmenu, and everything else. I know that all of the data used by Persist is in ./garrysmod/data/persist/, and in the Sandbox gamemode there is the 'persistence.lua' file, also called in shared.lua and init.lua, but adding this file, and editing the other two from both fretta and prop_hunt folders within gamemodes doesn't seem to work.
Is there any way to do this, or an alternate method resulting in using the same values? I'd much prefer to use the persist files generated from Sandbox (There's nothing in the file fixing the data to a gamemode, it just has what prop goes where, and how it should act), as with this method I could easily "fix" the maps to prevent tiny props from hiding under cars, or falling out of the map, on my local machine, and upload the files to my server.
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