• TTT weapon melee shows as error?
    8 replies, posted
I tried replacing the current melee weapon with a minecraft swep. but the textures show up as pink and black. I am pretty sure i placed all the files in the right place and set up the fast dl correctly. I used gmod extractor to extract the gma file and turned it into folders. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=136555165&searchtext=diamond+sword[/url] Here is my lua for the sword if SERVER then AddCSLuaFile( "shared.lua" ) end SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/v_diamond_mc_sword.mdl" SWEP.WorldModel = "models/weapons/w_diamond_mc_sword.mdl" SWEP.HoldType = "melee" if CLIENT then SWEP.PrintName = "Diamond Minecraft Sword" SWEP.Slot = 0 SWEP.Icon = "VGUI/ttt/icon_cbar" SWEP.ViewModelFOV = 70 end SWEP.FiresUnderwater = true SWEP.base = "weapon_tttbase" SWEP.Primary.Damage = 15 SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = true SWEP.Primary.Delay = 0.30 SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = true SWEP.Secondary.Ammo = "none" SWEP.Secondary.Delay = 2.5 SWEP.NoSights = true SWEP.DrawCrosshair = false SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Kind = WEAPON_MELEE SWEP.WeaponID = AMMO_CROWBAR SWEP.InLoadoutFor = {ROLE_INNOCENT, ROLE_TRAITOR, ROLE_DETECTIVE} local sound_single = Sound("Weapon_Crowbar.Single") local sound_open = Sound("DoorHandles.Unlocked3") if SERVER then CreateConVar("ttt_crowbar_unlocks", "1", FCVAR_ARCHIVE) CreateConVar("ttt_crowbar_pushforce", "420", FCVAR_NOTIFY) end
I'm having some trouble with sweps as well but what you can try is adding resource.AddFile("materialpath") for all of the materials that came with the wep
[QUOTE=Aeternal;43208197]I'm having some trouble with sweps as well but what you can try is adding resource.AddFile("materialpath") for all of the materials that came with the wep[/QUOTE] I added the mdl files into the resource.lua. resource.AddFile( "models/weapons/v_diamond_mc_sword.mdl" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.mdl" )
[QUOTE=monstermega10;43214875]I added the mdl files into the resource.lua. resource.AddFile( "models/weapons/v_diamond_mc_sword.mdl" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.mdl" )[/QUOTE] You have to add the vmt files aswell. Example: resource.AddFile("materials/weapons/weapon.vmt")
[QUOTE=Svenskunganka;43215271]You have to add the vmt files aswell. Example: resource.AddFile("materials/weapons/weapon.vmt")[/QUOTE] I thought that was the problem so i added it. But it still shows up as pink and black resource.AddFile( "models/weapons/v_diamond_mc_sword.mdl" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.mdl" ) resource.AddFile( "models/weapons/v_diamond_mc_sword.dx80.vtx" ) resource.AddFile( "models/weapons/v_diamond_mc_sword.dx90.vtx" ) resource.AddFile( "models/weapons/v_diamond_mc_sword.sw.vtx" ) resource.AddFile( "models/weapons/v_diamond_mc_sword.vvd" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.dx80.vtx" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.dx90.vtx" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.phy" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.sw.vtx" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.vvd" )
[QUOTE=monstermega10;43215511]I thought that was the problem so i added it. But it still shows up as pink and black resource.AddFile( "models/weapons/v_diamond_mc_sword.mdl" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.mdl" ) resource.AddFile( "models/weapons/v_diamond_mc_sword.dx80.vtx" ) resource.AddFile( "models/weapons/v_diamond_mc_sword.dx90.vtx" ) resource.AddFile( "models/weapons/v_diamond_mc_sword.sw.vtx" ) resource.AddFile( "models/weapons/v_diamond_mc_sword.vvd" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.dx80.vtx" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.dx90.vtx" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.phy" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.sw.vtx" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.vvd" )[/QUOTE] That's not the materials. You're only adding the model. I'll get you the correct code, sit tight.
the material files are the vmt's and vft's for the weapon
[CODE] --// File Generated By Fox-Warrior's Resources Generator Version 2.05 \\-- if (SERVER) then resource.AddFile( "models/weapons/v_diamond_mc_sword.mdl" ) resource.AddFile( "models/weapons/v_gold_mc_sword.mdl" ) resource.AddFile( "models/weapons/v_iron_mc_sword.mdl" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.mdl" ) resource.AddFile( "models/weapons/w_gold_mc_sword.mdl" ) resource.AddFile( "models/weapons/w_iron_mc_sword.mdl" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture1.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture1.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture10.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture10.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture11.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture11.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture2.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture2.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture3.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture3.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture4.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture4.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture5.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture5.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture6.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture6.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture7.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture7.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture8.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture8.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture9.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture9.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture1.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture1.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture10.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture10.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture11.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture11.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture2.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture2.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture3.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture3.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture4.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture4.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture5.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture5.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture6.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture6.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture7.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture7.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture8.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture8.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture9.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture9.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture1.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture1.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture10.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture10.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture11.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture11.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture2.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture2.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture3.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture3.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture4.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture4.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture5.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture5.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture6.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture6.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture7.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture7.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture8.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture8.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture9.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture9.vtf" ) end [/CODE]
[QUOTE=Svenskunganka;43216064][CODE] --// File Generated By Fox-Warrior's Resources Generator Version 2.05 \\-- if (SERVER) then resource.AddFile( "models/weapons/v_diamond_mc_sword.mdl" ) resource.AddFile( "models/weapons/v_gold_mc_sword.mdl" ) resource.AddFile( "models/weapons/v_iron_mc_sword.mdl" ) resource.AddFile( "models/weapons/w_diamond_mc_sword.mdl" ) resource.AddFile( "models/weapons/w_gold_mc_sword.mdl" ) resource.AddFile( "models/weapons/w_iron_mc_sword.mdl" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture1.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture1.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture10.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture10.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture11.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture11.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture2.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture2.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture3.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture3.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture4.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture4.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture5.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture5.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture6.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture6.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture7.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture7.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture8.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture8.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture9.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/texture9.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture1.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture1.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture10.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture10.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture11.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture11.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture2.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture2.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture3.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture3.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture4.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture4.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture5.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture5.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture6.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture6.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture7.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture7.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture8.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture8.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture9.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/iron/texture9.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture1.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture1.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture10.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture10.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture11.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture11.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture2.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture2.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture3.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture3.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture4.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture4.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture5.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture5.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture6.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture6.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture7.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture7.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture8.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture8.vtf" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture9.vmt" ) resource.AddFile( "materials/models/weapons/v_minecraft/gold/texture9.vtf" ) end [/CODE][/QUOTE] Thanks, it works now. It looks like that i forgot to put the materials.
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