So, updated my server to the most updated version of TTT and now the hands aren't appearing. I did some searching on google and found out that others are having the same problem on Steam. Can anyone give me a hand?
[IMG]http://i61.tinypic.com/ehdsb7.jpg[/IMG]
[IMG]http://i61.tinypic.com/1zpph15.jpg[/IMG]
Check the SWEP files to make sure SWEP.UseHands is set to true.
Yes, they are. I checked the shotgun weapon file "weapon_zm_shotgun". It's set to true.
Remove your addons to make sure nothing is overriding the hands player class.
It appears that it is an addon. I created a LAN Dedicated Server, made sure I used the same terrortown gamemode folder as the other server. Only difference is that there is no addons on the LAN server. Here is my list of addons.
[url=http://4stor.com/Vq5K2][img]http://4st.me/Vq5K2.png[/img][/url]
[url=http://4stor.com/MYCFY][img]http://4st.me/MYCFY.png[/img][/url]
[url=http://4stor.com/tg9Ce][img]http://4st.me/tg9Ce.png[/img][/url]
Take out half of your addons, and if the issue isn't fixed, then you just knocked out half of them it couldn't be. Just go through the elimination process.
Okay, I'll download all my addons and see what works and doesn't on the local server.
So, I've found out that apparently the hands appear on the local server even with all the addons added including the .gma files.
[editline]6th July 2014[/editline]
No idea what could be causing the problem. Totally clueless right now.
Then start eliminating them on your dedi. Listen servers act differently than dedicateds.
[url=http://4stor.com/lnRby][img]http://4st.me/lnRby.png[/img][/url]
Even though this server runs like a dedicated?
[editline]6th July 2014[/editline]
Apparently TTT Version 2013-07-28 works but the latest version of TTT doesn't work.
[editline]6th July 2014[/editline]
Version 2014-06-22.
Does that old version of TTT still use c_models or v_models?
[url=http://4stor.com/yujru][img]http://4st.me/yujru.png[/img][/url]
[editline]6th July 2014[/editline]
I'll check on that, I'm not sure.
[editline]6th July 2014[/editline]
Most likely, but I'm just assuming. I don't know where to check whether it is using v_modles or c_models.
Check a weapon in gamemodes/terrortown/entities/weapons and tell me if the viewmodel is c_ or v_
I am checking the weapon called "weapon_ttt_ak47" and it appears to be using "v_".
SWEP.ViewModel = "models/weapons/v_rif_ak47.mdl"
Another weapon I'm check appears to be using the same model type.
"SWEP.ViewModel = Model("models/weapons/v_snip_awp.mdl")"
[editline]6th July 2014[/editline]
I'm trying to get the latest version of TTT because it has tons of bug fixes. Only problem I'm having here is the current issue.
I can't replicate this with the current version of TTT; some addon must be overriding the hands player class. Alternatively, you could get the latest version, and change all weapon models from weapons/cstrike/c_something to weapons/v_something
Oh, so I didn't try this but this could possibly work. Perhaps I can update to the latest version of TTT then replace "\terrortown\entities\weapons" folder of the new TTT version with the one that works?
No; the file structure has been changed from the shared.lua format to a one file system. You'll have to replace the paths manually. If you have Notepad++, press CTRL + Shift + F, change the path to terrortown/entities/weapons, find weapons/cstrike/c_, and replace it with weapons/v_
That inverted it so that it appears on the left side of the screen apparently.
[IMG]http://i61.tinypic.com/rroa36.jpg[/IMG]
[QUOTE=M.CoolBeans;45310278]That inverted it so that it appears on the left side of the screen apparently.
[IMG]http://i61.tinypic.com/rroa36.jpg[/IMG][/QUOTE]
Is SWEP.ViewModelFlip = false in the code?
No, is there a way I can set it to true on all files at once?
Would I need to fine "SWEP.ViewModelFlip = true" and replace with "SWEP.ViewModelFlip = false"?
[editline]6th July 2014[/editline]
Some weapons don't have "SWEP.ViewModelFlip = false" would those weapons be flipped?
[editline]6th July 2014[/editline]
But yes, "SWEP.ViewModelFlip = false" is set on the weapons.
Try setting it to true and seeing if it flips to the correct orientation.
Well, that works but you can't aim the gun.
[editline]6th July 2014[/editline]
[IMG]http://i61.tinypic.com/25q6iwl.jpg[/IMG]
Can't aim?
Yes, the when you right click. The weapon should aim.
The vectors are probably different now that the're v_models.
[QUOTE=code_gs;45311829]The vectors are probably different now that the're v_models.[/QUOTE]
They are.
[url=http://4stor.com/Rsn7S][img]http://4st.me/Rsn7S.png[/img][/url]
The server is completely vanilla by the way, running on the same server provider I am using. This happened. Hands are missing but I get this error.
[editline]8th July 2014[/editline]
[url=http://4stor.com/8BNqq][img]http://4st.me/8BNqq.png[/img][/url]
[editline]8th July 2014[/editline]
[url]https://github.com/Facepunch/garrysmod-issues/issues/862[/url]
Possible solution.
Going to test, thank you guys so much for all your help by the way.
Was their an update to TTT recently ? That would probably explain why all my player models decided to brake.
Yeah, 10 days ago the gamemode was updated.
[url]https://github.com/garrynewman/garrysmod[/url]
[editline]8th July 2014[/editline]
So, the problem still continues.
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