• Adding models to server issue
    11 replies, posted
Like when i joined my server it showed it downloading the model said extracting but there is still a Error Sign in pointshop. I used GMAD to extract the model placed it in a new folder and transferred it to my server. under the pointshop model it looks like this [url]http://i.gyazo.com/bb94d1dbac70eb081ef7b9188ed968ad.png[/url] [CODE]ITEM.Name = 'knight' ITEM.Price = 1000 ITEM.Model = 'models/player/darkmoonknightess.mdl' function ITEM:OnEquip(ply, modifications) if not ply._OldModel then ply._OldModel = ply:GetModel() end timer.Simple(1, function() ply:SetModel(self.Model) end) end function ITEM:OnHolster(ply) if ply._OldModel then ply:SetModel(ply._OldModel) end end function ITEM:PlayerSetModel(ply) ply:SetModel(self.Model) end --// File Generated By Fox-Warrior's Resources Generator Version 2.05 \\-- if (SERVER) then resource.AddSingleFile( "models/nikout/darksouls/characters/darkmoonknightess.mdl" ) resource.AddSingleFile( "models/nikout/darksouls/characters/darkmoonknightess.sw.vtx" ) resource.AddSingleFile( "materials/models/darksouls/b.vtf" ) resource.AddSingleFile( "materials/models/darksouls/souls_warp.vtf" ) resource.AddSingleFile( "materials/models/darksouls/shared/green.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/clothdetail.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/detail_metal.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/exp.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/lightwarp.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/souls_warp.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/testwarp.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/testwarp_blue.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/testwarp_gold.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/testwarp_red.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/arms.vmt" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/arms.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/arms_n.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/body1.vmt" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/body1.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/body1_n.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/body2.vmt" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/body2.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/body2_n.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/green.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/helmet.vmt" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/helmet.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/helmet_n.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/legs.vmt" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/legs.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/legs_n.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/darkmoonknightees/souls_warp.vtf" ) resource.AddSingleFile( "bziped/models/nikout/darksouls/characters/darkmoonknightess.mdl.bz2" ) resource.AddSingleFile( "bziped/models/nikout/darksouls/characters/darkmoonknightess.sw.vtx.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/b.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/souls_warp.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/shared/green.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/clothdetail.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/detail_metal.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/exp.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/lightwarp.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/souls_warp.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/testwarp.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/testwarp_blue.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/testwarp_gold.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/testwarp_red.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/arms.vmt.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/arms.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/arms_n.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/body1.vmt.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/body1.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/body1_n.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/body2.vmt.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/body2.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/body2_n.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/green.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/helmet.vmt.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/helmet.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/helmet_n.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/legs.vmt.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/legs.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/legs_n.vtf.bz2" ) resource.AddSingleFile( "bziped/materials/models/darksouls/characters/darkmoonknightees/souls_warp.vtf.bz2" ) resource.AddWorkshop( "285305391" ) resource.AddWorkshop( "261585281" ) end[/CODE] and under /garrysmod/lua/autorun/server/ resource.lua [CODE]--// File Generated By Fox-Warrior's Resources Generator Version 2.05 \\-- if (SERVER) then resource.AddSingleFile( "models/nikout/darksouls/characters/darkmoonknightess.mdl" ) resource.AddSingleFile( "models/nikout/darksouls/characters/darkmoonknightess.sw.vtx" ) resource.AddSingleFile( "materials/models/darksouls/b.vtf" ) resource.AddSingleFile( "materials/models/darksouls/souls_warp.vtf" ) resource.AddSingleFile( "materials/models/darksouls/shared/green.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/clothdetail.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/detail_metal.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/exp.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/lightwarp.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/souls_warp.vtf" ) resource.AddSingleFile( "materials/models/darksouls/characters/testwarp.vtf" ) resource.AddSingleFile( "materials/models/darksouls/cha
1. Take of the .bz2 extension of each one; those are automatic and do not need to be added into the file lines. 2. Use resource.AddFile, not AddSingeFile. 3. One you've changed it to AddFile, delete all model complements and only include .mdl files. Keep all of the .vmt and .vtf files. 4. Do not put them in the Pointshop file. Move that file you listed second into lua/autorun.
[QUOTE=code_gs;45380845]1. Take of the .bz2 extension of each one; those are automatic and do not need to be added into the file lines. 2. Use resource.AddFile, not AddSingeFile. 3. One you've changed it to AddFile, delete all model complements and only include .mdl files. Keep all of the .vmt and .vtf files. 4. Do not put them in the Pointshop file. Move that file you listed second into lua/autorun.[/QUOTE] [CODE]clientside lua startup! loaded rewards fonts TEST [lua/autorun/ds_darkmoonknightess.lua][lua/autorun/resource.lua] TEST [lua/autorun/jinx.lua][lua/autorun/resource.lua] TEST [lua/autorun/mapvote.lua][lua/autorun/resource.lua] TEST [lua/autorun/playerashe.lua][lua/autorun/resource.lua] [ERROR] lua/autorun/resource.lua:5: unfinished string near ''materials/models/player/arms.vmt)' 1. unknown - lua/autorun/resource.lua:0 [/CODE]
Add the complementing quotation at the end of the file path
Post your new code.
[CODE]--// File Generated By Fox-Warrior's Resources Generator Version 2.05 \\-- if (SERVER) then resource.AddFile('models/player/darkmoonknightess.mdl') resource.AddFile('materials/models/player/arms.vmt) resource.AddFile('materials/models/player/arms.vtf) resource.AddFile('materials/models/player/arms_n.vtf) resource.AddFile('materials/models/player/body1.vmt) resource.AddFile('materials/models/player/body1.vtf) resource.AddFile('materials/models/player/body2.vmt) resource.AddFile('materials/models/player/body2.vtf) resource.AddFile('materials/models/player/body2_n.vtf) resource.AddFile('materials/models/player/helmet.vmt) resource.AddFile('materials/models/player/helmet.vtf) resource.AddFile('materials/models/player/helmet_n.vtf) resource.AddFile('materials/models/player/legs.vmt) resource.AddFile('materials/models/player/legs.vtf) resource.AddFile('materials/models/player/legs_n.vtf) resource.AddFile('materials/models/player/detail_metal.vtf) resource.AddFile('materials/models/player/exp.vtf) resource.AddFile("materials/models/player/lightwarp.vtf") end[/CODE]
You're missing close quotes on each one except the first and last one.
[QUOTE=code_gs;45381409]You're missing close quotes on each one except the first and last one.[/QUOTE] [CODE]if (SERVER) then resource.AddFile("models/player/darkmoonknightess.mdl") resource.AddFile("materials/models/player/arms.vmt") resource.AddFile("materials/models/player/arms.vtf") resource.AddFile("materials/models/player/arms_n.vtf") resource.AddFile("materials/models/player/body1.vmt") resource.AddFile("materials/models/player/body1.vtf") resource.AddFile("materials/models/player/body2.vmt") resource.AddFile("materials/models/player/body2.vtf") resource.AddFile("materials/models/player/body2_n.vtf") resource.AddFile("materials/models/player/helmet.vmt") resource.AddFile("materials/models/player/helmet.vtf") resource.AddFile("materials/models/player/helmet_n.vtf") resource.AddFile("materials/models/player/legs.vmt") resource.AddFile("materials/models/player/legs.vtf") resource.AddFile("materials/models/player/legs_n.vtf") resource.AddFile("materials/models/player/detail_metal.vtf") resource.AddFile("materials/models/player/exp.vtf") resource.AddFile("materials/models/player/lightwarp.vtf") end[/CODE] did it like this uploaded restarted server still a huge red sign. been srsly no joke trying to add one damn model since 11 central its already 5:34
1. Where is that located? 2. Post your sv_downloadurl.
[QUOTE=code_gs;45381624]1. Where is that located? 2. Post your sv_downloadurl.[/QUOTE] It's in resource.lua - /garrysmod/lua/autorun/ [CODE]sv_downloadurl "http://n00bhideout.site.nfoservers.com/server" sv_allowdownload 1 sv_allowupload 1 net_maxfilesize 64[/CODE]
darkmoonknightess.mdl isn't bzipped. Also, set sv_allowdownload and upload to 0.
[QUOTE=code_gs;45382393]darkmoonknightess.mdl isn't bzipped. Also, set sv_allowdownload and upload to 0.[/QUOTE] I got it now bro thanks When you said 1. Where is that located? I was looking more and more and saw that i didn't have any of the content where it was trying to DL from thank you it is pretty easy once you snap but yes since 11:00ish finally around 6:00 i got it smh
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