Hi. I'm having a little problem here. I was wondering if anyone is able to assist me in this. i've been trying to find a fix for it for just a bit now, and I couldn't find a way to get this to work.
Any type of help would be well appreciated. It crashes my server on startup. But it works fine when I add "Createnpc(blah,blah,blah)" while the server's up.
[CODE]function createnpc(entity,position,health)
local createnpc = ents.Create( entity )
if ( !IsValid( createnpc ) ) then return end // Check whether we successfully made an entity, if not - bail
createnpc:SetPos( position )
createnpc:Spawn()
createnpc:SetHealth(health)
end
createnpc("npc_antlion",Vector(-1258.724121, -1560.611328, -139.968750),100)[/CODE]
Try spawning entities after Initialize is called.
[QUOTE=Robotboy655;49812175]Try spawning entities after Initialize is called.[/QUOTE]
Totally forgot to reply to this. But I hooked initialize and created a timer inside with 10 seconds and it worked fine. Thanks. *using init didn't work alone*
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