• Setting up Hammer correctly?
    2 replies, posted
I have set up hammer with the following options; [IMG]http://a.pomf.se/xrtahd.png[/IMG] [IMG]http://a.pomf.se/kyzdwh.png[/IMG] But I still get the error [b]Missing material 'editor/wireframe'. Go to Tools | Options | Game Configurations and verify that your game directory is correct.[/b] [IMG]http://a.pomf.se/evroqn.png[/IMG] The contents of my GameConfig.txt are as follows;[CODE]"Configs" { "Games" { "Counter-Strike: Source" { "GameDir" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "Hammer" { "GameData0" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\cstrike.fgd" "GameData1" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\garrysmod.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_start" "BSP" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe" "Vis" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe" "Light" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe" "GameExeDir" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod" "MapDir" "C:\Users\Jack\Documents\Development\Garry's Mod\Mapping\Maps\" "BSPDir" "CC:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } } "SDKVersion" "5" }[/CODE] Where have I gone wrong with my configuration?
SourceSDK is broken and is unusable. Use HL2/CS:S/TF2 hammer.
[QUOTE=Robotboy655;45431159]SourceSDK is broken and is unusable. Use HL2/CS:S/TF2 hammer.[/QUOTE] This is my CS:S hammer configuration.
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