• Major physics issues after adv dupe 2
    2 replies, posted
I've been having this issue after using advdupe2 since the first of the Feb updates. I'm not sure how many other people have had this issue, but I know I'm not the only one--other sandbox builders have had it too to varying degrees. [video=youtube;rShp7J6YQqQ]https://www.youtube.com/watch?v=rShp7J6YQqQ[/video] As you can see a basic vehicle acts as if it has a lot of nograv mass attached; there is no nograv applied anywhere on either vehicle. Once has parented wheels which are still fully constrained, with holograms representing them, while the other has physical wheels. Trying to sort through the contraption props and find some reasoning or source to the issue is ineffective--it's as if physics itself is haywire. Constrained and elastic but parented (with constraints) wheels sometimes act as if they're held on by gelatin or not at all. I attempted to turn off or on crazyphysics, attempted removing parented entities, attempting reduping, nothing helps and it doesn't appear to be ad2-related. Adv duplicator 2 hasn't updated insofar as I can tell; it seems something in gmod itself. This is, for advanced builders, gamebreaking.
Can you try on the dev branch? [url]http://wiki.garrysmod.com/page/Dev_Branch[/url]
By golly, I have no idea how or why, but it's fixed in sp for me. Hopefully next update will be soon. Thanks for the heads up, will just build in SP mostly for now! :goodjob:
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