• Garrys mod chat help
    5 replies, posted
So I have installed a few addons to my server, I have some Chat tags and mapvote. I have made it so it has color to the leaderboards and what rank they are in chat but I can't seem to get rid of the red text that goes with the admin stuff :( I'm not sure where to look and i've tried looking this up but haven't found much luck, thanks for reading. my sb_row.lua [CODE]---- Scoreboard player score row, based on sandbox version include("sb_info.lua") local GetTranslation = LANG.GetTranslation local GetPTranslation = LANG.GetParamTranslation SB_ROW_HEIGHT = 24 --16 local PANEL = {} function PANEL:Init() -- cannot create info card until player state is known self.info = nil self.open = false self.cols = {} self.cols[1] = vgui.Create("DLabel", self) self.cols[1]:SetText(GetTranslation("sb_ping")) self.cols[2] = vgui.Create("DLabel", self) self.cols[2]:SetText(GetTranslation("sb_deaths")) self.cols[3] = vgui.Create("DLabel", self) self.cols[3]:SetText(GetTranslation("sb_score")) self.cols[5] = vgui.Create("DLabel", self) self.cols[5]:SetText("Rank") if KARMA.IsEnabled() then self.cols[4] = vgui.Create("DLabel", self) self.cols[4]:SetText(GetTranslation("sb_karma")) end for _, c in ipairs(self.cols) do c:SetMouseInputEnabled(false) end self.tag = vgui.Create("DLabel", self) self.tag:SetText("") self.tag:SetMouseInputEnabled(false) self.sresult = vgui.Create("DImage", self) self.sresult:SetSize(16,16) self.sresult:SetMouseInputEnabled(false) self.avatar = vgui.Create( "AvatarImage", self ) self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT) self.avatar:SetMouseInputEnabled(false) self.nick = vgui.Create("DLabel", self) self.nick:SetMouseInputEnabled(false) self.voice = vgui.Create("DImageButton", self) self.voice:SetSize(16,16) self:SetCursor( "hand" ) end ----EDIT THESE TO ADD MORE COLOURS---- ----Example: test = COLOR_BLUE---- ---Make sure to put a comma after each line until the end (Last one doesn't have one--- local namecolor = { default = COLOR_WHITE, admin = Color(220, 180, 0, 255), dev = Color(100, 240, 105, 255), test = COLOR_BLUE }; function GM:TTTScoreboardColorForPlayer(ply) if not IsValid(ply) then return namecolor.default end --ADD NAMECOLOURS HERE-- if ply:SteamID() == "STEAM_0:0:1963640" then return namecolor.dev elseif ply:IsAdmin() and GetGlobalBool("ttt_highlight_admins", true) then return namecolor.admin elseif ply:IsUserGroup("superadmin") then return namecolor.test end return namecolor.default end local function ColorForPlayer(ply) if IsValid(ply) then local c = hook.Call("TTTScoreboardColorForPlayer", GAMEMODE, ply) -- verify that we got a proper color if c and type(c) == "table" and c.r and c.b and c.g and c.a then return c else ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color!\n") end end return namecolor.default end function PANEL:Paint() if not IsValid(self.Player) then return end -- if ( self.Player:GetFriendStatus() == "friend" ) then -- color = Color( 236, 181, 113, 255 ) -- end local ply = self.Player if ply:IsTraitor() then surface.SetDrawColor(255, 0, 0, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) elseif ply:IsDetective() then surface.SetDrawColor(0, 0, 255, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) end if ply == LocalPlayer() then surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100)) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT ) end return true end function PANEL:SetPlayer(ply) self.Player = ply self.avatar:SetPlayer(ply) if not self.info then local g = ScoreGroup(ply) if g == GROUP_TERROR and ply != LocalPlayer() then self.info = vgui.Create("TTTScorePlayerInfoTags", self) self.info:SetPlayer(ply) self:InvalidateLayout() elseif g == GROUP_FOUND or g == GROUP_NOTFOUND then self.info = vgui.Create("TTTScorePlayerInfoSearch", self) self.info:SetPlayer(ply) self:InvalidateLayout() end else self.info:SetPlayer(ply) self:InvalidateLayout() end self.voice.DoClick = function() if IsValid(ply) and ply != LocalPlayer() then ply:SetMuted(not ply:IsMuted()) end end self:UpdatePlayerData() end function PANEL:GetPlayer() return self.Player end function PANEL:UpdatePlayerData() if not IsValid(self.Player) then return end local ply = self.Player self.cols[1]:SetText(ply:Ping()) self.cols[2]:SetText(ply:Deaths()) self.cols[3]:SetText(ply:Frags()) if self.cols[4] then self.cols[4]:SetText(math.Round(ply:GetBaseKarma())) end self.nick:SetText(ply:Nick()) self.nick:SizeToContents() self.nick:SetTextColor(ColorForPlayer(ply)) if ply:IsUserGroup("superadmin") then self.cols[5]:SetText("Owner") self.cols[5]:SetTextColor(Color(255, 0, 0, 255)) elseif ply:IsUserGroup("admin") then self.cols[5]:SetText("Admin") self.cols[5]:SetTextColor(Color(255, 0, 0, 255)) elseif ply:IsUserGroup("mod") then self.cols[5]:SetText("Moderator") self.cols[5]:SetTextColor(Color(0, 4, 255, 255)) elseif ply:IsUserGroup("Donator") then self.cols[5]:SetText("Donator") self.cols[5]:SetTextColor(Color(33, 255, 0, 255)) elseif ply:IsUserGroup("Guf") then self.cols[5]:SetText("Guf") self.cols[5]:SetTextColor(Color(127, 255, 255, 255)) elseif ply:IsUserGroup("member") then self.cols[5]:SetText("Member") self.cols[5]:SetTextColor(Color(231, 1, 223, 255)) elseif ply:IsUserGroup("Mod") then self.cols[5]:SetText("Moderator") self.cols[5]:SetTextColor(Color(192, 192, 192, 255)) elseif ply:IsUserGroup("elite") then self.cols[5]:SetText("Elite") self.cols[5]:SetTextColor(Color(225, 255, 0, 255)) elseif ply:IsUserGroup("lua") then self.cols[5]:SetText("LuaCoder") self.cols[5]:SetTextColor(Color(225, 255, 0, 255)) elseif ply:IsUserGroup("regular") then self.cols[5]:SetText("Regular") self.cols[5]:SetTextColor(Color(231, 1, 223, 255)) elseif ply:IsUserGroup("user") then self.cols[5]:SetText("User") self.cols[5]:SetTextColor(Color(225, 255, 255, 255)) elseif ply:IsUserGroup("admin") then self.cols[5]:SetText("Admin") self.cols[5]:SetTextColor(Color(225, 93, 0, 255)) elseif ply:IsUserGroup("honor") then self.cols[5]:SetText("Honored") self.cols[5]:SetTextColor(Color(225, 255, 0, 255)) elseif ply:IsUserGroup("senior-mod") then self.cols[5]:SetText("Senior-Mod") self.cols[5]:SetTextColor(Color(0, 4, 255, 255)) -- elseif ply:IsUserGroup("admin") then -- self.cols[5]:SetText("Admin") -- self.cols[5]:SetTextColor(Color(220, 180, 0, 255)) -- Delete the -- and change the settings to your liking. DO NOT DELETE THE 'end' end local ptag = ply.sb_tag if ScoreGroup(ply) != GROUP_TERROR then ptag = nil end self.tag:SetText(ptag and GetTranslation(ptag.txt) or "") self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE) self.sresult:SetVisible(ply.search_result != nil) -- more blue if a detective searched them if ply.search_result and (LocalPlayer():IsDetective() or (not ply.search_result.show)) then self.sresult:SetImageColor(Color(200, 200, 255)) end -- cols are likely to need re-centering self:LayoutCol
Bump What i mean by red text is when I say something Name: this chat is red for the server. It's like that for all my admins too.
Bumppp
Bump :3
[QUOTE=ragegriffith;45609143]Bump :3[/QUOTE] Stop.
[QUOTE=Prince Popper;45617270]Stop.[/QUOTE] Lets make love.
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