• GMod randomly crashes, always Awesomium thread in crash report
    6 replies, posted
Hey everyone, For ages now, I've had this issue where my Garry's Mod will randomly crash. Doesn't matter what I'm doing, or what server I am on. I've already deleted everything and given it a fresh start before. I'm running Mac OS X 10.9.4 (latest) with what I presume is the latest Steam and GMod installations. I am not running a beta version or anything. Anybody have any ideas? The crash report is below. [CODE]Process: hl2_osx [4465] Path: /Users/USER/Library/Application Support/Steam/*/hl2_osx Identifier: hl2_osx Version: ??? Code Type: X86 (Native) Parent Process: steam [1579] Responsible: bash [1572] User ID: 501 Date/Time: 2014-08-12 14:07:05.443 -0500 OS Version: Mac OS X 10.9.4 (13E28) Report Version: 11 Anonymous UUID: 1961092E-8313-A257-C79D-6EEBAD70A730 Sleep/Wake UUID: D212D425-F3F9-4AB2-80E4-CDEDBED6D348 Crashed Thread: 0 AwesomiumBrowserMain Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Thread 0 Crashed:: AwesomiumBrowserMain Dispatch queue: com.apple.main-thread 0 Awesomium 0x23954ce1 0x2356c000 + 4099297 1 libsystem_malloc.dylib 0x97c443f5 szone_error + 237 2 libsystem_malloc.dylib 0x97c3e84b allocate_pages + 330 3 libsystem_malloc.dylib 0x97c43d95 large_malloc + 400 4 libsystem_malloc.dylib 0x97c490ac szone_malloc_should_clear + 255 5 libsystem_malloc.dylib 0x97c3eb6a szone_malloc + 24 6 Awesomium 0x239556d1 0x2356c000 + 4101841 7 libsystem_malloc.dylib 0x97c4b55b malloc_zone_malloc + 75 8 libsystem_malloc.dylib 0x97c4bf44 malloc + 52 9 libtogl.dylib 0x007795cd CGLMTex::CGLMTex(GLMContext*, GLMTexLayout*, GLMTexSamplingParams*, char*) + 781 10 libtogl.dylib 0x00793ae4 GLMContext::NewTex(GLMTexLayoutKey*, char*) + 308 11 libtogl.dylib 0x00786dd6 IDirect3DDevice9::CreateTexture(unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DTexture9**, void**, char*) + 310 12 shaderapidx9.dylib 0x0b5e7bab CreateD3DTexture(int, int, int, ImageFormat, int, int, char*) + 507 13 shaderapidx9.dylib 0x0b5d2563 CShaderAPIDx8::CreateTextures(int*, int, int, int, int, ImageFormat, int, int, int, char const*, char const*) + 291 14 shaderapidx9.dylib 0x0b5d28b3 non-virtual thunk to CShaderAPIDx8::CreateTextures(int*, int, int, int, int, ImageFormat, int, int, int, char const*, char const*) + 99 15 materialsystem.dylib 0x08d88ea2 CTexture::AllocateShaderAPITextures() + 482 16 materialsystem.dylib 0x08d898d2 CTexture::ReconstructTexture() + 594 17 materialsystem.dylib 0x08d89dea CTexture::Download(Rect_t*, int) + 122 18 materialsystem.dylib 0x08d9fd77 CTextureManager::LoadTexture(char const*, char const*, int) + 279 19 materialsystem.dylib 0x08da0598 CTextureManager::FindOrLoadTexture(char const*, char const*, int) + 56 20 materialsystem.dylib 0x08d571fc CMaterialSystem::FindTexture(char const*, char const*, bool, int) + 252 21 materialsystem.dylib 0x08d9c308 CShaderSystem::LoadTexture(IMaterialVar*, char const*, int) + 152 22 stdshader_dx9.dylib 0x0f9851f5 CBaseShader::LoadTexture(int, int) + 85 23 stdshader_dx9.dylib 0x0f96aa16 InitVertexLitGeneric_DX9(CBaseVSShader*, IMaterialVar**, bool, VertexLitGeneric_DX9_Vars_t&) + 214 24 stdshader_dx9.dylib 0x0f960e4f UnlitGeneric::CShader::OnInitShaderInstance(IMaterialVar**, IShaderInit*, char const*) + 79 25 stdshader_dx9.dylib 0x0f984d84 CBaseShader::InitShaderInstance(IMaterialVar**, IShaderInit*, char const*, char const*) + 68 26 materialsystem.dylib 0x08d9aeee CShaderSystem::InitShaderInstance(IShader*, IMaterialVar**, char const*, char const*) + 94 27 materialsystem.dylib 0x08d47642 CMaterial::Precache() + 194 28 materialsystem.dylib 0x08d46cbc CMaterial::UsesEnvCubemap() + 28 29 materialsystem.dylib 0x08d6f754 CMaterial_QueueFriendly::UsesEnvCubemap() + 20 30 studiorender.dylib 0x09eec01a CStudioRenderContext::ComputeMaterialFlags(studiohdr_t*, studioloddata_t&, IMaterial*) + 26 31 studiorender.dylib 0x09eec5b5 CStudioRenderContext::LoadMaterials(studiohdr_t*, OptimizedModel::FileHeader_t*, studioloddata_t&, int) + 1237 32 studiorender.dylib 0x09eee895 CStudioRenderContext::LoadModel(studiohdr_t*, void*, studiohwdata_t*) + 373 33 datacache.dylib 0x076537f8 CMDLCache::BuildHardwareData(unsigned short, studiodata_t*, studiohdr_t*, OptimizedModel::FileHeader_t*) + 216 34 datacache.dylib 0x076547a1 CMDLCache::ProcessDataIntoCache(unsigned short, MDLCacheDataType_t, int, void*, int, bool) + 481 35 datacache.dylib 0x076520d9 CMDLCache::ProcessPendingAsync(int) + 409 36 datacache.dylib 0x0765340c CMDLCache::LoadHardwareData(unsigned short) + 1820 37 datacache.dylib 0x07653930 CMDLCache::GetHardwareData(unsigned short) + 112 38 datacache.dylib 0x07654e4d CMDLCache::TouchAllData(unsigned short) + 237 39 engine.dylib 0x07f3acab Mod_TouchAllData(model_t*, int) + 283 40 engine.dylib 0x07f3c218 CModelLoader::Studio_LoadModel(model_t*, bool) + 664 41 engine.dylib 0x07f3b90c CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) + 348 42 engine.dylib 0x07f3b7a2 CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) + 50 43 engine.dylib 0x07fa7dfe CStaticPropMgr::UnserializeModelDict(CUtlBuffer&) + 414 44 engine.dylib 0x07fa8386 CStaticPropMgr::UnserializeStaticProps() + 166 45 engine.dylib 0x07ec0b4b R_LevelInit() + 235 46 engine.dylib 0x07e093cc CClientState::FinishSignonState_New() + 172 47 engine.dylib 0x07e0b8ff CClientState::CheckUpdatingSteamResources() + 975 48 engine.dylib 0x07ee4db4 _Host_RunFrame_Client(bool) + 180 49 engine.dylib 0x07ee660b _Host_RunFrame(float) + 2955 50 engine.dylib 0x07effbdb CHostState::State_Run(float) + 267 51 engine.dylib 0x07efeecc CHostState::FrameUpdate(float) + 380 52 engine.dylib 0x07efed45 HostState_Frame(float) + 37 53 engine.dylib 0x07fd70d9 CEngine::Frame() + 969 54 engine.dylib 0x07fd4069 CEngineAPI::MainLoop() + 345 55 engine.dylib 0x07fd4ac0 CModAppSystemGroup::Main() + 208 56 engine.dylib 0x0801c4ee CAppSystemGroup::Run() + 46 57 engine.dylib 0x07fd43b9 CEngineAPI::RunListenServer() + 105 58 launcher.dylib 0x00743c1a CSourceAppSystemGroup::Main() + 26 59 launcher.dylib 0x0074f66e CAppSystemGroup::Run() + 46 60 launcher.dylib 0x0075961b CSteamApplication::Main() + 43 61 launcher.dylib 0x0074f66e CAppSystemGroup::Run() + 46 62 launcher.dylib 0x007567dd MainFunctionThread(void*) + 77 63 launcher.dylib 0x00756ae4 ValveCocoaMain + 452 64 launcher.dylib 0x007442d6 LauncherMain + 1078 65 hl2_osx 0x00001d95 start + 53 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x97434992 kevent64 + 10 1 libdispatch.dylib 0x97954899 _dispatch_mgr_invoke + 238 2 libdispatch.dylib 0x97954532 _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x974337ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x9a951d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x9a953c25 pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x0
What are your video settings?
[QUOTE=Zachy;45671130]What are your video settings?[/QUOTE] Here are my current video settings. [IMG]http://cl.ly/image/3I2x161M1X06/Screen%20Shot%202014-08-12%20at%203.07.18%20PM.png[/IMG] [editline]12th August 2014[/editline] [QUOTE=Mituna!;45671415]Here are my current video settings.[/QUOTE] Incase that image ever disappears, my video settings are the following Resolution: 1680 x 1050 Aspect Ration 16:10 Display Mode: Full Screen Model detail: High* Texture detail: High* Shader detail: High* Water detail: Reflect World Shadow detail: Low* Color Correction: Disabled* Antialiasing mode: None* Filtering mode: Bilinear* Wait for vertical sync: Enabled* Motion Blur: Disabled* Field of view: 75.00 degrees Multicore Rendering: Enabled*
A lot of people are having this problem unfortunately, including me. When the crash occurs, have you been in the Q menu, or spawning props/items, etc?
I don't even play Sandbox, I normally play TTT and it occurs. It happens in Sandbox as well as Murder, so I'm not sure its gamemode related.
i crash so often when loading into servers. workshop content seems to do it often at the homescreen as well
I was having the same problem before, so I tried to reinstall and now I don't even get past the loading screen.
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