• model solid help !!
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i extract tank model in other game to make tank which is drivable and i perfect extraction and make entity but.. i face problem when entity set solid Speaking ahead, in ragdoll did not occurs this problem ( ragdoll work that i want to result ) this problem occurs when entity set solid ( Entity:SetSolid(SOLID_VPHYSICS) ) i wanted solid model : [IMG]http://1.bp.blogspot.com/-ITdN1K08BZA/U-jkjHywT7I/AAAAAAAAAAg/raDAdnuFkc4/s1600/K-52.png[/IMG] collisionmodel is combined three part ( gun, turret, hull ) however in game solid : [IMG]http://4.bp.blogspot.com/-jfHU1JAnw1A/U-jq25g3j1I/AAAAAAAAABI/RjmRAUtiHww/s1600/K-56.png[/IMG] [IMG]http://4.bp.blogspot.com/-ZlELjwBK1mU/U-jq2-_5IFI/AAAAAAAAABM/HUiNzZYsxVY/s1600/K-57.png[/IMG] (not same entity in solid which model have collisionmodel ( collisionmodel is first picture ) ) and, i thinking this problem and arriving cause this proble cause ( i forecast ) SOLID_VPHYSICS is use part of one solid model ( this model have part of three solid model (gun,hull,turret) ) if more than one solid model, engine make temporary solid box whether true or false, Anyway and Finally i realize this method (SOLID_VPHYSICS) not good because if this do, it is same to ragdoll so i use other method, SOLID_OBB but it is not change angle( only change model angle, not change soild angle, it is drivalbe vehicle, so that need to currect soild ) help me how to do solved this problem, set soild vehicle fit perfectly for tank!!
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