Hello, so i recently downloaded the grappling hook from the workshop and when i go on my server to use it i cant go anyware.. The grappling hook like takes me 2 feet in the air but barely and i cant go on top of buildings or anything. Does it have to do with the gravity? I play on another server that uses it and its totally fine. I fly everywhere. Thanks and please help.
Post a link to the addon.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=138374257&searchtext=grappling+hook[/url]
here
Read the description:
[code]It has a cvar (grapple_distance)that defines its maximum range. The default range is -1 (unlimited). It will not latch onto anything that is out of range. This makes it useful in applications such as stranded, spacebuild, or roleplay.
[/code]
Yes but the other rp server i play on has it and it works fine. Is their a way i can change the cvar and would that help?
[QUOTE=zman9300;45909926]Yes but the other rp server i play on has it and it works fine. Is their a way i can change the cvar and would that help?[/QUOTE]
That's what a cvar is. A variable you can change.
Ok so wat would i change it to?
Change it via the server console.
Wat do you mean by that?
[QUOTE=zman9300;45910171]Wat do you mean by that?[/QUOTE]
Are you using a dedicated server, or a listen server?
Im using a host. Nfo servers
So use their server console tool.
But wat do i do with it.
Change the cvar (grapple_distance).
ok so type in console cvar(grapple_distance) 3
or something like that?
sorry im not smart at all with this stuff
grapple_distance distance
ok thanks does it matter wat the distance is. Also i would do this in the console of the actual server correct or in the file?
Server console. The description says make it -1 to allow infinite range.
when i type grapple_distance -1
it says invalid command
Can you post the code of the grapple hook in [code] tags?
wat do u mean code tags. and yes. Also wat code just the shared.lua
[editline]6th September 2014[/editline]
This is the shared.lua [CODE]SWEP.Author = "Hxrmn, HOLOGRAPHICpizza"
SWEP.Contact = "mcraft@peak15.org"
SWEP.Purpose = "A Grappling Hook"
SWEP.Instructions = "Left click to fire"
SWEP.Spawnable = true
SWEP.AdminSpawnable = false
SWEP.PrintName = "Grappling Hook"
SWEP.Slot = 3
SWEP.SlotPos = 0
SWEP.DrawAmmo = false
SWEP.DrawCrosshair = true
SWEP.ViewModel = "models/weapons/c_crossbow.mdl"
SWEP.WorldModel = "models/weapons/w_crossbow.mdl"
local sndPowerUp = Sound("weapons/crossbow/hit1.wav")
local sndPowerDown = Sound("weapons/crossbow/fire1.wav")
local sndTooFar = Sound("weapons/pistol/pistol_empty.wav")
function SWEP:Initialize()
nextshottime = CurTime()
self:SetWeaponHoldType( "smg" )
self.zoomed = false
end
function SWEP:Think()
if (!self.Owner || self.Owner == NULL) then return end
if ( self.Owner:KeyPressed( IN_ATTACK ) ) then
self:StartAttack()
elseif ( self.Owner:KeyDown( IN_ATTACK ) && inRange ) then
self:UpdateAttack()
elseif ( self.Owner:KeyReleased( IN_ATTACK ) && inRange ) then
self:EndAttack( true )
end
--Changed from KeyDown to prevent random stuck-in-zoom bug.
if ( self.Owner:KeyPressed( IN_ATTACK2 ) ) then
self:Attack2()
end
end
function SWEP:DoTrace( endpos )
local trace = {}
trace.start = self.Owner:GetShootPos()
trace.endpos = trace.start + (self.Owner:GetAimVector() * 14096) --14096 is length modifier.
if(endpos) then trace.endpos = (endpos - self.Tr.HitNormal * 7) end
trace.filter = { self.Owner, self.Weapon }
self.Tr = nil
self.Tr = util.TraceLine( trace )
end
function SWEP:StartAttack()
-- Get begining and end poins of trace.
local gunPos = self.Owner:GetShootPos() -- Start of distance trace.
local disTrace = self.Owner:GetEyeTrace() -- Store all results of a trace in disTrace.
local hitPos = disTrace.HitPos -- Stores Hit Position of disTrace.
-- Calculate Distance
-- Thanks to rgovostes for this code.
local x = (gunPos.x - hitPos.x)^2;
local y = (gunPos.y - hitPos.y)^2;
local z = (gunPos.z - hitPos.z)^2;
local distance = math.sqrt(x + y + z);
-- Only latches if distance is less than distance CVAR, or CVAR negative
local distanceCvar = GetConVarNumber("grapple_distance")
inRange = false
if distanceCvar < 0 or distance <= distanceCvar then
inRange = true
end
if inRange then
if (SERVER) then
if (!self.Beam) then -- If the beam does not exist, draw the beam.
-- grapple_beam
self.Beam = ents.Create( "trace1" )
self.Beam:SetPos( self.Owner:GetShootPos() )
self.Beam:Spawn()
end
self.Beam:SetParent( self.Owner )
self.Beam:SetOwner( self.Owner )
end
self:DoTrace()
self.speed = 10000 -- Rope latch speed. Was 3000.
self.startTime = CurTime()
self.endTime = CurTime() + self.speed
self.dt = -1
if (SERVER && self.Beam) then
self.Beam:GetTable():SetEndPos( self.Tr.HitPos )
end
self:UpdateAttack()
self.Weapon:EmitSound( sndPowerDown )
else
-- Play a sound
self.Weapon:EmitSound( sndTooFar )
end
end
function SWEP:UpdateAttack()
self.Owner:LagCompensation( true )
if (!endpos) then endpos = self.Tr.HitPos end
if (SERVER && self.Beam) then
self.Beam:GetTable():SetEndPos( endpos )
end
lastpos = endpos
if ( self.Tr.Entity:IsValid() ) then
endpos = self.Tr.Entity:GetPos()
if ( SERVER ) then
self.Beam:GetTable():SetEndPos( endpos )
end
end
local vVel = (endpos - self.Owner:GetPos())
local Distance = endpos:Distance(self.Owner:GetPos())
local et = (self.startTime + (Distance/self.speed))
if(self.dt != 0) then
self.dt = (et - CurTime()) / (et - self.startTime)
end
if(self.dt < 0) then
self.Weapon:EmitSound( sndPowerUp )
self.dt = 0
end
if(self.dt == 0) then
zVel = self.Owner:GetVelocity().z
vVel = vVel:GetNormalized()*(math.Clamp(Distance,0,7))
if( SERVER ) then
local gravity = GetConVarNumber("sv_Gravity")
vVel:Add(Vector(0,0,(gravity/100)*1.5)) -- Player speed. DO NOT MESS WITH THIS VALUE!
if(zVel < 0) then
vVel:Sub(Vector(0,0,zVel/100))
end
self.Owner:SetVelocity(vVel)
end
end
endpos = nil
self.Owner:LagCompensation( false )
end
function SWEP:EndAttack( shutdownsound )
if ( shutdownsound ) then
self.Weapon:EmitSound( sndPowerDown )
end
if ( CLIENT ) then return end
if ( !self.Beam ) then return end
self.Beam:Remove()
self.Beam = nil
end
function SWEP:Attack2() -- Zoom.
if self.zoomed then
self.zoomed = false
if SERVER then
self.Owner:SetFOV(0, 0.1)
end
else
self.zoomed = true
if SERVER then
self.Owner:SetFOV(30, 0.1)
end
end
end
function SWEP:Holster()
self:EndAttack( false )
return true
end
function SWEP:OnRemove()
self:EndAttack( false )
return true
end
function SWEP:PrimaryAttack()
end
function SWEP:SecondaryAttack()
end[/CODE]
[code]local distanceCvar = GetConVarNumber("grapple_distance")[/code]
Seems like the cvar is initialized in another file. Alternatively, you can just do
[code]local distanceCvar = -1[/code]
So i set it to -1 and now it doesnt even do anything.
[editline]6th September 2014[/editline]
I did -1 and it still wont do anything.
Have you tried restarting your server? The code looks fine; should work if you changed GetConVarNumber("grapple_distance") to -1.
i will restart
Sorry, you need to Log In to post a reply to this thread.