• gmod keep shut downed
    1 replies, posted
I got banned from darkrp server using fadmin and since that time my gmod keep shut downed. I see just blue background and shut down. no facepunch logo. i reinstalled gmod and steam. i verified other source game but didnt work.. Here is my TimeStamped.log using launch option -profile [CODE] 0.6109 / 0.6109: LoadAppSystems: Took 0.6109 secs to load libraries and get factories. 0.7545 / 0.1436: Steam3Client().Activate() 1.3435 / 0.5890: COM_InitFilesystem( m_StartupInfo.m_pInitialMod ) 2.5274 / 1.1839: game->Init 2.5356 / 0.0082: videomode->Init 3.6581 / 1.1224: MapReslistGenerator_Init() 3.6588 / 0.0007: DevShotGenerator_Init() 3.6596 / 0.0008: CVideoMode_Common::Init CreateGameWindow 3.6602 / 0.0006: CreateGameWindow - Start 3.8036 / 0.1434: CreateGameWindow - Finish 3.8479 / 0.0443: SetMode - Start 4.0918 / 0.2439: SetMode - Finish 4.0925 / 0.0008: DrawStartupGraphic - Start 4.0932 / 0.0006: CVideoMode_Common::Init SetupStartupGraphic 4.3536 / 0.2604: DrawStartupGraphic - Finish 11.9163 / 7.5627: eng->Load 11.9744 / 0.0581: Sys_Init() 11.9752 / 0.0009: Sys_InitMemory() 11.9760 / 0.0007: Host_Init( s_bIsDedicated ) 11.9783 / 0.0023: Memory_Init() 11.9790 / 0.0007: Con_Init() 12.0001 / 0.0211: Cbuf_Init() 12.0009 / 0.0008: Cmd_Init() 12.0024 / 0.0015: g_pCVar->Init() 12.0032 / 0.0008: V_Init() 12.0043 / 0.0011: COM_Init() 12.0050 / 0.0007: saverestore->Init() 12.0061 / 0.0011: Filter_Init() 12.0069 / 0.0007: Key_Init() 12.1813 / 0.1745: NET_Init( bDedicated ) 12.2565 / 0.0751: g_GameEventManager.Init() 12.4562 / 0.1997: sv.Init( bDedicated ) 13.5476 / 1.0914: SV_InitGameDLL 13.5483 / 0.0007: serverGameDLL->DLLInit 16.8727 / 3.3244: SV_InitSendTables 16.9293 / 0.0567: g_Log.Init() 16.9300 / 0.0007: HLTV_Init() 16.9307 / 0.0007: CL_Init() 16.9676 / 0.0369: InitMaterialSystem() 17.1307 / 0.1631: modelloader->Init() 17.1315 / 0.0008: StaticPropMgr()->Init() 17.1322 / 0.0007: InitStudioRender() 17.1328 / 0.0007: EngineVGui()->Init() 17.1335 / 0.0007: Loading gameui.dll 17.1985 / 0.0650: AttachToWindow 17.1993 / 0.0007: Load Scheme File 17.2078 / 0.0085: CScheme::LoadFromFile( Resource/SourceScheme.res ) 17.2419 / 0.0341: ReloadFontGlyphs(): Start 17.2689 / 0.0269: ReloadFontGlyphs(): End 17.2701 / 0.0012: vgui::ivgui()->Start() 17.2707 / 0.0006: Building Panels (staticPanel) 17.3061 / 0.0354: Building Panels (staticClientDLLPanel) 17.3561 / 0.0500: Building Panels (staticClientDLLToolsPanel) 17.3570 / 0.0010: Building Panels (staticGameUIPanel) 17.3577 / 0.0007: Building Panels (staticDebugSystemPanel) 17.4462 / 0.0884: Install bug reporter 17.4632 / 0.0171: Install perf tools 17.5724 / 0.1092: ReloadFontGlyphs(): Start 17.5754 / 0.0030: ReloadFontGlyphs(): End 17.5769 / 0.0015: ReloadFontGlyphs(): Start 17.5797 / 0.0028: ReloadFontGlyphs(): End 17.5810 / 0.0013: materials->CacheUsedMaterials() 17.7071 / 0.1260: g_pVGuiLocalize->AddFile 17.7516 / 0.0446: staticGameUIFuncs->Initialize 17.9090 / 0.1574: staticGameUIFuncs->Start [/CODE] Please Help me.
What happens if you use it without that launch profile?
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