• Lua error help! urgent
    7 replies, posted
material models/weapons/v_camphone/cameraphon2 has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask. KeyValues Error: LoadFromBuffer: missing { in file materials/models/player/slow/chainsaw/part2.vmt (*VertexLitGeneric*), KeyValues Error: LoadFromBuffer: missing { in file materials/models/player/slow/chainsaw/part6.vmt (*VertexLitGeneric*), KeyValues Error: LoadFromBuffer: missing { in file materials/models/player/slow/chainsaw/part5.vmt (*VertexLitGeneric*), KeyValues Error: LoadFromBuffer: missing { in file materials/models/player/slow/chainsaw/part3.vmt (*VertexLitGeneric*), KeyValues Error: LoadFromBuffer: missing { in file materials/models/player/slow/chainsaw/part4.vmt (*VertexLitGeneric*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/player/elis/ud/zombie01.vmt VertexLitGeneric, VertexLitGeneric, KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/player/elis/ud/zombie01.vmt VertexLitGeneric, (*VertexLitGeneric*), material models/weapons/v_models/se_c4/blip5_chimp has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask. Just started getting these errors everything was fine i can now not see the jobs anymore. I am also getting these errors. ConVarRef wire_expression2_file_max_size doesn't point to an existing ConVar ConVarRef wire_expression2_quotatick doesn't point to an existing ConVar ConVarRef wire_expression2_quotahard doesn't point to an existing ConVar ConVarRef wire_expression2_quotasoft doesn't point to an existing ConVar ConVarRef wire_expression2_unlimited doesn't point to an existing ConVar ConVarRef durgz_roleplay doesn't point to an existing ConVar ConVarRef durgz_witty_sayings doesn't point to an existing ConVar ConVarRef keypad_crack_time doesn't point to an existing ConVar ConVarRef _FAdmin_immunity doesn't point to an existing ConVar ConVarRef FAdmin_logging doesn't point to an existing ConVar ConVarRef _FAdmin_MOTDPage doesn't point to an existing ConVar ConVarRef PlayersCanPickUpPlayers doesn't point to an existing ConVar ConVarRef AdminsCanPickUpPlayers doesn't point to an existing ConVar ConVarRef DavyCrockettAllowed doesn't point to an existing ConVar ConVarRef M9K_Davy_Crockett_Timer doesn't point to an existing ConVar ConVarRef M9KExplosiveNerveGas doesn't point to an existing ConVar ConVarRef M9KUniqueSlots doesn't point to an existing ConVar ConVarRef M9KDefaultClip doesn't point to an existing ConVar ConVarRef M9KDamageMultiplier doesn't point to an existing ConVar ConVarRef M9KAmmoDetonation doesn't point to an existing ConVar ConVarRef M9KDynamicRecoil doesn't point to an existing ConVar ConVarRef M9KDisablePenetration doesn't point to an existing ConVar ConVarRef M9KWeaponStrip doesn't point to an existing ConVar ConVarRef DebugM9K doesn't point to an existing ConVar ConVarRef hp_nosayspell doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_reloadprotection doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_iswhitelist doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_canblocked doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_worldprops doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_admincanblocked doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_adminworldprops doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_checkconstrained doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_toggle doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_shownocross doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_adminall doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_noshooting doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_iswhitelist doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_canblocked doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_worldprops doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_admincanblocked doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_adminworldprops doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_checkconstrained doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_toggle doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_shownocross doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_adminall doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_iswhitelist doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_canblocked doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_worldprops doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_admincanblocked doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_adminworldprops doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_checkconstrained doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_toggle doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_shownocross doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_adminall doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_iswhitelist doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_canblocked doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_protectpropdamage doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_worldprops doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_admincanblocked doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_adminworldprops doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_checkconstrained doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_toggle doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_shownocross doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_adminall doesn't point to an existing ConVar ConVarRef _FPP_BLOCKMODELSETTINGS1_propsonly doesn't point to an existing ConVar ConVarRef _FPP_BLOCKMODELSETTINGS1_toggle doesn't point to an existing ConVar ConVarRef _FPP_BLOCKMODELSETTINGS1_iswhitelist doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_spawnadmincanblocked doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_duplicatorprotect doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_canblocked doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_spawnadmincanweapon doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_spawniswhitelist doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_worldprops doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_admincanblocked doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_iswhitelist doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_adminworldprops doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_duplicatenoweapons doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_checkconstrained doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_toggle doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_shownocross doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_adminall doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_duplicatorlimit doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_smallpropdenylimit doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_smallpropghostlimit doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_smallpropdowngradecount doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_antispawninprop doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_bigpropwait doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_toggle doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_bigpropsize doesn't point to an existing ConVar ConVarRef _FPP_GLOBALSETTINGS1_cleanupdisconnectedtime doesn't point to an existing ConVar ConVarRef _FPP_GLOBALSETTINGS1_cleanupdisconnected doesn't point to an existing ConVar ConVarRef _FPP_GLOBALSETTINGS1_antie2minge doesn't point to an existing ConVar ConVarRef _FPP_GLOBALSETTINGS1_cleanupadmin doesn't point to
None of those are Lua errors, nor do any of them point to your issue.
Well what should i do i am fairly new, i have checked over my jobs and they all seem to be fine he is the job coding [[CODE]TEAM_ADMIN = DarkRP.createJob("Staff On Duty", { color = Color(25, 25, 25, 255), model = "models/player/teslapower.mdl", description = [[Watch out for rulebreakers!]], weapons = {"unarrest_stick", "weapon_arc_atmcard"}, command = "staff", max = 5, salary = 250, admin = 1, vote = false, hasLicense = false }) TEAM_HOBOKING = DarkRP.createJob("Hobo King", { color = Color(25, 25, 25, 255), model = "models/player/skeleton.mdl", description = [[Lead the hobos to victory!!!]], weapons = {"weapon_bugbait", "weapon_arc_atmcard"}, command = "hoboking", max = 1, salary = 0, admin = 0, vote = false, hasLicense = false }) TEAM_POLICE = DarkRP.createJob("Police Officer", { color = Color(25, 25, 25, 255), model = "models/humans/nypd1940/male_01.mdl", description = [[Protect the city!]], weapons = {"weapon_bugbait", "weapon_arc_atmcard"}, command = "CP", max = 4, salary = 150, admin = 0, vote = true, hasLicense = true, }) TEAM_SWAT = DarkRP.createJob("SWAT Member", { color = Color(25, 25, 25, 255), model = "models/player/tac_med7.mdl", description = [[Help the ploice and listen to your commander!]], weapons = {"arrest_stick", "unarrest_stick", "m9k_colt1911", "stunstick", "door_ram", "weaponchecker", "m9k_m4a1", "weapon_arc_atmcard", "spiderman's_swep"}, command = "SWATMEMBER", max = 2, salary = 250, admin = 0, vote = false, hasLicense = true, customCheck = function(ply) return CLIENT or ply:GetNWString("usergroup") == "donator" or ply:GetNWString("usergroup") == "moderator" or ply:IsAdmin() end, CustomCheckFailMsg = "This job is VIP only!" -- Allows you to tell the user what went wrong when attempting to switch jobs }) TEAM_SWAT = DarkRP.createJob("SWAT Leader", { color = Color(25, 25, 25, 255), model = "models/player/tac_med7.mdl", description = [[Command the swat team!]], weapons = {"arrest_stick", "unarrest_stick", "m9k_colt1911", "stunstick", "door_ram", "weaponchecker", "m9k_ithcam37", "m9k_m4a1", "weapon_arc_atmcard", "spiderman's_swep"}, command = "SWATLEADER", max = 1, salary = 250, admin = 0, vote = false, hasLicense = true, customCheck = function(ply) return CLIENT or ply:GetNWString("usergroup") == "donator" or ply:GetNWString("usergroup") == "moderator" or ply:IsAdmin() end, CustomCheckFailMsg = "This job is VIP only!" -- Allows you to tell the user what went wrong when attempting to switch jobs }) TEAM_SWAT = DarkRP.createJob("SWAT Medic", { color = Color(25, 25, 25, 255), model = "models/humans/group03/male_07_tact.mdl", description = [[Heal the swat team and police force in raids!]], weapons = {"arrest_stick", "unarrest_stick", "m9k_colt1911", "stunstick", "door_ram", "weaponchecker", "m9k_ithcam37", "m9k_m4a1", "weapon_medkit", "weapon_arc_atmcard", "spiderman's_swep"}, command = "SWATMEDIC", max = 2, salary = 250, admin = 0, vote = false, hasLicense = true, customCheck = function(ply) return CLIENT or ply:GetNWString("usergroup") == "donator" or ply:GetNWString("usergroup") == "moderator" or ply:IsAdmin() end, CustomCheckFailMsg = "This job is VIP only!" -- Allows you to tell the user what went wrong when attempting to switch jobs }) TEAM_THIEF = DarkRP.createJob("Thief", { color = Color(25, 25, 25, 255), model = "models/player/robber.mdl", description = [[Go raid and commit crimes! But look out the cops will be looking for you.]], weapons = {"lockpick", "m9k_usp", "weapon_arc_atmcard", "keypad_cracker"}, command = "THIEF", max = 5, salary = 75, admin = 0, vote = false, hasLicense = false }) TEAM_CHIEF = DarkRP.createJob("Police Chief", { color = Color(25, 25, 25, 255), model = "models/player/combine_soldier_prisonguard.mdl", description = [[You are the chief of police, command all of the police!]], weapons = {"m9k_deagle", "weapon_arc_atmcard", "arrest_stick", "unarrest_stick", "stunstick", "door_ram", "weaponchecker"}, command = "CHIEF", max = 1, salary = 200, admin = 0, vote = true, hasLicense = true }) TEAM_MOBBOSS = DarkRP.createJob("Mob Boss", { color = Color(25, 25, 25, 255), model = "models/player/gman_high.mdl", description = [[You lead the gangsters!]], weapons = {"m9k_hk45", "weapon_arc_atmcard", "unarrest_stick", "lockpick", "keypad_cracker"}, command = "MOB", max = 1, salary = 50, admin = 0, vote = true, hasLicense = false }) TEAM_GANGSTER = DarkRP.createJob("Gangster", { color = Color(25, 25, 25, 255), model = "models/player/Group03/male_01.mdl", description = [[Listen to the Mob Boss!]], weapons = {"m9k_hk45", "weapon_arc_atmcard", "lockpick"}, command = "GANGSTER", max = 4, salary = 25, admin = 0, vote = false, hasLicense = false }) TEAM_GUN = DarkRP.createJob("Gun Dealer", { color = Color(25, 25, 25, 255), model = "models/player/monk.mdl", description = [[Sell guns to the public!]], weapons = {"weapon_arc_atmcard"}, command = "GUNDEALER", max = 2, salary = 150, admin = 0, vote = false, hasLicense = false }) TEAM_BODYGUARD = DarkRP.createJob("BodyGuard", { color = Color(25, 25, 25, 255), model = "models/player/odessa.mdl", description = [[Have people hire you to protect them!]], weapons = {"weapon_arc_atmcard", "m9k_hk45", "weaponchecker"}, command = "BodyGuard", max = 2, salary = 125, admin = 0, vote = true, hasLicense = true }) TEAM_ROBBER = DarkRP.createJob("Vault Robber", { color = Color(25, 25, 25, 255), model = "models/shaklin/payday2/pd2_hoxton.mdl", description = [[Have people hire you to protect them!]], weapons = {"weapon_arc_atmcard", "m9k_hk45", "lockpick", "keypad_cracker"}, command = "VAULTROBBER", max = 4, salary = 75, admin = 0, vote = false, hasLicense = true }) TEAM_CUSTOMWHITE = DarkRP.createJob("Abyss | Whiteout", { color = Color(0, 0, 0, 255), model = "models/player/deadpool.mdl", description = [[(Whiteout's Custom Job) I can rp as whatever i want.]], weapons = {"spiderman's_swep", "m9k_ithcam37", "m9k_m4a1", "m9k_m60", "weapon_arc_atmcard", "pro_lockpick_update", "keypad_cracker", "m9k_minigun", "m9k_svu", "m9k_aw50", "m9k_dbarrel", "m9k_psg1", "m9k_m416", "weapon_hpmstick", "weapon_lightsaber"}, command = "whiteoutclass", max = 1, salary = 250, admin = 0, vote = false, hasLicense = false, customCheck =function(ply) return ply:SteamID()=="STEAM_0:1:82212661" or ply:SteamID()=="ADD" end }) TEAM_MASTERTHIEF = DarkRP.createJob("Master of Crime", { color = Color(25, 25, 25, 255), model = "models/player/suits/robber_tie.mdl", description = [[You are a master thief you commit crimes!]], weapons = {"unarrest_stick", "m9k_colt1911", "pro_lockpick_update", "m9k_m4a1", "weapon_arc_atmcard", "keypad_cracker"}, command = "masterthief", max = 6, salary = 250, admin = 0, vote = false, hasLicense = false, customCheck = function(ply) return CLIENT or ply:GetNWString("usergroup") == "donator" or ply:GetNWString("usergroup") == "moderator" or ply:IsAdmin() end, CustomCheckFailMsg = "This job is VIP only!" -- Allows you to tell the user what went wrong when attempting to switch jobs }) TEAM_CUSTOMSENPAI = DarkRP.createJob("The Emperor", { color = Color(0, 0, 0, 255), model = "models/player/elis/palpatine.mdl", description = [[(Senpai's Custom Job) I am a thief and the leader of a the empire.]], weapons = {"spiderman's_swep", "weapon_arc_atmcard", "pro_lockpick_update", "keypad_cracker", "m9k_svu", "m9k_damascus", "m9k_winchester73", "weapon_lightsaber"}, command = "senpaisclass", max = 1, salary = 250, admin = 0, vote = false, hasLicense = false, customCheck =function(ply) return ply:SteamID()=="STEAM_0:1:63211206" or ply:SteamID()=="ADD" end }) TEAM_SECRETSERVICE = DarkRP.createJob("Secret Service", { color = Color(25, 25, 25, 255), model = "models/player/smith.mdl", description = [[Protect the mayor at all costs!]], weapons = {"weapon_arc_atmcard", "m9k_colt1911", "arrest_stick", "unarrest_stick",
Can you edit your post and wrap your code with [noparse][code][/code][/noparse] [editline]25th September 2014[/editline] Also, are you using DarkRP Modification?
[QUOTE=code_gs;46070870]Can you edit your post and wrap your code with [noparse][code][/code][/noparse] [editline]25th September 2014[/editline] Also, are you using DarkRP Modification?[/QUOTE] yes i am
My eyes... clean up your structures plox. Have you added sv_kickerrornum 0 to your server? Do you even get in-game?
[QUOTE=nzkfc;46077229]My eyes... clean up your structures plox. Have you added sv_kickerrornum 0 to your server? Do you even get in-game?[/QUOTE] That convar is 0 by default for almost a year now...
[QUOTE=code_gs;46078008]That convar is 0 by default for almost a year now...[/QUOTE] got it fixed, added a bunch of jobs and stuff then they worked and now i added 3 more now i am getting this error [ERROR] gamemodes/darkrp/gamemode/modules/base/sv_gamemode_functions.lua:532: attempt to index a nil value 1. initPlayer - gamemodes/darkrp/gamemode/modules/base/sv_gamemode_functions.lua:532 2. unknown - gamemodes/darkrp/gamemode/modules/base/sv_gamemode_functions.lua:557 and because of this error everytime someone joines the jobs in the f4 menu are gone and everyone is unnasigned with a black model.
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