Trying to fix that live players dont see names of people in spectator DM
0 replies, posted
I am trying to fix but where live players in ttt can see names of people that are in Spectaor DM and can suit zoom on them.
So here is problem:
garrysmod/gamemodes/terrortown/gamemode/cl_targetid.lua
[CODE]function GM:HUDDrawTargetID()
local client = LocalPlayer()
local L = GetLang()
DrawPropSpecLabels(client)
local trace = client:GetEyeTrace(MASK_SHOT)
local ent = trace.Entity
if (not IsValid(ent)) or ent.NoTarget then return end
-- some bools for caching what kind of ent we are looking at
local target_traitor = false
local target_detective = false
local target_corpse = false
local text = nil
local color = COLOR_WHITE
-- if a vehicle, we identify the driver instead
if IsValid(ent:GetNWEntity("ttt_driver", nil)) then
ent = ent:GetNWEntity("ttt_driver", nil)
if ent == client then return end
end
local cls = ent:GetClass()
local minimal = minimalist:GetBool()
local hint = (not minimal) and (ent.TargetIDHint or ClassHint[cls])
if ent:IsPlayer() then
//Here is my code
//
if ent:IsGhost() then return end
if ent:IsSpec() then return end
if not ent:IsActive() then return end
if ent:GetNWBool("Ghost") then return end
if ent:GetVal("Ghost") then return end
if ent:GetDTBool(52) then return end
if ent:GetObserverMode( ) != OBS_MODE_NONE
// This is list of all functions that i tryed but most of then give nil or dont work
// For NWBool, GetVal and DTBool i set vaules in file from spec dm that spawn player in spec dm(sv_spectator_deathmatch.lua and cl_spectator_deathmatch.lua)
if ent:GetNWBool("disguised", false) then
client.last_id = nil
if client:IsTraitor() or client:IsSpec() then
text = ent:Nick() ..
...
[/CODE]
Can someone tell my how to solve this?
Thanks in advance!
DELETE WRONG SUBFORUM
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