• help me making a serverside script with rounds and teams:terrorist and counter terrorist.
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hello i want to have a script that makes rounds with time limit of 3 mins,team and the players of team "terrorist" spawn at func_player_start_terrorist and counter terrorists spawn at func_player_start_counter_terrorist (im using the css maps and there are terrorist start funcs and stuff and they only seem to work when you specify them in a script and normally gmod chooses random func_player_start) and because i suck at lua (cant even make a working derma!) o want to have help of you guys. so plz help me . (im going to test the round and team script with bots, as serverside because i understand that only serverside scripts can force team to spawn at specified func_player_starts) sry but i forgot to say that if its possible in lua: could a team script contain a hook that checks if everybody of terrorist of counter terrorist team is dead? so help plz. (here is the script code for rounds system with spectate but i want it mixed with team script): local round = {} -- Variables round.Break = 5 -- 30 second breaks round.Time = 300 -- 5 minute rounds function round.Broadcast(Text) for k, v in pairs(player.GetAll()) do v:ChatPrint(Text) end end function round.Begin() for k,v in pairs(player.GetAll()) do v:Spawn() end round.Broadcast("The battle begins, The battle ends in " .. round.Time .. " seconds!") timer.Simple(round.Time, round.End) end function round.End() for k,v in pairs(player.GetAll()) do ply:KillSilent() GM:ClearClientState() GM:CleanUpMap() ply:Spectate( OBS_MODE_NONE ) end round.Broadcast("The battle is over, Next battle in " .. round.Break .. " seconds!") timer.Simple(round.Break, round.Begin) end round.Begin() function GM:DoPlayerDeath(ply) ply:Spectate( OBS_MODE_CHASE ) ply:SpectateEntity( ent ) end
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