• AI Cops LUA Help
    3 replies, posted
I am working on my own game mode for the most part it works accept my AI cops I am using the metro police for. Literally nothing happens when the player is wanted My Un-Working Code: [CODE] local spawnlocation = ply:GetLocation() local adds = math.random( 10, 50 ) local spl = Vector(spawnlocation)+Vector(adds,0,adds) local cop = ents.Create( "npc_metropolice" ) local ply = Player function spawncopsrep() cop:SetPos( Vector( spl ) ) cop:Spawn() cop:SetTarget (ply) cop:SetEnemy (ply) print("Spawn Routine Ran") end end) hook.Add( "playerWanted", "wanted", function(ply, target, reason) timer.Create( "cs", 5, 0, spawncopsrep) print("Timer Created") local ply = ply end end) hook.Add( "playerUnWanted", "wanted", function(excrimianl, arrestor) timer.stop( "cs") print("Timer Stoped") local ply = excriminal end end) [/CODE] Is added as a shared file in the autorun folder
Player is undefined.
How would I define the player as the player who has the wanted status?
Run it in a hook that's called when the player gets wanted.
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