• Persistance on Dedicated server
    4 replies, posted
I'm using the persistence that's built into gmod, and it seems to work just fine in Singleplayer, but doesn't work on a dedicated server. Trying to load entities and props whenever my dedicated is restarted.
I was hoping someone could answer my question by now. I've seen servers use persistence before, so it'd be nice to know how.
You need to set sbox_persist 1 first. ([url]https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/sandbox/gamemode/persistence.lua#L8[/url])
I have done that. Props still do not stay after a restart.
You did it wrong. Some gamemodes or w/e can also call game.CleanUpMap() on server restart resulting in persistent props removed.
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