• After installing one model, TTT has broken and viewmodel hands are not showing.
    2 replies, posted
Hey FP its been awhile. So I am making a gun for myself on my [U][B]super sexy[/B][/U] TTT. The point is that the owners get a visually different gun, that is rebalanced but still fair (slower shooting, more damage, etc), and if you kill one of us, you get the gun to carry around. However, since I added the gun my server has been getting issues I've never dealt with before, and I've been doing this since 2010. First off, the weapon spawns when spawned using ULX. The weapon will not spawn on the map when AutomaticSpawn is enabled. But the weapon also breaks the equipment setup, causing players to get the no items each round. Also, for some odd reason, the viewmodel hands dont show on a variety of guns (besides all custom guns... ???). This is a very unique set of problems, since normally the gun wouldnt alos spawn, shoot, and otherwise work fine (the hands show up on the gun). The gun is a reskinned P90 and here is the code (and the skin): [lua] /* ___ _ / __\| |__ __ _ _ __ _ __ __ _ __ __ / / | '_ \ / _` || '__|| '__|/ _` |\ \/ / / /___ | | | || (_| || | | | | (_| | > < \____/ |_| |_| \__,_||_| |_| \__,_|/_/\_\ Script by Charrax, use of this script without consent of Charrax (located at: [url]http://steamcommunity.com/id/Charrax/[/url]) will result in a DMCA complaint and possible server shut down. */ if SERVER then AddCSLuaFile( "shared.lua" ) resource.AddFile("materials/gg/icon_td_p90.vmt") resource.AddFile( "materials/models/weapons/v_models/smg_p90/acog.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/acog.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/back edit norm.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/back edit.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/back.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/base.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/base.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/base_ref.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/body.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/body.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/body_normal.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/bullet.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/bullet.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/bullet_ref.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/clip.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/clip.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/clip_normal.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/clip_ref.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/front norm.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/front.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/front.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/knife ref.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/knife.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/lam.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/lam.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/lam_ref.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/lense.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/lense.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/lens_norm.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/mag ref.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/mag.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/mag.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/MAP2.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/map2.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/map2_ref.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/motor.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/motor.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/motor2.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/motor2.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/motor3.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/motor3.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/reciever.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/Reciever.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/Reciever_ref.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/Scope.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/scope.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/scope_norm.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/spring.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/spring.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/spring_ref.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/untitled2.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/upper_orange.vmt" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/upper_orange.vtf" ) resource.AddFile( "materials/models/weapons/v_models/smg_p90/upper_orange_ref.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/acog.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/acog.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/back edit.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/back.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/base.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/base.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/body.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/bullet.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/bullet.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/clip.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/front.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/front.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/knife.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/lam.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/lam.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/lense.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/lense.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/mag.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/mag.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/MAP2.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/motor.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/motor.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/motor2.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/motor2.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/motor3.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/motor3.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/reciever.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/Scope.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/scope.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/spring.vmt" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/spring.vtf" ) resource.AddFile( "materials/models/weapons/w_models/w_smg_p90/untitled2.vmt" ) resource.AddFile( "materials/models/weap
[url]https://facepunch.com/showthread.php?t=1285087[/url] Two minute Google search.
[QUOTE=ricoben3;50701216][url]https://facepunch.com/showthread.php?t=1285087[/url] Two minute Google search.[/QUOTE] Hey yeah I did the google search, obviously. The issue was actually an equipment addon i had.
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