Hello everyone,
tl;dr is at the end.
Since the recent update at the 2nd July 2015 I'm experiencing some silent crashes without any error message straight to my desktop.
The crashes happen between 1.5 and 4 hours into playing.
The recent crashes never happend when I moved or touched anything. They happend very randomly.
Since Gmod didn't give me any error messages I looked at the dump-files.
Here are 2 of them.
[URL]http://dumps.metastruct.uk.to/dumper.py?dump=hl2_150628_crash_2015_7_5T1_39_32C0.mdmp[/URL]
[URL]http://dumps.metastruct.uk.to/dumper.py?dump=hl2_150628_crash_2015_7_5T2_17_25C0.mdmp[/URL]
Looking at them we notice some simularities.
Both have
Crash reason: EXCEPTION_ACCESS_VIOLATION_WRITE
Which might be the ram.
I looked at my ram usage and it was at about 1.3GB.
And I still had tons of GB left. So I doubt it is connected.
The next thing I looked into was the last message of the console in those dump files.
3819(2359.480893): CreateNoSpawn (instanced_scripted_scene): only works for CBaseEntities3818(2359.480871): Not creating entity 'instanced_scripted_scene' - too many edicts! (8160 current, 8192 max)
2930(2249.380560): CreateNoSpawn (instanced_scripted_scene): only works for CBaseEntities2929(2249.380539): Not creating entity 'instanced_scripted_scene' - too many edicts! (8160 current, 8192 max)
A quick google search hinted towards NPCs
[URL]http://facepunch.com/showthread.php?t=1221828[/URL]
So I did the next best thing, spawned 400+ NPCs and watched what happend.
To my supprise nothing did occure. Except big lags and a crash once you try to activate more than ~500 NPCs.
By that time I got quite demotivated and carried on with something else. But not without checking report_entities.
It returned this:
[QUOTE]
] report_entities
Class: _firesmoke (1)
Class: ai_network (1)
Class: ambient_generic (73)
Class: beam (4)
Class: bodyque (4)
Class: env_dustpuff (3)
Class: env_explosion (24)
Class: env_fire (1)
Class: env_skypaint (1)
Class: env_smokestack (1)
Class: env_soundscape (52)
Class: env_spark (8)
Class: env_sprite (157)
Class: env_steam (7)
Class: env_sun (1)
Class: filter_activator_name (3)
Class: func_breakable (98)
Class: func_breakable_surf (9)
Class: func_brush (10)
Class: func_button (68)
Class: func_door (55)
Class: func_door_rotating (16)
Class: func_dustcloud (2)
Class: func_dustmotes (18)
Class: func_illusionary (1)
Class: func_monitor (4)
Class: func_occluder (2)
Class: func_physbox (70)
Class: func_rot_button (4)
Class: func_rotating (17)
Class: func_tank (1)
Class: func_tanktrain (2)
Class: func_tracktrain (4)
Class: func_useableladder (8)
Class: gmod_gamerules (1)
Class: gmod_hands (2)
Class: gmod_light (2)
Class: gmod_player_start (9)
Class: gmod_tool (2)
Class: info_camera_link (4)
Class: info_ladder_dismount (18)
Class: info_target (9)
Class: info_target_command_point (1)
Class: item_battery (2)
Class: keyframe_rope (20)
Class: light (93)
Class: light_spot (104)
Class: logic_case (1)
Class: logic_collision_pair (32)
Class: logic_relay (32)
Class: logic_timer (7)
Class: npc_citizen (33)
Class: path_track (21)
Class: phys_constraint (113)
Class: phys_constraintsystem (56)
Class: phys_hinge (2)
Class: phys_lengthconstraint (4)
Class: phys_magnet (9)
Class: player (2)
Class: player_manager (1)
Class: point_camera (4)
Class: point_message (3)
Class: point_spotlight (33)
Class: point_teleport (2)
Class: predicted_viewmodel (6)
Class: prop_door_rotating (27)
Class: prop_dynamic (20)
Class: prop_physics (559)
Class: prop_ragdoll (18)
Class: scene_manager (1)
Class: sky_camera (1)
Class: soundent (1)
Class: spotlight_end (4)
Class: trigger_hurt (4)
Class: trigger_multiple (1)
Class: trigger_proximity (1)
Class: trigger_teleport (2)
Class: water_lod_control (1)
Class: weapon_naohands (2)
Class: weapon_physcannon (2)
Class: weapon_physgun (2)
Class: weapon_shrink (2)
Class: worldspawn (1)
Total 2007 entities (0 empty, 1752 edicts)
[/QUOTE]
I checked it more or less regualy for the next few hours and it kept that way until I turned the AI on and off.
Now the "instanced_scripted_scene" edicts suddenly started to rise. Slowly but steadily.
[QUOTE]
] report_entities
Class: _firesmoke (1)
Class: ai_ally_speech_manager (1)
Class: ai_network (1)
Class: ambient_generic (73)
Class: beam (4)
Class: bodyque (4)
Class: env_dustpuff (3)
Class: env_explosion (24)
Class: env_fire (1)
Class: env_skypaint (1)
Class: env_smokestack (1)
Class: env_soundscape (52)
Class: env_spark (8)
Class: env_sprite (157)
Class: env_steam (7)
Class: env_sun (1)
Class: filter_activator_name (3)
Class: func_breakable (98)
Class: func_breakable_surf (9)
Class: func_brush (10)
Class: func_button (68)
Class: func_door (55)
Class: func_door_rotating (16)
Class: func_dustcloud (2)
Class: func_dustmotes (18)
Class: func_illusionary (1)
Class: func_monitor (4)
Class: func_occluder (2)
Class: func_physbox (70)
Class: func_rot_button (4)
Class: func_rotating (17)
Class: func_tank (1)
Class: func_tanktrain (2)
Class: func_tracktrain (4)
Class: func_useableladder (8)
Class: gmod_gamerules (1)
Class: gmod_hands (2)
Class: gmod_light (2)
Class: gmod_player_start (9)
Class: gmod_tool (2)
Class: info_camera_link (4)
Class: info_ladder_dismount (18)
Class: info_target (9)
Class: info_target_command_point (1)
Class: instanced_scripted_scene (55)
Class: item_battery (2)
Class: keyframe_rope (20)
Class: light (93)
Class: light_spot (104)
Class: logic_case (1)
Class: logic_collision_pair (32)
Class: logic_relay (32)
Class: logic_timer (7)
Class: npc_citizen (33)
Class: path_track (21)
Class: phys_constraint (113)
Class: phys_constraintsystem (56)
Class: phys_hinge (2)
Class: phys_lengthconstraint (4)
Class: phys_magnet (9)
Class: physgun_beam (1)
Class: physics_npc_solver (15)
Class: player (2)
Class: player_manager (1)
Class: point_camera (4)
Class: point_message (3)
Class: point_spotlight (33)
Class: point_teleport (2)
Class: predicted_viewmodel (6)
Class: prop_door_rotating (27)
Class: prop_dynamic (20)
Class: prop_physics (559)
Class: prop_ragdoll (18)
Class: scene_manager (1)
Class: sky_camera (1)
Class: soundent (1)
Class: spotlight_end (4)
Class: trigger_hurt (4)
Class: trigger_multiple (1)
Class: trigger_proximity (1)
Class: trigger_teleport (2)
Class: water_lod_control (1)
Class: weapon_naohands (2)
Class: weapon_physcannon (2)
Class: weapon_physgun (2)
Class: weapon_shrink (2)
Class: worldspawn (1)
Total 2079 entities (0 empty, 1808 edicts)
[/QUOTE]
[QUOTE]
] report_entities
Class: _firesmoke (1)
Class: ai_ally_speech_manager (1)
Class: ai_network (1)
Class: ambient_generic (73)
Class: beam (4)
Class: bodyque (4)
Class: env_dustpuff (3)
Class: env_explosion (24)
Class: env_fire (1)
Class: env_skypaint (1)
Class: env_smokestack (1)
Class: env_soundscape (52)
Class: env_spark (8)
Class: env_sprite (157)
Class: env_steam (7)
Class: env_sun (1)
Class: filter_activator_name (3)
Class: func_breakable (98)
Class: func_breakable_surf (9)
Class: func_brush (10)
Class: func_button (68)
Class: func_door (55)
Class: func_door_rotating (16)
Class: func_dustcloud (2)
Class: func_dustmotes (18)
Class: func_illusionary (1)
Class: func_monitor (4)
Class: func_occluder (2)
Class: func_physbox (70)
Class: func_rot_button (4)
Class: func_rotating (17)
Class: func_tank (1)
Class: func_tanktrain (2)
Class: func_tracktrain (4)
Class: func_useableladder (8)
Class: gmod_gamerules (1)
Class: gmod_hands (2)
Class: gmod_light (2)
Class: gmod_player_start (9)
Class: gmod_tool (2)
Class: info_camera_link (4)
Class: info_ladder_dismount (18)
Class: info_target (9)
Class: info_target_command_point (1)
Class: instanced_scripted_scene (77)
Class: item_battery (2)
Class: keyframe_rope (20)
Class: light (93)
Class: light_spot (104)
Class: logic_case (1)
Class: logic_collision_pair (32)
Class: logic_relay (32)
Class: logic_timer (7)
Class: npc_citizen (33)
Class: path_track (21)
Class: phys_constraint (113)
Class: phys_constraintsystem (56)
Class: phys_hinge (2)
Class: phys_lengthconstraint (4)
Class: phys_magnet (9)
Class: physgun_beam (1)
Class: physics_npc_solver (15)
Class: player (2)
Class: player_manager (1)
Class: point_camera (4)
Class: point_message (3)
Class: point_sp
Do you happen to have Closed Captions enabled?
No, I don't.
bump.
Did anyone find a solution yet?
-bump-
I too have been crashing since the new update.
[CODE]Crash reason: EXCEPTION_ACCESS_VIOLATION_WRITE[/CODE]
That has happened twice. I really hope someone can help us both out!
Problem still exists.
Have you tried reinstalling Garry's Mod?
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