• Crash to desktop since the recent update
    6 replies, posted
Hello everyone, tl;dr is at the end. Since the recent update at the 2nd July 2015 I'm experiencing some silent crashes without any error message straight to my desktop. The crashes happen between 1.5 and 4 hours into playing. The recent crashes never happend when I moved or touched anything. They happend very randomly. Since Gmod didn't give me any error messages I looked at the dump-files. Here are 2 of them. [URL]http://dumps.metastruct.uk.to/dumper.py?dump=hl2_150628_crash_2015_7_5T1_39_32C0.mdmp[/URL] [URL]http://dumps.metastruct.uk.to/dumper.py?dump=hl2_150628_crash_2015_7_5T2_17_25C0.mdmp[/URL] Looking at them we notice some simularities. Both have Crash reason: EXCEPTION_ACCESS_VIOLATION_WRITE Which might be the ram. I looked at my ram usage and it was at about 1.3GB. And I still had tons of GB left. So I doubt it is connected. The next thing I looked into was the last message of the console in those dump files. 3819(2359.480893): CreateNoSpawn (instanced_scripted_scene): only works for CBaseEntities3818(2359.480871): Not creating entity 'instanced_scripted_scene' - too many edicts! (8160 current, 8192 max) 2930(2249.380560): CreateNoSpawn (instanced_scripted_scene): only works for CBaseEntities2929(2249.380539): Not creating entity 'instanced_scripted_scene' - too many edicts! (8160 current, 8192 max) A quick google search hinted towards NPCs [URL]http://facepunch.com/showthread.php?t=1221828[/URL] So I did the next best thing, spawned 400+ NPCs and watched what happend. To my supprise nothing did occure. Except big lags and a crash once you try to activate more than ~500 NPCs. By that time I got quite demotivated and carried on with something else. But not without checking report_entities. It returned this: [QUOTE] ] report_entities Class: _firesmoke (1) Class: ai_network (1) Class: ambient_generic (73) Class: beam (4) Class: bodyque (4) Class: env_dustpuff (3) Class: env_explosion (24) Class: env_fire (1) Class: env_skypaint (1) Class: env_smokestack (1) Class: env_soundscape (52) Class: env_spark (8) Class: env_sprite (157) Class: env_steam (7) Class: env_sun (1) Class: filter_activator_name (3) Class: func_breakable (98) Class: func_breakable_surf (9) Class: func_brush (10) Class: func_button (68) Class: func_door (55) Class: func_door_rotating (16) Class: func_dustcloud (2) Class: func_dustmotes (18) Class: func_illusionary (1) Class: func_monitor (4) Class: func_occluder (2) Class: func_physbox (70) Class: func_rot_button (4) Class: func_rotating (17) Class: func_tank (1) Class: func_tanktrain (2) Class: func_tracktrain (4) Class: func_useableladder (8) Class: gmod_gamerules (1) Class: gmod_hands (2) Class: gmod_light (2) Class: gmod_player_start (9) Class: gmod_tool (2) Class: info_camera_link (4) Class: info_ladder_dismount (18) Class: info_target (9) Class: info_target_command_point (1) Class: item_battery (2) Class: keyframe_rope (20) Class: light (93) Class: light_spot (104) Class: logic_case (1) Class: logic_collision_pair (32) Class: logic_relay (32) Class: logic_timer (7) Class: npc_citizen (33) Class: path_track (21) Class: phys_constraint (113) Class: phys_constraintsystem (56) Class: phys_hinge (2) Class: phys_lengthconstraint (4) Class: phys_magnet (9) Class: player (2) Class: player_manager (1) Class: point_camera (4) Class: point_message (3) Class: point_spotlight (33) Class: point_teleport (2) Class: predicted_viewmodel (6) Class: prop_door_rotating (27) Class: prop_dynamic (20) Class: prop_physics (559) Class: prop_ragdoll (18) Class: scene_manager (1) Class: sky_camera (1) Class: soundent (1) Class: spotlight_end (4) Class: trigger_hurt (4) Class: trigger_multiple (1) Class: trigger_proximity (1) Class: trigger_teleport (2) Class: water_lod_control (1) Class: weapon_naohands (2) Class: weapon_physcannon (2) Class: weapon_physgun (2) Class: weapon_shrink (2) Class: worldspawn (1) Total 2007 entities (0 empty, 1752 edicts) [/QUOTE] I checked it more or less regualy for the next few hours and it kept that way until I turned the AI on and off. Now the "instanced_scripted_scene" edicts suddenly started to rise. Slowly but steadily. [QUOTE] ] report_entities Class: _firesmoke (1) Class: ai_ally_speech_manager (1) Class: ai_network (1) Class: ambient_generic (73) Class: beam (4) Class: bodyque (4) Class: env_dustpuff (3) Class: env_explosion (24) Class: env_fire (1) Class: env_skypaint (1) Class: env_smokestack (1) Class: env_soundscape (52) Class: env_spark (8) Class: env_sprite (157) Class: env_steam (7) Class: env_sun (1) Class: filter_activator_name (3) Class: func_breakable (98) Class: func_breakable_surf (9) Class: func_brush (10) Class: func_button (68) Class: func_door (55) Class: func_door_rotating (16) Class: func_dustcloud (2) Class: func_dustmotes (18) Class: func_illusionary (1) Class: func_monitor (4) Class: func_occluder (2) Class: func_physbox (70) Class: func_rot_button (4) Class: func_rotating (17) Class: func_tank (1) Class: func_tanktrain (2) Class: func_tracktrain (4) Class: func_useableladder (8) Class: gmod_gamerules (1) Class: gmod_hands (2) Class: gmod_light (2) Class: gmod_player_start (9) Class: gmod_tool (2) Class: info_camera_link (4) Class: info_ladder_dismount (18) Class: info_target (9) Class: info_target_command_point (1) Class: instanced_scripted_scene (55) Class: item_battery (2) Class: keyframe_rope (20) Class: light (93) Class: light_spot (104) Class: logic_case (1) Class: logic_collision_pair (32) Class: logic_relay (32) Class: logic_timer (7) Class: npc_citizen (33) Class: path_track (21) Class: phys_constraint (113) Class: phys_constraintsystem (56) Class: phys_hinge (2) Class: phys_lengthconstraint (4) Class: phys_magnet (9) Class: physgun_beam (1) Class: physics_npc_solver (15) Class: player (2) Class: player_manager (1) Class: point_camera (4) Class: point_message (3) Class: point_spotlight (33) Class: point_teleport (2) Class: predicted_viewmodel (6) Class: prop_door_rotating (27) Class: prop_dynamic (20) Class: prop_physics (559) Class: prop_ragdoll (18) Class: scene_manager (1) Class: sky_camera (1) Class: soundent (1) Class: spotlight_end (4) Class: trigger_hurt (4) Class: trigger_multiple (1) Class: trigger_proximity (1) Class: trigger_teleport (2) Class: water_lod_control (1) Class: weapon_naohands (2) Class: weapon_physcannon (2) Class: weapon_physgun (2) Class: weapon_shrink (2) Class: worldspawn (1) Total 2079 entities (0 empty, 1808 edicts) [/QUOTE] [QUOTE] ] report_entities Class: _firesmoke (1) Class: ai_ally_speech_manager (1) Class: ai_network (1) Class: ambient_generic (73) Class: beam (4) Class: bodyque (4) Class: env_dustpuff (3) Class: env_explosion (24) Class: env_fire (1) Class: env_skypaint (1) Class: env_smokestack (1) Class: env_soundscape (52) Class: env_spark (8) Class: env_sprite (157) Class: env_steam (7) Class: env_sun (1) Class: filter_activator_name (3) Class: func_breakable (98) Class: func_breakable_surf (9) Class: func_brush (10) Class: func_button (68) Class: func_door (55) Class: func_door_rotating (16) Class: func_dustcloud (2) Class: func_dustmotes (18) Class: func_illusionary (1) Class: func_monitor (4) Class: func_occluder (2) Class: func_physbox (70) Class: func_rot_button (4) Class: func_rotating (17) Class: func_tank (1) Class: func_tanktrain (2) Class: func_tracktrain (4) Class: func_useableladder (8) Class: gmod_gamerules (1) Class: gmod_hands (2) Class: gmod_light (2) Class: gmod_player_start (9) Class: gmod_tool (2) Class: info_camera_link (4) Class: info_ladder_dismount (18) Class: info_target (9) Class: info_target_command_point (1) Class: instanced_scripted_scene (77) Class: item_battery (2) Class: keyframe_rope (20) Class: light (93) Class: light_spot (104) Class: logic_case (1) Class: logic_collision_pair (32) Class: logic_relay (32) Class: logic_timer (7) Class: npc_citizen (33) Class: path_track (21) Class: phys_constraint (113) Class: phys_constraintsystem (56) Class: phys_hinge (2) Class: phys_lengthconstraint (4) Class: phys_magnet (9) Class: physgun_beam (1) Class: physics_npc_solver (15) Class: player (2) Class: player_manager (1) Class: point_camera (4) Class: point_message (3) Class: point_sp
Do you happen to have Closed Captions enabled?
No, I don't.
bump. Did anyone find a solution yet?
-bump- I too have been crashing since the new update. [CODE]Crash reason: EXCEPTION_ACCESS_VIOLATION_WRITE[/CODE] That has happened twice. I really hope someone can help us both out!
Problem still exists.
Have you tried reinstalling Garry's Mod?
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