FastDL server for GMod only uploading maps to client
2 replies, posted
Sorry if like 50 million posts were made on this. I just couldn't find any solutions to my problem. :/
Whenever I join the server, I only get the current map downloaded. There's custom materials and models on my server which don't download.
And yes, I have a lua file in lua/autorun/server that has addfiles for every single file on there.
My cfg is properly configured and what not to point to the url of the fastdl.
I'm just at a loss and could use some help.
Any help would be greatly appreciated!
Server.cfg:
[code]
// DO NOT SET A RCON PASSWORD IN HERE, A GMOD EXPLOIT CAN EXPOSE IT. USE THE COMMANDLINE.
log off
hostname "[WF] Terribly Terrible Terrorism - Vanilla | FastDL | Foolery"
sv_password ""
sv_region 255
sv_lan 0
sv_allowcslua 0
sv_log_onefile 0
sv_noclipspeed 5
sv_noclipaccelerate 10
// Crash fix
sv_crazyphysics_warning 1 // Stop the console prints happening constantly
sv_crazyphysics_remove 1
sv_crazyphysics_defuse 1 // Keep this at 1 to stop potential crashes (your vehicles should still work)
//fastdl settings do not touch unless you know what you are doing
sv_downloadurl "http://windfrontier.phy.sx/TTT/fastdl/"
sv_allowdownload 0
sv_allowupload 0
sv_loadingurl "http://windfrontier.phy.sx/TTT/loadscreen_ttt/?steamid=%s"
mp_allowNPCs 0
sbox_godmode 0
sbox_playershurtplayers 1
sbox_noclip 0
//TTT Settings
ttt_round_limit "6"
ttt_minimum_players "2"
ttt_postround_dm "1"
ttt_karma_max "1500"
ttt_detective_hats "1"
ttt_playercolor_mode "0"
ttt_weapon_carrying "0"
ttt_namechange_kick "0"
ttt_namechange_bantime "0"
// Server limits veiw the forum for wire limits
sbox_maxprops 30
sbox_maxragdolls 0
sbox_maxnpcs 0
sbox_maxballoons 0
sbox_maxeffects 0
sbox_maxdynamite 0
sbox_maxlamps 0
sbox_maxthrusters 0
sbox_maxwheels 0
sbox_maxhoverballs 0
sbox_maxvehicles 0
sbox_maxbuttons 0
sbox_maxsents 0
sbox_maxemitters 0
// Dont touch these unless you know what you are doing
net_maxfilesize 64
sv_minrate 100000
sv_maxrate 0
// execute ban files
exec banned_ip.cfg
exec banned_user.cfg
[/code]
Resources.lua (located at lua/autorun/server/):
[code]
resource.AddSingleFile("sound/windfrontier/reactions/wf_johncena.wav")
resource.AddSingleFile("sound/windfrontier/reactions/wf_sheit.wav")
resource.AddSingleFile("sound/windfrontier/reactions/wf_boomheadshot.wav")
resource.AddSingleFile("sound/windfrontier/reactions/wf_goway.wav")
resource.AddSingleFile("sound/windfrontier/reactions/wf_noice.wav")
resource.AddSingleFile("sound/windfrontier/reactions/wf_borf.wav")
resource.AddSingleFile("sound/windfrontier/reactions/wf_kniev.wav")
resource.AddSingleFile("sound/windfrontier/weapons/wf_pylonshotgunfire-1.wav")
resource.AddSingleFile("sound/windfrontier/jihad/wf_jihad.wav")
resource.AddSingleFile("sound/windfrontier/commands/wf_repansound.wav")
resource.AddSingleFile("sound/windfrontier/commands/wf_pylonsound.wav")
resource.AddSingleFile("sound/windfrontier/deathsounds/wf_slaughteryou.wav")
resource.AddSingleFile("sound/windfrontier/deathsounds/wf_darthvaderno.wav")
resource.AddSingleFile("sound/windfrontier/deathsounds/wf_smd.wav")
resource.AddSingleFile("sound/windfrontier/deathsounds/wf_fuckfuckfuck.wav")
resource.AddSingleFile("sound/windfrontier/deathsounds/wf_wilhelm.wav")
resource.AddSingleFile("sound/windfrontier/deathsounds/wf_pacman.wav")
resource.AddSingleFile("sound/windfrontier/deathsounds/wf_illbeback.wav")
resource.AddSingleFile("sound/windfrontier/deathsounds/wf_snake.wav")
resource.AddSingleFile("sound/windfrontier/deathsounds/wf_wrong.wav")
resource.AddSingleFile("sound/windfrontier/deathsounds/wf_roblox.wav")
resource.AddSingleFile("sound/weapons/tripwire/mine_activate.wav")
resource.AddSingleFile("sound/weapons/tripwire/hook.wav")
resource.AddSingleFile("sound/specdm_quakesounds/ultrakill.wav")
resource.AddSingleFile("sound/specdm_quakesounds/dominating.wav")
resource.AddSingleFile("sound/specdm_quakesounds/killingspree.wav")
resource.AddSingleFile("sound/specdm_quakesounds/holyshit.wav")
resource.AddSingleFile("sound/specdm_quakesounds/wickedsick.wav")
resource.AddSingleFile("sound/specdm_quakesounds/monsterkill.wav")
resource.AddSingleFile("sound/specdm_quakesounds/unstoppable.wav")
resource.AddSingleFile("sound/specdm_quakesounds/triplekill.wav")
resource.AddSingleFile("sound/specdm_quakesounds/godlike.wav")
resource.AddSingleFile("sound/specdm_quakesounds/rampage.wav")
resource.AddSingleFile("sound/specdm_quakesounds/megakill.wav")
resource.AddSingleFile("sound/specdm_quakesounds/doublekill.wav")
resource.AddSingleFile("resource/mdlpicker.res")
resource.AddSingleFile("resource/closecaption_english.dat")
resource.AddSingleFile("particles/gmod_effects.pcf")
resource.AddSingleFile("particles/rocket_fx.pcf")
resource.AddSingleFile("particles/fire_01.pcf")
resource.AddSingleFile("particles/antlion_blood.pcf")
resource.AddSingleFile("particles/error.pcf")
resource.AddSingleFile("particles/water_impact.pcf")
resource.AddSingleFile("particles/burning_fx.pcf")
resource.AddSingleFile("particles/combineball.pcf")
resource.AddSingleFile("particles/vortigaunt_fx.pcf")
resource.AddSingleFile("particles/train_steam.pcf")
resource.AddSingleFile("particles/blood_impact.pcf")
resource.AddSingleFile("materials/tttrolecontrol/Thumbs.db")
resource.AddSingleFile("materials/tttrolecontrol/ticket-traitor.png")
resource.AddSingleFile("materials/tttrolecontrol/ticket-dete.png")
resource.AddSingleFile("materials/windfrontier/wf_ak47fix.vmt")
resource.AddSingleFile("materials/windfrontier/wf_augfix.vmt")
resource.AddSingleFile("materials/windfrontier/wf_bandait.vmt")
resource.AddSingleFile("materials/windfrontier/wf_aurasense.vmt")
resource.AddSingleFile("materials/windfrontier/wf_bandait.vtf")
resource.AddSingleFile("materials/windfrontier/wf_augfix.vtf")
resource.AddSingleFile("materials/windfrontier/wf_billybomb.vtf")
resource.AddSingleFile("materials/windfrontier/wf_sg550fix.vmt")
resource.AddSingleFile("materials/windfrontier/wf_defibrillator.vmt")
resource.AddSingleFile("materials/windfrontier/wf_galilfix.vtf")
resource.AddSingleFile("materials/windfrontier/wf_magnum.vmt")
resource.AddSingleFile("materials/windfrontier/wf_sg552.vtf")
resource.AddSingleFile("materials/windfrontier/wf_galilfix.vmt")
resource.AddSingleFile("materials/windfrontier/wf_slamtripmine.vtf")
resource.AddSingleFile("materials/windfrontier/wf_stunbaton.vmt")
resource.AddSingleFile("materials/windfrontier/wf_m3fix.vtf")
resource.AddSingleFile("materials/windfrontier/wf_m3fix.vmt")
resource.AddSingleFile("materials/windfrontier/wf_sg552.vmt")
resource.AddSingleFile("materials/windfrontier/wf_p90fix.vtf")
resource.AddSingleFile("materials/windfrontier/wf_famasfix.vtf")
resource.AddSingleFile("materials/windfrontier/wf_awpfix.vmt")
resource.AddSingleFile("materials/windfrontier/wf_heartbeat.vmt")
resource.AddSingleFile("materials/windfrontier/wf_truthserum.vmt")
resource.AddSingleFile("materials/windfrontier/wf_aurasense.vtf")
resource.AddSingleFile("materials/windfrontier/wf_defibrillator.vtf")
resource.AddSingleFile("materials/windfrontier/wf_truthserum.vtf")
resource.AddSingleFile("materials/windfrontier/wf_sg550fix.vtf")
resource.AddSingleFile("materials/windfrontier/wf_famasfix.vmt")
resource.AddSingleFile("materials/windfrontier/wf_billybomb.vmt")
resource.AddSingleFile("materials/windfrontier/wf_heartbeat.vtf")
resource.AddSingleFile("materials/windfrontier/wf_ak47fix.vtf")
resource.AddSingleFile("materials/windfrontier/wf_stunbaton.vtf")
resource.AddSingleFile("materials/windfrontier/wf_awpfix.vtf")
resource.AddSingleFile("materials/windfrontier/wf_p90fix.vmt")
resource.AddSingleFile("materials/windfrontier/wf_magnum.vtf")
resource.AddSingleFile("materials/windfrontier/wf_slamtripmine.vmt")
resource.AddSingleFile("materials/models/humans/male/billy01/citizen_sheet.vmt")
resource.AddSingleFile("materials/models/humans/male/billy01/citizen_sheet.vtf")
resource.AddSingleFile("materials/models/humans/male/billy01/vance_facemap.vtf")
resource.AddSingleFile("materials/m
None of your files are bzipped -- they must be in bz2 format for FastDL to work properly. Also, you don't have to add your map graphs to the FastDL.
[QUOTE=code_gs;51788017]None of your files are bzipped -- they must be in bz2 format for FastDL to work properly. Also, you don't have to add your map graphs to the FastDL.[/QUOTE]
Oh wow, didn't know the had to be bzipped. Thanks!
And yea, I moved my server from a dedi to a VPS and the dedi made that script automatically. For some reason it did the map graphs to, which I thought was odd, but I just ignored it.
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