• FastDL server for GMod only uploading maps to client
    2 replies, posted
Sorry if like 50 million posts were made on this. I just couldn't find any solutions to my problem. :/ Whenever I join the server, I only get the current map downloaded. There's custom materials and models on my server which don't download. And yes, I have a lua file in lua/autorun/server that has addfiles for every single file on there. My cfg is properly configured and what not to point to the url of the fastdl. I'm just at a loss and could use some help. Any help would be greatly appreciated! Server.cfg: [code] // DO NOT SET A RCON PASSWORD IN HERE, A GMOD EXPLOIT CAN EXPOSE IT. USE THE COMMANDLINE. log off hostname "[WF] Terribly Terrible Terrorism - Vanilla | FastDL | Foolery" sv_password "" sv_region 255 sv_lan 0 sv_allowcslua 0 sv_log_onefile 0 sv_noclipspeed 5 sv_noclipaccelerate 10 // Crash fix sv_crazyphysics_warning 1 // Stop the console prints happening constantly sv_crazyphysics_remove 1 sv_crazyphysics_defuse 1 // Keep this at 1 to stop potential crashes (your vehicles should still work) //fastdl settings do not touch unless you know what you are doing sv_downloadurl "http://windfrontier.phy.sx/TTT/fastdl/" sv_allowdownload 0 sv_allowupload 0 sv_loadingurl "http://windfrontier.phy.sx/TTT/loadscreen_ttt/?steamid=%s" mp_allowNPCs 0 sbox_godmode 0 sbox_playershurtplayers 1 sbox_noclip 0 //TTT Settings ttt_round_limit "6" ttt_minimum_players "2" ttt_postround_dm "1" ttt_karma_max "1500" ttt_detective_hats "1" ttt_playercolor_mode "0" ttt_weapon_carrying "0" ttt_namechange_kick "0" ttt_namechange_bantime "0" // Server limits veiw the forum for wire limits sbox_maxprops 30 sbox_maxragdolls 0 sbox_maxnpcs 0 sbox_maxballoons 0 sbox_maxeffects 0 sbox_maxdynamite 0 sbox_maxlamps 0 sbox_maxthrusters 0 sbox_maxwheels 0 sbox_maxhoverballs 0 sbox_maxvehicles 0 sbox_maxbuttons 0 sbox_maxsents 0 sbox_maxemitters 0 // Dont touch these unless you know what you are doing net_maxfilesize 64 sv_minrate 100000 sv_maxrate 0 // execute ban files exec banned_ip.cfg exec banned_user.cfg [/code] Resources.lua (located at lua/autorun/server/): [code] resource.AddSingleFile("sound/windfrontier/reactions/wf_johncena.wav") resource.AddSingleFile("sound/windfrontier/reactions/wf_sheit.wav") resource.AddSingleFile("sound/windfrontier/reactions/wf_boomheadshot.wav") resource.AddSingleFile("sound/windfrontier/reactions/wf_goway.wav") resource.AddSingleFile("sound/windfrontier/reactions/wf_noice.wav") resource.AddSingleFile("sound/windfrontier/reactions/wf_borf.wav") resource.AddSingleFile("sound/windfrontier/reactions/wf_kniev.wav") resource.AddSingleFile("sound/windfrontier/weapons/wf_pylonshotgunfire-1.wav") resource.AddSingleFile("sound/windfrontier/jihad/wf_jihad.wav") resource.AddSingleFile("sound/windfrontier/commands/wf_repansound.wav") resource.AddSingleFile("sound/windfrontier/commands/wf_pylonsound.wav") resource.AddSingleFile("sound/windfrontier/deathsounds/wf_slaughteryou.wav") resource.AddSingleFile("sound/windfrontier/deathsounds/wf_darthvaderno.wav") resource.AddSingleFile("sound/windfrontier/deathsounds/wf_smd.wav") resource.AddSingleFile("sound/windfrontier/deathsounds/wf_fuckfuckfuck.wav") resource.AddSingleFile("sound/windfrontier/deathsounds/wf_wilhelm.wav") resource.AddSingleFile("sound/windfrontier/deathsounds/wf_pacman.wav") resource.AddSingleFile("sound/windfrontier/deathsounds/wf_illbeback.wav") resource.AddSingleFile("sound/windfrontier/deathsounds/wf_snake.wav") resource.AddSingleFile("sound/windfrontier/deathsounds/wf_wrong.wav") resource.AddSingleFile("sound/windfrontier/deathsounds/wf_roblox.wav") resource.AddSingleFile("sound/weapons/tripwire/mine_activate.wav") resource.AddSingleFile("sound/weapons/tripwire/hook.wav") resource.AddSingleFile("sound/specdm_quakesounds/ultrakill.wav") resource.AddSingleFile("sound/specdm_quakesounds/dominating.wav") resource.AddSingleFile("sound/specdm_quakesounds/killingspree.wav") resource.AddSingleFile("sound/specdm_quakesounds/holyshit.wav") resource.AddSingleFile("sound/specdm_quakesounds/wickedsick.wav") resource.AddSingleFile("sound/specdm_quakesounds/monsterkill.wav") resource.AddSingleFile("sound/specdm_quakesounds/unstoppable.wav") resource.AddSingleFile("sound/specdm_quakesounds/triplekill.wav") resource.AddSingleFile("sound/specdm_quakesounds/godlike.wav") resource.AddSingleFile("sound/specdm_quakesounds/rampage.wav") resource.AddSingleFile("sound/specdm_quakesounds/megakill.wav") resource.AddSingleFile("sound/specdm_quakesounds/doublekill.wav") resource.AddSingleFile("resource/mdlpicker.res") resource.AddSingleFile("resource/closecaption_english.dat") resource.AddSingleFile("particles/gmod_effects.pcf") resource.AddSingleFile("particles/rocket_fx.pcf") resource.AddSingleFile("particles/fire_01.pcf") resource.AddSingleFile("particles/antlion_blood.pcf") resource.AddSingleFile("particles/error.pcf") resource.AddSingleFile("particles/water_impact.pcf") resource.AddSingleFile("particles/burning_fx.pcf") resource.AddSingleFile("particles/combineball.pcf") resource.AddSingleFile("particles/vortigaunt_fx.pcf") resource.AddSingleFile("particles/train_steam.pcf") resource.AddSingleFile("particles/blood_impact.pcf") resource.AddSingleFile("materials/tttrolecontrol/Thumbs.db") resource.AddSingleFile("materials/tttrolecontrol/ticket-traitor.png") resource.AddSingleFile("materials/tttrolecontrol/ticket-dete.png") resource.AddSingleFile("materials/windfrontier/wf_ak47fix.vmt") resource.AddSingleFile("materials/windfrontier/wf_augfix.vmt") resource.AddSingleFile("materials/windfrontier/wf_bandait.vmt") resource.AddSingleFile("materials/windfrontier/wf_aurasense.vmt") resource.AddSingleFile("materials/windfrontier/wf_bandait.vtf") resource.AddSingleFile("materials/windfrontier/wf_augfix.vtf") resource.AddSingleFile("materials/windfrontier/wf_billybomb.vtf") resource.AddSingleFile("materials/windfrontier/wf_sg550fix.vmt") resource.AddSingleFile("materials/windfrontier/wf_defibrillator.vmt") resource.AddSingleFile("materials/windfrontier/wf_galilfix.vtf") resource.AddSingleFile("materials/windfrontier/wf_magnum.vmt") resource.AddSingleFile("materials/windfrontier/wf_sg552.vtf") resource.AddSingleFile("materials/windfrontier/wf_galilfix.vmt") resource.AddSingleFile("materials/windfrontier/wf_slamtripmine.vtf") resource.AddSingleFile("materials/windfrontier/wf_stunbaton.vmt") resource.AddSingleFile("materials/windfrontier/wf_m3fix.vtf") resource.AddSingleFile("materials/windfrontier/wf_m3fix.vmt") resource.AddSingleFile("materials/windfrontier/wf_sg552.vmt") resource.AddSingleFile("materials/windfrontier/wf_p90fix.vtf") resource.AddSingleFile("materials/windfrontier/wf_famasfix.vtf") resource.AddSingleFile("materials/windfrontier/wf_awpfix.vmt") resource.AddSingleFile("materials/windfrontier/wf_heartbeat.vmt") resource.AddSingleFile("materials/windfrontier/wf_truthserum.vmt") resource.AddSingleFile("materials/windfrontier/wf_aurasense.vtf") resource.AddSingleFile("materials/windfrontier/wf_defibrillator.vtf") resource.AddSingleFile("materials/windfrontier/wf_truthserum.vtf") resource.AddSingleFile("materials/windfrontier/wf_sg550fix.vtf") resource.AddSingleFile("materials/windfrontier/wf_famasfix.vmt") resource.AddSingleFile("materials/windfrontier/wf_billybomb.vmt") resource.AddSingleFile("materials/windfrontier/wf_heartbeat.vtf") resource.AddSingleFile("materials/windfrontier/wf_ak47fix.vtf") resource.AddSingleFile("materials/windfrontier/wf_stunbaton.vtf") resource.AddSingleFile("materials/windfrontier/wf_awpfix.vtf") resource.AddSingleFile("materials/windfrontier/wf_p90fix.vmt") resource.AddSingleFile("materials/windfrontier/wf_magnum.vtf") resource.AddSingleFile("materials/windfrontier/wf_slamtripmine.vmt") resource.AddSingleFile("materials/models/humans/male/billy01/citizen_sheet.vmt") resource.AddSingleFile("materials/models/humans/male/billy01/citizen_sheet.vtf") resource.AddSingleFile("materials/models/humans/male/billy01/vance_facemap.vtf") resource.AddSingleFile("materials/m
None of your files are bzipped -- they must be in bz2 format for FastDL to work properly. Also, you don't have to add your map graphs to the FastDL.
[QUOTE=code_gs;51788017]None of your files are bzipped -- they must be in bz2 format for FastDL to work properly. Also, you don't have to add your map graphs to the FastDL.[/QUOTE] Oh wow, didn't know the had to be bzipped. Thanks! And yea, I moved my server from a dedi to a VPS and the dedi made that script automatically. For some reason it did the map graphs to, which I thought was odd, but I just ignored it.
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