Hello, today i had a server crash after i tried to modify a old Dupe i had.
[B]Its happens[/B] 10 of 10 times when i tried it.
[B]It happens[/B] on Windows 10 and Linux ubuntu 16.04
[B]It happens[/B] when i constrain it using any tool that uses Weld, Ballsocket, Rope. Everything except nocollide.
[B]It happens[/B] when i constrain more than 1 entity to it, doesnt matter what class / type.
[B]It doesnt happen[/B] when i use a q-menu spawned object or other dupe instead of this specific dupe. (i wont upload it to the public, only FP Support Staff or TB, the creator of Dupe2 can request it.)
This Entity:GetPhysicsObjectCount returns 1
GetPos / GetAngles have no abnormalities
[video=youtube;v938u77frUc]http://www.youtube.com/watch?v=v938u77frUc[/video]
Windows crash dump:
[url]https://drive.google.com/uc?id=0B1m9gzDM5Ae-SzgyY041d01Hb1U[/url]
Linux debug.log:
[url]https://pastebin.com/Gs6yv6GN[/url]
console log linux (before crash moment, getphysicsobjnum appear while spawning)
[url]https://pastebin.com/rN1Qu2Vt[/url]
console log windows (before crash moment, getphysicsobjnum appear while spawning)
[url]https://pastebin.com/c2pajUDL[/url]
anything i missed?
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