• Has Anyone Come Up with a SWEP Animation Fix?
    5 replies, posted
The title basically says it all: has anyone come up with any fix for their sweps' animations? I would really like to use the weapons in a machinima, perhaps, and having a fix would help out a lot. And they look stupid all being held like pistols. So, anyone? And I mean anything other than the hold type fix that only works in multiplayer.
Mmmmmmmmmmmhm. [url]http://www.garrysmod.org/downloads/?a=view&id=98822[/url]
[QUOTE=bl00db4th7;24308602]Mmmmmmmmmmmhm. [url]http://www.garrysmod.org/downloads/?a=view&id=98822[/url][/QUOTE] Dude I checked that out and it's not really a good fix...
Works for me fine. I use MadCows on my server and it even fixes the holster animation. (Putting your wep down while sprinting, or pressing E+Left Click)
It doesnt work on every SWEP, and its VERY hacky
[lua] function SWEP:Initialize() self:SetWeaponHoldType(" ") end [/lua] Put the hold type in the quotes I know "normal" is hands at your side. [b][url=http://wiki.garrysmod.com/?title=Weapon.SetWeaponHoldType]Weapon.SetWeaponHoldType [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b]
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