• Nintendo DS as controller, your opinions
    35 replies, posted
Hey guys, I just had a little idea for a Garry's Mod module, but I'm wondering how many people out there could actually use it. The idea is simple, install a Garry's Mod binary module, then run a simple program on your Nintendo DS (any version) and use it as a controller for Garry's Mod. You could map it to the keypad and control contraptions with it, maybe put an RT camera on the contraption and hand the DS to a friend, so you could play "split screen" of sorts. It's pretty simple to make, but the thing is you need to be able to run homebrew on your DS. I won't bother making it if nobody will enjoy it. Anyone here with a flash card for their DS that would enjoy this kind of addon? All input is greatly appreciated!
Will the DS's processor be able to keep up with the image, i know its not rendering any of it, but it still has to be a live feed, and that could be a problem, as any lag would fuck it up.
[QUOTE=Pickle Roaster;19185976]Will the DS's processor be able to keep up with the image, i know its not rendering any of it, but it still has to be a live feed, and that could be a problem, as any lag would fuck it up.[/QUOTE] It won't be rendering anything, it'll be strictly used for input. Sure, data can go the other way if there are applications for it, but it won't be rendering the screen. edit: And the problem isn't the processor. It's the low data transfer capacity of the WiFi card.
oh. ok, i thought you meant the like the touchscreen would be the screen or something, but it would be cool for input, although most people don't have a flash cart and there expensive as hell. it would be kinda confusing, i'd rather have a tablet module.
[QUOTE=Pickle Roaster;19186130]oh. ok, i thought you meant the like the touchscreen would be the screen or something, but it would be cool for input, although most people don't have a flash cart and there expensive as hell. it would be kinda confusing, i'd rather have a tablet module.[/QUOTE] They're literally $10 from dealextreme :) (Acekard2i) The touch screen could be used, of course. As it would be a Garry's Mod module, all input would be configured through Lua.
I'd use it. I never touch my DS lite anymore, this would give me an excuse to find wherever it's lying.
I have an acekard but I still need a micro SD I got a blue DS lite and a acekard2i for christmas. [editline]04:02AM[/editline] Shitsux. Im glad I have assassins creed 2 and my ornithopter to fall back on, Not to mention killingfloor lovingly gifted by Lone wolf. And I got the Unreal deal pack.. But yeah if you could that'd be great.
I would actually use this. It would be pretty cool :D
Interesting, but there wouldn't really be a use for it. Can't really develop a gamemode based off DS input.
[QUOTE=Teddi Orange;19192509]Interesting, but there wouldn't really be a use for it. Can't really develop a gamemode based off DS input.[/QUOTE] I can imagine it being fun to use for controlling contraptions, or just plain for a kind of customizable split-screen.
I want this. I got R4, so ready to use it.
[QUOTE=jA_cOp;19192574]I can imagine it being fun to use for controlling contraptions, or just plain for a kind of customizable split-screen.[/QUOTE] I agree it would be fun, but you're most likely targeting a very limited audience which is the problem here.
Is this still being worked on?
[QUOTE=Teddi Orange;19192736]I agree it would be fun, but you're most likely targeting a very limited audience which is the problem here.[/QUOTE] He's not selling a game.
[QUOTE=BoingBoing;19416471]He's not selling a game.[/QUOTE] Where did I say anywhere about selling a game.
It'd be easier to create an iPhone App to do that, wouldn't it?
[QUOTE=Doug52392;19418304]It'd be easier to create an iPhone App to do that, wouldn't it?[/QUOTE] Not really. Coding for the DS isn't hard at all -- all you have to know is basic C++ and your way around the graphics library.
this is a great idea so don't shoot it down i would love to control gmod through my ds
Imagine a plane being flown with your touchscreen like a joystick would - that'd be pretty amazing, and if you did get it to render on the screen it could be used as an RT screen, for camera's or even vehicles.
This would be awesome! I tried an homebrew on my DS with DSLinker, something like "DS Mouse"...Since it had only Left and Right click as buttons I had to bind the right click to go Forward and Left Click to shoot. I assure you it was AWESOME and Uber Funny. Can't wait for this!
Just to clarify, I'm not saying it's a waste of time, and from a learning aspect it's more than worth it. However in terms of usability within a mod, unless you're going to find a bunch of players that will play a gamemode actively with this is pretty slim, unless it's an extension of a current gamemode.
[QUOTE=Teddi Orange;19423817]Just to clarify, I'm not saying it's a waste of time, and from a learning aspect it's more than worth it. However in terms of usability within a mod, unless you're going to find a bunch of players that will play a gamemode actively with this is pretty slim, unless it's an extension of a current gamemode.[/QUOTE] i dont think its going to be a gamemode just an option like plugging in a xbox controller for MW2 ...
[QUOTE=Major Itachi;19425718]i dont think its going to be a gamemode just an option like plugging in a xbox controller for MW2 ...[/QUOTE] And why not?
[QUOTE=Shining_Sabe;19419868]Not really. Coding for the DS isn't hard at all -- all you have to know is basic C++ and your way around the graphics library.[/QUOTE]Well yeah, it is easier, but only a limited amount of people would be able to use it (people who spend $100+ on proper homebrew stuff).
This would be really cool!
[QUOTE=Doug52392;19432731]Well yeah, it is easier, but only a limited amount of people would be able to use it (people who spend $100+ on proper homebrew stuff).[/QUOTE] What are you talking about? Developing and running homebrew will cost you, at the max, $20... probably $10 As was said earlier, you can buy a flash cart from dealextreme for that Developing for it is free... not to mention insanely easy.
If my DS haden't been stolen i would be toatly for this; but i have no use for it myself. It soudns liek a good idea though; Coudn't teh ds be setup to act as a generic joystick? Or even a much beter driver ran joystick? and then be integraded into gmod to be used as anyone saw fit?
i have a DS lite i dont use anymore. I would so do this.
If you guys already have a flash cart, just download a joystick emulator for your DS, and then use the Joystick Module for gmod. Simple enough.
I have already tried the computer remote control home brew for my Nintendo ds lite. the frame rate for the ds is really hindered(7fps under best conditions) by its 20KBs maximum download rate even when your computer is set to the ds's native resolution and rendering in black and white. so with the ds lights bandwidth limit it becomes a painful ordeal controlling a game. Here is a link to said ds home brew called win2ds [url]http://www.maxconsole.net/?mode=news&newsid=7165[/url] btw of topic when i use a game pad for a source engine game the y axis controls are always unresponsive and this also applied to my with the ds light or any non mouse controller.
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