• Using Large Address Aware for Gmod?
    6 replies, posted
With my new lap top I get pretty good fps on gmod but it still crashes when using like a billion props I expect this to happen to any computer but with using a program like Large Address aware to expand the ram usage help the game run better? I have 8 gb of ram if gmod could use more of it would it let me do more?
Garry posted: Next week, here's the changes so far Max net payload upped from 96,000 bytes to 196,608 bytes Reliable snapshot buffer increased from 40,000 bytes to 120,000 bytes Right click clears binder Removed datastream Added net. library Added Widgets Fixed menu background image name exploit Fixed stalker model Fixed tooltips Fixed lua error in icon editor changing skin Max ents changed from 4,096 to 32,768 (experiment!) Increased max group renderables from 4,096 to 16,384 Removed playerinfo fields Added util.IntersectRayWithPlane( raystart, raydirnorm, planepos, planenorm ) (returns hitpos or nil) util.IntersectRayWithOBB( raystart, raydirnorm, obbpos, obbang, obbmin, obbmax ) (returns hitpos+normal or nil) Entity:IsOnFire is now shared Added Entity:FollowBone( parent, boneid ) Added PlayerTick hook Added CMoveData:KeyDown( key ) Added CMoveData:KeyWasDown( key ) Added CanAttack for widgets Added Hovered/Pressed networked widgets on player Entities don't have to be in a folder, can be single files (ie entities/ent_ball.lua) Fixed OnPlayerHitGround hook Added util.DistanceToLine( vstart, vend, vpos ) (returns fdist, vpos, falong) Added Entity:SetBoneManipulator( ent ) Added Entity:GetBoneManipulator() Added Entity:ManipulateBonePosition( boneid, vector ) Added Entity:GetManipulateBonePosition( boneid ) Added CUserCmd:RemoveKey( id ) he is gona fix the crashes in the next version i think i have crashes too [url]http://www.facepunch.com/threads/1137860[/url]
[QUOTE=krum999;33361491]Garry posted: Next week, here's the changes so far Max net payload upped from 96,000 bytes to 196,608 bytes Reliable snapshot buffer increased from 40,000 bytes to 120,000 bytes Right click clears binder Removed datastream Added net. library Added Widgets Fixed menu background image name exploit Fixed stalker model Fixed tooltips Fixed lua error in icon editor changing skin Max ents changed from 4,096 to 32,768 (experiment!) Increased max group renderables from 4,096 to 16,384 Removed playerinfo fields Added util.IntersectRayWithPlane( raystart, raydirnorm, planepos, planenorm ) (returns hitpos or nil) util.IntersectRayWithOBB( raystart, raydirnorm, obbpos, obbang, obbmin, obbmax ) (returns hitpos+normal or nil) Entity:IsOnFire is now shared Added Entity:FollowBone( parent, boneid ) Added PlayerTick hook Added CMoveData:KeyDown( key ) Added CMoveData:KeyWasDown( key ) Added CanAttack for widgets Added Hovered/Pressed networked widgets on player Entities don't have to be in a folder, can be single files (ie entities/ent_ball.lua) Fixed OnPlayerHitGround hook Added util.DistanceToLine( vstart, vend, vpos ) (returns fdist, vpos, falong) Added Entity:SetBoneManipulator( ent ) Added Entity:GetBoneManipulator() Added Entity:ManipulateBonePosition( boneid, vector ) Added Entity:GetManipulateBonePosition( boneid ) Added CUserCmd:RemoveKey( id ) he is gona fix the crashes in the next version i think i have crashes too [url]http://www.facepunch.com/threads/1137860[/url][/QUOTE] I liked the part where you didn't answer the question at all, and instead provided semi-irrelevant information.
try it and find out
[QUOTE=Mikester1200;33361414]With my new lap top I get pretty good fps on gmod but it still crashes when using like a billion props I expect this to happen to any computer but with using a program like Large Address aware to expand the ram usage help the game run better? I have 8 gb of ram if gmod could use more of it would it let me do more?[/QUOTE] I never got gmod even up to 2gb, so probably not. Afaik source is 32bit anyway.
[QUOTE=Wizard of Ass;33370738]I never got gmod even up to 2gb, so probably not. Afaik source is 32bit anyway.[/QUOTE] 32 bit applications have an upper limit of 2gb of memory that they can use, if Large Address Aware is enabled it can exceed that 2gb limit. I haven't seen a game use more than 2GB yet anyway but it could help some people in case of memory leaks and the like.
[QUOTE=PIDGINZ;33390096]32 bit applications have an upper limit of 2gb of memory that they can use, if Large Address Aware is enabled it can exceed that 2gb limit. I haven't seen a game use more than 2GB yet anyway but it could help some people in case of memory leaks and the like.[/QUOTE] A modded Call of Pripyat can. Also note that task manager doesn't show video memory used, but video memory does count towards this 2/4 gb limit.
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