BUG: Phantom/duplicate props clientside in CS maps
2 replies, posted
According to the [URL=http://wiki.garrysmod.com/?title=January_15,_2008]unofficial changelog for January 15, 2008[/URL], this issue should be fixed but I believe it has regressed:
"Fixed duplicate clientside props in CS/DoD maps"
Is anyone else getting duplicate clientside props in CS maps? The simplest way to test this:
- start a sandbox game on cs_office
- with the physcannon, try grabbing a paper towel roll from the storage closets near T-spawn, or the fire extinguisher in main hall
[URL=http://img237.imageshack.us/i/propbug.jpg/][IMG]http://img237.imageshack.us/img237/6015/propbug.jpg[/IMG][/URL]
You should be carrying the prop but if you look back at where you grabbed it from, a phantom prop should also be there. This prop does not respond to any stimuli, does not collide, and isn't technically an entity at all. An EyeTrace returns nothing but worldspawn. And yet, the visual representation of the prop will not fade or other disappear.
I have tested this in a custom gamemode, in sandbox mode, and in TTT. You can find props that will bug out like this on most CS maps.
This may be a separate problem than the issue that was supposedly fixed above, but it's certainly a problem for me. Is anyone else seeing this?
This is happening to me as well, except it happens on TF2 maps and maps using L4D props too.
[QUOTE=Metanar;24385882]This is happening to me as well, except it happens on TF2 maps and maps using L4D props too.[/QUOTE]
Thanks for the reply. Good to know I'm not the only one experiencing this.
I've made several attempts to fix the problem, even going so far as to remove all prop_physics_* as they are created (via an OnEntityCreated hook) and then recreating them later. In this manner, I have tried respawning the props as prop_physics, prop_physics_multiplayer, and many other prop classes. Nothing seems to fix the issue. If any of these trouble props has a physics simulation, it invariably has a visual echo as well.
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