I know what you're thinking, I'm not a stupid 12 year old who wants to play Garry's Mod on the PSP. Any ways, the new PSP comming out looks like a very powerful device, and it does look like it could handle at least a low powered version of Source. For the content and addons, I was thinking you could log into your Steam account, and download the Garry's Mod content (gmod content only) for the games you own and you want it to download. It would be able to use the Steam overlay as well (through the PSN button, there would be an option for the overlay) I haven't used the PS3 version of Steam (I don't own any consoles except PC and PSP), all I know is it uses select to call that up, but I think the way I thought about it was a better approach (?)
Here is what I thought it would look like, as well as the controls...
[IMG]http://i41.tinypic.com/1tko5y.jpg[/IMG]
(screenshot credit goes to [URL="http://steamcommunity.com/profiles/76561198025793388/"]http://steamcommunity.com/profiles/76561198025793388/[/URL])
For calling the keyboard I thought it could either come up automatically or if you pulled a tiny little tab up it would throw up, not something to take up the whole screen, just big enough to thumb type on.
Also, for shooting at objects with the tool gun (like holding down C and clicking them), we could just do tapping it on the screen.
Even if it couldn't work, it's nice to think about.
What do y'all think?
Edit: I'm not saying this has to happen, I'm saying this is what it should be like if it does happen.
I think Garry said that Garry's Mod isn't going to be on any console
And all of this is dependent on whether or not Valve puts source onto the Vita
[QUOTE=kaze4159;33858157]I think Garry said that Garry's Mod isn't going to be on any console
And all of this is dependent on whether or not Valve puts source onto the Vita[/QUOTE]
Again, it's nice to think about. :wink:
I think the problem will stem like kaze said, if Valve port Source to the Vita or not. As far as I know, they have no real ambitions to move the current generation Source engine to *any* handheld device. Of course without Source, GMod cannot run (being a mod an'all) so it's a showstopper.
How many Facepunch users would have a Vita though? Would it be worth Garry putting in the time and effort to port to, just to have a few dozen players buy it?
[img]http://myfacewhen.com/images/285.jpg[/img]
no but seriously +1 to that idea, if it could happen that is....
[highlight](User was banned for this post ("Image macro" - Craptasket))[/highlight]
[QUOTE=runtime;33858782]I think the problem will stem like kaze said, if Valve port Source to the Vita or not. As far as I know, they have no real ambitions to move the current generation Source engine to *any* handheld device. Of course without Source, GMod cannot run (being a mod an'all) so it's a showstopper.
How many Facepunch users would have a Vita though? Would it be worth Garry putting in the time and effort to port to, just to have a few dozen players buy it?[/QUOTE]
Quite a few of my friends are planning on buying a Vita actually (about 50 of them lol).
Have fun fitting an assload of addons on there
What is the point of the keyboard?
console commands I am guessing
you cant play gmod comfortably with a handheld
This design is impractical. To move a prop around and rotate it, you've got to be holding triangle PLUS moving the right analog stick. Do you realize how uncomfortable and impractical that'd be?
Switch the analog sticks. And wait for source to be on the PS Vita. And THEN pray to god they have a ps vita keyboard peritheral.
Well, The PS vita does have some good specs for a handheld. It may be possible. But If I was garry developing this I wouldn't allow it to connect to multiplayer. Just good ol' singleplayer sandbox.
And will the vita even support lua?
Also, if crouch is toggle, how will you high jump?
[QUOTE=CrispexOps;33869927]This design is impractical. To move a prop around and rotate it, you've got to be holding triangle PLUS moving the right analog stick. Do you realize how uncomfortable and impractical that'd be?[/QUOTE]
I figured that since you can't move while rotating an object, it would just be the left analogue stick.
[editline]25th December 2011[/editline]
[QUOTE=SSBMX;33881391]Also, if crouch is toggle, how will you high jump?[/QUOTE]
Uhh, not high jump?
[editline]25th December 2011[/editline]
[QUOTE=thelurker1234;33871011]Switch the analog sticks. And wait for source to be on the PS Vita. And THEN pray to god they have a ps vita keyboard peritheral.
Well, The PS vita does have some good specs for a handheld. It may be possible. But If I was garry developing this I wouldn't allow it to connect to multiplayer. Just good ol' singleplayer sandbox.
And will the vita even support lua?[/QUOTE]
I was also thinking that there could be a little browser to browse garrysmod.org to get addons.
[editline]25th December 2011[/editline]
[QUOTE=Zombie man70;33869228]What is the point of the keyboard?[/QUOTE]
Text chat if you don't need to be quiet. :P
[editline]25th December 2011[/editline]
[QUOTE=thelurker1234;33871011]Switch the analog sticks. And wait for source to be on the PS Vita. And THEN pray to god they have a ps vita keyboard peritheral.
Well, The PS vita does have some good specs for a handheld. It may be possible. But If I was garry developing this I wouldn't allow it to connect to multiplayer. Just good ol' singleplayer sandbox.
And will the vita even support lua?[/QUOTE]
Also, at least let two Vitas connect and play with eachother, and you could change the controls anyway.
[editline]25th December 2011[/editline]
I forgot about the flashlight, thinking about an icon type deal at the top right corner of the screen, (like HL/HL:S/CS1.6) to tap.
Gmod should not be on consoles.
Period.
No. This wouldn't work.
[QUOTE=Drsalvador;33887331]No. This wouldn't work.[/QUOTE]
but you could still do it
also, use sixaxis to rotate props
i tl:dr'd the long post so i dont care if im late
I can easily make gmod lag on my $1000 PC full-tower PC, I'd be scared to run it on a little device like that.
Yes I know you could have plenty of fun without causing lag, but we're talking about consoles here, things have to be retard-proof.
From a top down perspective, it's impossible.
You're not gonna push that huge bitch source engine into that little Vita, no way.
Then you're talking about the amount of strain Gmod takes on a fucking quad core computer doing physics calculations, even with overclocked i7s you still have to parent props like crazy if you want lots of them and want them to run well.
Garry would have to make a new engine JUST for the Vita from the bottom up so that it would be even more efficient than if Valve did it, because running an optimized valve game on that thing is going to be nothing like trying to run the monster that is GMod. It would then either look horrible, be incredibly simple or be incredibly laggy. Hell, it would probably be all of those things.
Gmod succeeds because of multiplayer and a huge community of modders, you won't get nowhere near that on the Vita and no way are you going to have controls as diverse or smooth as on a computer.
When I first saw this thread, I thought that it would be nice, but it is simply not feasible.
It just cannot be done yet.
[QUOTE=eurocracy;33889399]From a top down perspective, it's impossible.
You're not gonna push that huge bitch source engine into that little Vita, no way.
Then you're talking about the amount of strain Gmod takes on a fucking quad core computer doing physics calculations, even with overclocked i7s you still have to parent props like crazy if you want lots of them and want them to run well.
Garry would have to make a new engine JUST for the Vita from the bottom up so that it would be even more efficient than if Valve did it, because running an optimized valve game on that thing is going to be nothing like trying to run the monster that is GMod. It would then either look horrible, be incredibly simple or be incredibly laggy. Hell, it would probably be all of those things.
Gmod succeeds because of multiplayer and a huge community of modders, you won't get nowhere near that on the Vita and no way are you going to have controls as diverse or smooth as on a computer.
When I first saw this thread, I thought that it would be nice, but it is simply not feasible.
It just cannot be done yet.[/QUOTE]
I thought the reason why Gmod kills quad cores is because it simply can't multi-thread effectively.
Well considering this is going in circles let me wrap this up for you.
It is a nice idea for some but not practical for today's technology.
If you want to play gmod on something small get a notebook laptop. They are small easy to get around and can play gmod. Sometimes I use mine when on holiday so I know it works.
Failing that play it on your phone. Get Team Viewer (an app that lets you control your pc with your phone) open gmod on your pc. It is really laggy to the point of not worth playing but it works if your desperate.
[QUOTE=alexojm;33890101]Well considering this is going in circles let me wrap this up for you.
It is a nice idea for some but not practical for today's technology.
If you want to play gmod on something small get a notebook laptop. They are small easy to get around and can play gmod. Sometimes I use mine when on holiday so I know it works.
Failing that play it on your phone. Get Team Viewer (an app that lets you control your pc with your phone) open gmod on your pc. It is really laggy to the point of not worth playing but it works if your desperate.[/QUOTE]
Teamviewer is definately NOT a solution. You get like half a frame per second along with the fact the controls will be awkward.
If Valve ever mentioned about porting Source to the Vita, yes Garry will attempt to do it. But have Valve mentioned about the engine for the Vita? No. They're not keen on making games for the portable devices.
[QUOTE=Adzter;33902360]Teamviewer is definately NOT a solution. You get like half a frame per second along with the fact the controls will be awkward.[/QUOTE]
Did you not read what I said.
I never said it was a solution I clearly stated the game is really laggy to the point of not worth playing. The controls are fine on my iphone last time I played. That was with the 3g a while ago I now have a experia play. Please read carefully in future. And I even said at the end if you are desperate. As in a last resort cannot live without gmod in any way.
What would be nice is a app for android or OS where you can build a roughdraft of a building using untextured prop shapes and can put them in spots and rotate, ect... And then you can upload to a toybox version and download it too gmod as its converted in the process, allowing you to further build. You could also save, load, cloud, ect. For addons, you just upload the models and its converted. Its all just an idea that I would love but will never see happen.
Source is owned by Valve so garry can't really mess with it but hl2/hl would be great though
Every year someone makes a thread about a console version, and every year they are told no.
This is just such a bad idea, and I'm sorry OP but it [I]does[/I] sound like you're some stupid 12 year old based on your posts.
[QUOTE=ZombieSandvich;33934191]Source is owned by Valve so garry can't really mess with it but hl2/hl would be great though[/QUOTE]
Garry owns a Source Engine License, he can do whatever.
[QUOTE=ZombieSandvich;33934191]Source is owned by Valve so garry can't really mess with it but hl2/hl would be great though[/QUOTE]
Half life 2 was released on xbox, vita has power of xbox = Third party port. If you want that, it will happen pretty sure, so it doesnt have to be released by valve for it to be fun.
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