Just wondering, It is probably impossible, but will there ever be a "Hands" addon, like in First Person when you are holding a weapon, that the hands themselves would change according to the player model? I am probably not being specific, but it is hard to explain.
Since the source engine (and of course,garrysmod) is still indirectly made with the quake 1 engine,it still uses the same methods for weapon handling.
The weapons consist in two models,the viewmodel,and world model.
The viewmodel consist in the player's arms holding the weapon,the arms model should be always set according to the player's model.
The worldmodel is just the weapon itself,while the player holds it with the full playermodel.
In tf2,valve created (with every class update) a viewmodel with any animations needed,and then adding later the weapon to the arms while deploying it.
When the player changes class,so the arms does.
So,the way things are now,you can't have a different viewmodel depending on your playermodel,you need to model it yourself or to just use a hacky way by using the playermodel as a viewmodel and then stripping all of the bodyparts unnecessary,and then animating it by applying the hl2dm player animations.
Tl;Dr: it is possible,but it will look like crap due to player model animations.
Ok. Just asking, and glad to know that it is possible. But I don't think I will be seeing one any time soon. But thank you.
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