• Can I class a hammer editor funk_physbox as a prop
    5 replies, posted
I made a small simple map with nothing on it and tried to make a boat on it. I wanted it to be a prop so I changed it's properties to funk_physbox. I know it would not be in the props menu but It would duplicate and reacted like a prop. My question is can I call it a prop ???
1) [b]func[/b]_physbox 2) Physboxes are not props. You want prop_physics
[QUOTE=lavacano;20174560]1) [b]func[/b]_physbox 2) Physboxes are not props. You want prop_physics[/QUOTE] Yes I know that but It does not give you the option to make it a prop_physics because realy it was a brush thinge. The closest I can get to is funk_physbox and it behaves like a prop. So if I was to make something cool like a empty space ship with rooms in it and wanted to upload it. I want to know if I can say that it is a prop because basicly it is a prop just clased as funk_physbox.
[b][u]func[/u][/b]_physbox Also, I have no idea what you're trying to get across. If you want to put physboxes in Adv. Dupe, not gonna work, as they are part of the map.
Try using [url=http://developer.valvesoftware.com/wiki/Propper]Propper[/url]. It lets you make an object in Hammer and export it as a model/prop. I hear it's a bit tempremental though.
to lavacano's last post. I did not know that you canot take the dupe out and use it on another map. The point I was trying to get accros was having a space ship uploaded on gmod.org saying name physbox sounds weird compared to saying name prop. But since I canot dupe it on another map then no point of uploading it in the first place because it would not work. To the post above mine. I will use it thanks :D
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