• Fully Ai Noded maps
    6 replies, posted
Yo, does anyone know of any Gmod maps that are fully AI noded and are quite large? Thanks . Also, none of these maps.. GM_Atomic GM_Bigcity GM_excess waters GM_apocalypse GM_audacity
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Look it up.
rp_salvation gm_outercanals Most of the HL2 coast maps are fully noded, but you need to disable the antlion spawners on them. To do so, go to the developer console and type [B] ent_dump *[/B] This will bring up a list of all of the entities for the map. Look for the one along the lines of [B]Player_Surface_trigger[/B] or something like that. Once you've found the entity, type [B]ent_fire_*insert name of entity here* kill[/B] This will get rid of the script that spawns antlions when you reach them. There are a few rp_HalfLife maps on garrysmod.org, so take a look at those. Most of the driving bits of episode 2 are fully noded as well. If you don't already know how to check for nodes, type [B]ai_nodes[/B] in the developer console. Hope this helps
I think "nav_generate" will auto node the map, or is that just TF2?
[QUOTE=nox;33913231]I think "nav_generate" will auto node the map, or is that just TF2?[/QUOTE] Thats a whole different system that doesn't work for Gmod
srp_arp_thegarbage_v4_9 works too [url]http://www.garrysmod.org/downloads/?a=view&id=118380[/url]
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