• Skinning.
    6 replies, posted
Hey guys, I wish to learn skinning. Is there anyone willing to teach me, or post a link on howto? Because I did find a tutorial, but it was only torso down.
1) Get a serrated blade 2) Insert blade underneath the animal you wish to skin 3) Scrape the skin off the flesh 4) Repeat until entire hide is loose 5) Remove skin from subject 6) Go here: [url]http://www.facepunch.com/forumdisplay.php?f=40[/url]
Thank you corky, I will use this ability to skin my pet rabbit. >:) Now, howto make skins for my NPC's, and stuff...
[QUOTE=Ayron;24394794]Thank you corky, I will use this ability to skin my pet rabbit. >:) Now, howto make skins for my NPC's, and stuff...[/QUOTE] Ok just find a blade... Just kidding. But seriously. You'll need GCFScape and VTFEdit, as well as an image editing program such as GIMP or Photoshop. GCFScape and VTFEdit are a must though.
I got that much of it down... I just need the "skinning" part down (like making skins and faces and shit).
it is simple really, 1. just find the model you are wanting to skin ingame, right click on it (in the spawn menu). 2. quit gmod and open notepad or something. paste the directory to the model in notepad. 3. download GCFscape from here: [url]http://nemesis.thewavelength.net/index.php?p=26[/url] 4. Make sure you exit steam e.g. close it down completely. 5. goto your C:\Steam\[B]steamapps[/B], folder then find "source models.gcf" and double click on it. 6. Download cannonfodder's HL2 Model Decompiler from here: [url]http://www.chaosincarnate.net/cannonfodder/cftools.htm[/url] 7. open up the notepad document you created earlier, and follow that same directory you pasted through GCFscape, once you have found the model extract all the relavent files to your desired location. 8. run the model decompiler and decompile the model to your desired location. 9. Find the .qc file of the model and then find this line in the code [code][B]$cdmaterials[/B] "models\directory to materials for the model here"[/code] 10. Go back to your "steamapps" folder and open up the .gcf file named "source materials.gcf", then follow the directory to location specified in your .qc file. 11. Extract the materials to your desired location. 12. open up the decompiled model's .qc file and change the materials destination to your own custom path, making sure that you don't overwrite anything. [code][B]$cdmaterials[/B] "models\your own directory here"[/code] 13. then do the same with the $modelname in the .qc file too, so e.g. [code]$modelname "humans/group03/male07.mdl"[/code] change it to; [code]$modelname "humans/ayron's models/male07.mdl"[/code] 14. the you need to compile the model. 15. After you compile the model you need to arrange the folders to their relavent locations. e.g. [B]humans/ayron's models/male07.mdl[/B] needs to go into. "[B]models > humans > ayron's models > [I]HERE[/I][/B]". 16. do the same with the material's path that you specified earlier on in the .qc file. [B]Make sure you change the path of the .vmt files!![/B] 17. now paste the materials & Models folder into your gmod directpry. 18. You can now edit the .vtf files in realtime if you load your model into "source sdk, Model viewer". using photo editing software like gimp & adobe photoshop, aslong as you have the .vtf plugins installed. [B]That's my help provided, In abit of a rush too, if you need any more details PM me or if I get enough requests I will make a full detailed tutorial about the matter[/B] :rock::rock: [editline]12:38AM[/editline] [QUOTE=Ayron;24395287]I got that much of it down... I just need the "skinning" part down (like making skins and faces and shit).[/QUOTE] "Skinning" I would say is the easiest form of moding you can do to gmod. whereas "Faces" or "Face-maps" are slightly different, They require you to be a very good texture artist or to capture a 360degree-squared snapshots of somebody's face. then the phots need to be sown together in photoshop or some other editing program. and then needs to be applied to the model's faces. to make sure that the vertices line up. and you don't have e.g. (someone's mouth where their ears are supposed to be)
[QUOTE=CoolCorky;24394745]1) Get a serrated blade 2) Insert blade underneath the animal you wish to skin 3) Scrape the skin off the flesh 4) Repeat until entire hide is loose 5) Remove skin from subject 6) Go here: [url]http://www.facepunch.com/forumdisplay.php?f=40[/url][/QUOTE] roflmao i ran out of breath laughing you f***ing rock
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