• So! I'm making a portal 2 map based off an old Gm_construct
    6 replies, posted
-snip- This is not the thread you're looking for. It has moved. [url]http://facepunch.com/threads/1169461[/url]
kind of cool, but wrong section
[QUOTE=Pirate Jesus;35075424]First map.. BUT! I can quite honestly say it's much better than a lot people's first maps. [media]http://www.youtube.com/watch?v=dWYcm6ZP9Uw&list=UUQYc9c2eMns-kl_zNl-VWIw&index=2&feature=plcp[/media] This is an old video of the map. I've changed a few things since then.. And well, its almost ready for release. Got a co op version ready too. I'd love to hear what you guys think based on the video alone. Since it was my first map, it was a learning experience. Map probably isn't optimized all too well. And I don't really know what people mean when they say "The map is optimized" .. Many things could have been done better. If someone wants to try it out, toss me a PM and I'll see what I can do about giving you a version of the map to play around with. Always looking for feedback.... I'd probably have to say there's a decent chance of me pulling an aperture science, and putting this map in a perpetual testing cycle... Mainly because of two bugs no one on the internet seems to have encountered before.. The excursion funnels / light bridges are bugged.. They don't extend infinitely, and gel / other objects spaz out horribly when inside the funnel.[/QUOTE] Chances are there's a built in limit regarding the length of the funnels/bridges for performance reasons, given the opportunities to stretch them literately infinitely using portals
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Really like the gel pit, how did you mange to make it cover the floor like that?
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i really like this no doubt im going to download
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