• Map compile error in "vbsp"
    1 replies, posted
I have encountered this error when trying to make a gmod map. The gmod map is very big and it only consists of a Skybox with a flat plain of geometry, thats all there is. ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\camzi980\sourcesdk\bin\source2009\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\camzi980\garrysmod\garrysmod" "C:\HammerAutosave\gm_sandland_build.vmf" Valve Software - vbsp.exe (Sep 15 2011) 4 threads materialPath: c:\program files (x86)\steam\steamapps\camzi980\garrysmod\garrysmod\materials Loading C:\HammerAutosave\gm_sandland_build.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\camzi980\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\HammerAutosave\gm_sandland_build.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\camzi980\sourcesdk\bin\source2009\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\camzi980\garrysmod\garrysmod" "C:\HammerAutosave\gm_sandland_build" Valve Software - vvis.exe (Sep 15 2011) 4 threads reading c:\hammerautosave\gm_sandland_build.bsp Error opening c:\hammerautosave\gm_sandland_build.bsp ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\camzi980\sourcesdk\bin\source2009\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\camzi980\garrysmod\garrysmod" "C:\HammerAutosave\gm_sandland_build" Valve Software - vrad.exe SSE (Sep 15 2011) Valve Radiosity Simulator 4 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\camzi980\sourcesdk\bin\source2009\bin\lights.rad. Loading c:\hammerautosave\gm_sandland_build.bsp Error opening c:\hammerautosave\gm_sandland_build.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\HammerAutosave\gm_sandland_build.bsp" "c:\program files (x86)\steam\steamapps\camzi980\garrysmod\garrysmod\maps\gm_sandland_build.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." I tried figuring out what it means but I cant seem to understand. Anyone know what this is? Thank you for your time. [highlight](User was banned for this post ("Wrong section" - Gran PC))[/highlight]
Check for problems ( alt + p ) in your map and post what you find.
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