• RP - Let's do it right.
    62 replies, posted
I have now actually set up a server, if you are intersted, check it out here: [url]http://www.facepunch.com/showthread.php?t=1214690&p=37828530#post37828530[/url] Alright. Let me tell you real quick what this is all about. I recently started playing Garry's Mod again. Today, I played on an RP server, and I realized that it actually could be fun. Not on this server though. Ridiculous amounts of propblocking, RDM, etc. Admins only cared if it was done to them. Some of you might be able to guess what server I was playing on. This is not what I am here for though. I want to do it better. I want too setup an RP server, and I'm looking for people to join me, as admins, or players. I am looking to be better at what most servers lack. Proper rules, but not too restricting, active admins that actually help everyone. Since I am looking to make a server that's actually good, I am looking for input. What do you guys suggest for the map? What jobs are definitely necessary, what jobs I should definitely leave out. I have a proper server machine, I know how to set it up, and I can adjust addons if it is needed. Any input is welcome and anyone wanting to help is free to add me on steam.
How to do RP right: don't play RP
Well, when the goal is to play RP, not playing RP is not the best plan.
Well the issue with Roleplay generally isn't the scripts. It's usually the age and maturity of its players.
[QUOTE=Banana Lord.;37824548]Well the issue with Roleplay generally isn't the scripts. It's usually the age and maturity of its players.[/QUOTE] Indeed. Any script, even DarkRP, can work with good players. Until you change the players, no script will help. Sadly, the players won't change. How to RP right: 1. Find a script you like. Tiramisu, DarkRP, OpenAura, whatever. 2. Make the server and set it up. Protect it, allow entry based on steamID. Password protect it for double security. 3. Create a website. Protect that too. Put the server password on the website, and authorize users to the site as you see fit. 4. Now you've got double authentication. If you want a player to play you add their steamID to the whitelist. 5. Most important step. Keep it small and mature. Get rid of people liberally and whenever needed. All of this can be done for free thanks to the wonderful man over at [URL="http://www.elpishost.com"]ElpisHost[/URL]. Follow these steps and you'll have a good RP server.
out of curiosity, what would be the point of password protection if you are doing it by steamid too?
[QUOTE=Deprehensio;37824980]Indeed. Any script, even DarkRP, can work with good players. Until you change the players, no script will help. Sadly, the players won't change. How to RP right: 1. Find a script you like. Tiramisu, DarkRP, OpenAura, whatever. 2. Make the server and set it up. Protect it, allow entry based on steamID. Password protect it for double security. 3. Create a website. Protect that too. Put the server password on the website, and authorize users to the site as you see fit. 4. Now you've got double authentication. If you want a player to play you add their steamID to the whitelist. 5. Most important step. Keep it small and mature. Get rid of people liberally and whenever needed. All of this can be done for free thanks to the wonderful man over at [URL="http://www.elpishost.com"]ElpisHost[/URL]. Follow these steps and you'll have a good RP server.[/QUOTE] Might as well play by yourself then, lol. I do believe in liberally removing players from the server though. My admins will be advised to ban/kick anyone not actually RP'ing
Guys, I've got an idea, Lets Role-play. But hey, i am not finished yet, lets role-play like we never role-played before, We don't role-play at all.
What you're thinking of, OP, is the utopia of RP servers: it's perfect and in it everyone is happy and cooperative, but it doesn't exist and is impossible to create. The closest thing you'll get was already mentioned: keep your whitelist really exclusive and play with a dedicated group of guys that all want a good RP experience like you. Good roleplay exists, but not exceptional roleplay like you want. It's easier to just settle.
[QUOTE=RubberNinja;37826293]What you're thinking of, OP, is the utopia of RP servers: it's perfect and in it everyone is happy and cooperative, but it doesn't exist and is impossible to create. The closest thing you'll get was already mentioned: keep your whitelist really exclusive and play with a dedicated group of guys that all want a good RP experience like you. Good roleplay exists, but not exceptional roleplay like you want. It's easier to just settle.[/QUOTE] I never said I was expecting perfection. I just think that it's possible to do a lot better than most RP servers are doing. And I think that's possible even with an open server, if you have a good setup and dedicated admins.
[QUOTE=Banana Lord.;37824548]Well the issue with Roleplay generally isn't the scripts. It's usually the age and maturity of its players.[/QUOTE] Which isn't an issue that can be resolved on Garry's Mod unfortunately. Although I'm curious about how successful a server that forces an age limit could be.
[QUOTE=Banana Lord.;37824548]Well the issue with Roleplay generally isn't the scripts. It's usually the age and maturity of its players.[/QUOTE] I don't honestly feel it's the players so much, but rather the environment. Think about it. How many servers/gamemodes have you played on which have one item which makes money? How many times has this item been illegal? The fact this item is illegal leads players to break rules, attack other players, and act with a very aggressive/fearful attitude. With guns being as cheap and easy to get as they are in most gamemodes it's no wonder why players act irrationally.
Players act irrational because most of them are immature or just want to shoot stuff
But most gamemodes compliment this and encourage them to do criminal activities.
[QUOTE=JoeSkylynx;37827244]But most gamemodes compliment this and encourage them to do criminal activities.[/QUOTE] "Illegal" and "again the rules" isn't the same thing. If people insist they have to steal moneyprinters they should become thieves. If they want to print money they have to live with the fact that they can get arrested for it. You just need admins to enforce these rules. And I agree about the weapons. I think that guns should be very expensive and gun dealers should be arrested for selling guns to people without gun licenses. Those licenses should also be expensive.
[QUOTE=XoX;37827566]"Illegal" and "againt the rules" isn't the same thing. If people insist they have to steal moneyprinters they should become thieves. [I][u]If they want to print money they have to live with the fact that they can get arrested for it[/i][/u][B]<<This is what I'm talking about by the way<[/B]. You just need admins to enforce these rules. And I agree about the weapons. I think that guns should be very expensive and gun dealers should be arrested for selling guns to people without gun licenses. Those licenses should also be expensive.[/QUOTE] The only way to make money is illegal. The rest of the things like gundealer, chef, and medic are just around as 'support' economies which sell items to feed, fix up, and arm up the contrafarmers. You can't artificially script guns to be harder to get because it'll create a server hierarchy where people who can afford firearms have them, and those who don't are getting raided or being recruited into illegal/rule breaking activities.
[QUOTE=XoX;37827566]I think that guns should be very expensive and gun dealers should be arrested for selling guns to people without gun licenses.[/QUOTE] That's something that can already be done, but it just doesn't happen, since the police would just get shot for it, or the dealer would be out after a minute.
[QUOTE=JoeSkylynx;37827849]The only way to make money is illegal. The rest of the things like gundealer, chef, and medic are just around as 'support' economies which sell items to feed, fix up, and arm up the contrafarmers. You can't artificially script guns to be harder to get because it'll create a server hierarchy where people who can afford firearms have them, and those who don't are getting raided or being recruited into illegal/rule breaking activities.[/QUOTE] I see your point now. DarkRP does pretty much evolve just around moneyprinters. A server without them sound interesting. That would probably keep all the little kids off too. "OMGZ I CANT HAZ TEH PRINTUR FUCK THIZZ!!!"
For me it's a game of patience right now... GMod 13 just might bring the minds we need to bring the RP Community back to it's former glory.
Don't add players as admin just because they act smart on the first day.
[QUOTE=JoeSkylynx;37827849]The only way to make money is illegal. The rest of the things like gundealer, chef, and medic are just around as 'support' economies which sell items to feed, fix up, and arm up the contrafarmers.[/QUOTE] The reason the only way to make money is illegal is mostly that the legal ways to make money aren't as fun. There's not a lot of fun in sitting in a shop hoping people will come buy your wares. In real life, people have an incentive to do more mundane jobs (money), but the kind of RP we're talking about usually has a salary system that pays out everyone, regardless of if they actually do their job, or even have a job at all. The economy really needs a fix to bring "support" roles into its forefront, and probably make the guaranteed salary income less. Forcing players to eat every so often was a nice try, but it ends up being more annoying than helpful.
It seems like the money system is a problem. Doing you job doesn't give you much money, you might as well stand AFK, the only way to get money efficiently is using moneyprinters. I also noticed that there is eventually not much use for money.
[QUOTE=XoX;37832033]It seems like the money system is a problem. Doing you job doesn't give you much money, you might as well stand AFK, the only way to get money efficiently is using moneyprinters. I also noticed that there is eventually not much use for money.[/QUOTE] When people actually roleplay needing to buy things (besides weapons), it balances itself out a bit better. If you need to buy food, your money is more useful, and shopkeepers get more money for their jobs. That economy still relies on people getting money for nothing, though. Ideally, the economy wouldn't rely totally as much magic money from the sky. Maybe the mayor would set taxes, from which the city workers (as in the police force and anyone else on the payroll) would be paid and armed with, through some interface he can manage their pay with (forcing them to pick up checks at the office would also help, since they couldn't just idle off in some corner and keep making money)? I think GmodRP was going to have a system like that for businesses, but I don't know how far they got with it.
If you want to play RP properly, launch up San Andreas: Multiplayer. RP doesn't exist in Garry's Mod, it's a failure that have traveled beyond repair because noone, absolutely noone knows what it is. Thinking of an RP-server as a place where you can choose a profession, setting up a shop in a corner and sell guns to everyone is fucking retarded. I spit on you who do this and actually call it roleplaying. All you need to roleplay is a /me command and a serious playebase, knowing what Metagaming and Powergaming stands for - sadly, you won't be able to find such players in Garry's Mod and if you by any means would be able to do that, you wouldn't be enough players. Roleplay doesn't have to be realistic, compared to the real life - what you do while roleplaying, is that you play as a total different character, with a different personality and a different way of thoughts < 100% irrelevant to the real world. Your character could for instance live in Half Life universe which seems to be pretty popular when it comes to Garry's Mod "Roleplaying". I myself have also thought about starting up a roleplay-server, this would include a script written from scratch and players would only be allowed to play if they applied with a character story, that was accepted. I dropped this idea years ago though, knowing that noone would actually even try it out. In my opinion, you are wasting your time. If you want to roleplay, do it outside of Garry's Mod.
[QUOTE=Motabo1337;37835308]If you want to play RP properly, launch up San Andreas: Multiplayer. RP doesn't exist in Garry's Mod, it's a failure that have traveled beyond repair because noone, absolutely noone knows what it is. Thinking of an RP-server as a place where you can choose a profession, setting up a shop in a corner and sell guns to everyone is fucking retarded. I spit on you who do this and actually call it roleplaying. [B]<< Garry's Mod is different in one aspect... Absolute Freedom. You don't need an admin to make events, you don't need special 'whitelists' you do it. That's why I prefer GModRP >> [/B] All you need to roleplay is a /me command [B]<< Fuck /me. It's nothing but a burden to the community. >>[/B] and a serious playebase, knowing that Metagaming and Powergaming stands for [B]<< I'm confused here. Serious Playerbase? You mean those guys who sit in TnB all day with a huge xenophobe towards new players? Also... Rules like metagaming/powergaming are impossible to enforce. Look for better ways to do things instead of making more pointless guidelines/guardrails.>>[/B] - sadly, you won't be able to find such players in Garry's Mod and if you by any means would be able to do that, you wouldn't be enough players.[B]<< Players are not robots. >>[/B] Roleplay doesn't have to be realistic[B]<< It would be boring otherwise >>[/B], compared to the real life - what you do while roleplaying, is that you play as a total different character, with a different personality and a different way of thoughts < 100% irrelevant to the real world. Your character could for instance live in Half Life universe which seems to be pretty popular when it comes to Garry's Mod "Roleplaying". [B]<< The problem here is you want people to do Forum RP within FPSRP. Forum RP is about creating a collaborative story where people randomly pop in and add more plot lines and it works because people can see each others stories and go, "Hey I'll add another drama plot here". FPSRP is about trying to create an individual plot line for your character but unlike Forum RP, you can't actually tell how you effect someones story/current plot line. Instead of forcing things /me and all that you should be aiming to keep logs/transcripts of events and put them on a wiki so that new players don't feel lost. >>[/B] I myself have also thought about starting up a roleplay-server, this would include a script written from scratch and players would only be allowed to play if they applied with a character story, that was accepted. [B]<< TIZ IZ NOT RP >>[/B] I dropped this idea years ago though, knowing that noone would actually even try it out.[b]<< Because it sounds retarded. Background/Bio is cool, but it shouldn't dictate if you join the RP or not>>[/b] In my opinion, you are wasting your time. If you want to roleplay, do it outside of Garry's Mod. [B]<< Garry's Mods RP community has just stepped out of an age of darkness where everything was ruled by fortwars, false hopes, and lies brought by community leaders. We are now hopefully stepping into an Age of Enlightenment where players will begin to realize, 'holy shit this isn't rp' and will actually try to change it for the better. Too lose hope now with GMod13 rolling out would be naive.>>[/B] [/QUOTE] As for the entire GModRP Community... Stop placing blame, and think.
JoeSkylynx: Your entire post is based on claims rather than facts. I don't blame you for throwing a quick eye at my post, but your desire for posting might have gotten a bit out of control right there. "I prefer GModRP" You are not roleplaying in Garry's Mod, that's the thing. It feels like I'm trying to explain this for a bunch of fishes. "TIZ IZ NOT RP" I don't think you quite understand(And I am not surprised at all for that matter). Having a system that would accept players based on their character story would keep the retards away and let the players focus on some actual roleplay rather than spamming /report RDM, RDM! Roleplaying doesn't have to be realistic "It would be boring otherwise" < Once again you dissapoint me with ignorance. Roleplaying doesn't have to be realistic, COMPARED to the real life. Depending on the game enviroment and the scenario you would create realism that would only apply within the boundries of that universe. Oh I haven't lost hope, believe me. If I had we wouldn't be having this discussion.
[QUOTE="JoeSkylynx"] << Garry's Mod is different in one aspect... Absolute Freedom. You don't need an admin to make events, you don't need special 'whitelists' you do it. That's why I prefer GModRP >> [/QUOTE] The absolute freedom you refer to is just a complete wasteland where no guidelines are actually enforced. It doesn't make for a better roleplaying environment, and you would know that, had you actually roleplayed. [QUOTE="JoeSkylynx"] << Fuck /me. It's nothing but a burden to the community. >> [/QUOTE] Wow, you'll have to explain your thoughts here. How is the most vital part of roleplay a burden? The ignorance on this one.. [QUOTE="JoeSkylynx"]<< I'm confused here. Serious Playerbase? You mean those guys who sit in TnB all day with a huge xenophobe towards new players?[/QUOTE] I don't mind a new player, but a player who has never roleplayed, and have no idea what it is (yes, I'm referring to you aswell) do not contribute to the community. What they actually do, is they make the roleplay environment for the actual roleplayers much worse. [QUOTE="JoeSkylynx"] Also... Rules like metagaming/powergaming are impossible to enforce. Look for better ways to do things instead of making more pointless guidelines/guardrails.>> [/QUOTE] What? They are nowhere impossible to enforce, and they are extremely vital to any roleplay-community. Your ignorance seems to grow by the minute. Why would you even be trying to make these arguments about something you've never tried or experienced? [QUOTE="JoeSkylynx"] << It would be boring otherwise >> [/QUOTE] According to who? You? Try thinking further than your nose can reach for once. [QUOTE="JoeSkylynx"] << The problem here is you want people to do Forum RP within FPSRP. Forum RP is about creating a collaborative story where people randomly pop in and add more plot lines and it works because people can see each others stories and go, "Hey I'll add another drama plot here". FPSRP is about trying to create an individual plot line for your character but unlike Forum RP, you can't actually tell how you effect someones story/current plot line. Instead of forcing things /me and all that you should be aiming to keep logs/transcripts of events and put them on a wiki so that new players don't feel lost. >> [/QUOTE] There's absolutely no difference between the two in roleplay terms. They're both completely equivalent to one another. You keep proving your complete lack of knowledge on the subject. [QUOTE="JoeSkylynx"] << TIZ IZ NOT RP >> [/QUOTE] No, you're wrong. It's fully possible it's not YOUR definition on RP, but then again, you've proven so many times that you're entirely wrong and have no insight on what RP actually is. By now, I'm not surprised you'd make this statement. [QUOTE="JoeSkylynx"] << Because it sounds retarded. Background/Bio is cool, but it shouldn't dictate if you join the RP or not>> [/QUOTE] Yeah, it should. The system is designed to seperate people like you, from the actual roleplayers. It works splendidly, but as stated before, G-Mod can never create a decent roleplaying atmosphere, due to the nature of the players. [QUOTE="JoeSkylynx"] << Garry's Mods RP community has just stepped out of an age of darkness where everything was ruled by fortwars, false hopes, and lies brought by community leaders. We are now hopefully stepping into an Age of Enlightenment where players will begin to realize, 'holy shit this isn't rp' and will actually try to change it for the better. Too lose hope now with GMod13 rolling out would be naive.>> [/QUOTE] I applaud you if you manage to create an RP-community - I have nothing against the idea itself. I just know it won't be possible, due to the people playing this game. You for example have no grasp on how to roleplay, and that would make you completely unfit to lead or participate in such a server. Garrys Mod 13 has nothing to do with the successrate of this little experiment, so I'm not sure what you're trying to get across. If anyone is naive here, it's you.
I guess no one has figured it out yet, but 'gmod rp' is its own genre separate from 'RP'
For anyone intersted, my server is now online. Be sure to check out my server post: [url]http://www.facepunch.com/showthread.php?t=1214690&p=37828530#post37828530[/url]
[QUOTE=_Chewgum;37844794]I guess no one has figured it out yet, but 'gmod rp' is its own genre separate from 'RP'[/QUOTE] GMOD RP is not its own genre, it's commonly known as RPG within roleplay terms.
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