You know how ttt has a built in map cycle? Well I want to edit that so it only uses css maps, not those huge tf2 maps...
does anybody know how to do this??? ok.... In TTT, or terrortown, theres a map cycle, that happens every 6 rounds or 75 minutes, and that map cycle includes all maps, I just want css maps, can anybody tell me how to do that?
Install css content in your server then delete any other maps that are in your server. Cheers!
... I did that, but I cant access the tf2 maps as they are in the "tf2 content" thingymagiger, and the only folder i can access is garrysmod/garrysmod
[editline]12:55PM[/editline]
what im looking for is some sort of way to bring back mapcycle.txt so it works in garrysmod, some lua code
The Trouble In Terrorist Town gamemode uses mapcycle.txt. Just create a txt file, call it mapcycle, then edit it. Place it in garrysmod/garrysmod, the folder with addons, data, cfg, etc.
Map a new line for each map, and make sure you have a file for the weapons for ttt, for that specific map.
D: didnt work, im using this ttt >>> [url]http://www.garrysmod.org/downloads/?a=view&id=94959[/url]
is the procedure the same for a map cycle for zombie survival?
I haven't tried Zombie Survival, but you should check the Release Thread to make sure you have the correct version.
[url]http://www.zombiemaster.org/smf/index.php?topic=9303.new#new[/url]
Are you using a server host or a Dedicated server?
Also, using Garrysmod.org, the user could of messed up a file, so I would just stick to the Official Release Thread.
So, make a txt file, name it "mapcycle", and put it in your garrysmod/garrysmod folder. Make sure you have a map to start with on the command line. After the amount of time you set between maps is over, it will switch to the mapcycle file. It will no longer go to the one you started with, and it should just cycle through the maps. If you did it right, it should work.
What do you type into the Mapcycle.txt?
[editline]7th October 2012[/editline]
Any specific details like special coding
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