• Overflow error writing string table baseline LuaStringTable, NOT FILENAMES
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I know what this means. I find it quite helpful how it prints the table in the console when this happens, but I had a real oddity this time. I got this error with not only the beginning of the table still visible, but it saying: "Table LuaStringTable 106/2048 items" I tried with less addons, an amount I KNOW used to work, and it has happened again! [code]Table LuaStringTable 106/2048 items 0 : DSStart 1 : DSPacket 2 : DSEnd 3 : DSRequestResponse 4 : DSPacketReceived 5 : DSConfirmEnd 6 : ChatMessage 7 : ULib_autocomplete 8 : ulib_repWriteCvar 9 : ulx_addMenuItem 10 : RcvEntityBeamVar_Vector 11 : RcvEntityBeamVar_Angle 12 : RcvEntityBeamVar_Float 13 : RcvEntityBeamVar_Int 14 : RcvEntityBeamVar_Entity 15 : RcvEntityBeamVar_Bool 16 : RcvEntityBeamVar_String 17 : info_null 18 : worldspawn 19 : player_manager 20 : weapon_alyxgun 21 : ai_weapon_stunstick 22 : ai_weapon_smg1 23 : grenade_ar2 24 : ai_weapon_shotgun 25 : ai_weapon_rpg 26 : rpg_missile 27 : ai_weapon_pistol 28 : ai_weapon_crowbar 29 : ai_weapon_crossbow 30 : crossbow_bolt 31 : ai_weapon_ar2 32 : prop_combine_ball 33 : env_entity_dissolver 34 : ai_weapon_357 35 : weapon_swep 36 : weapon_physgun 37 : weapon_stunstick 38 : weapon_smg1 39 : weapon_slam 40 : npc_tripmine 41 : npc_satchel 42 : weapon_shotgun 43 : weapon_rpg 44 : weapon_pistol 45 : weapon_physcannon 46 : weapon_frag 47 : npc_grenade_frag 48 : weapon_crowbar 49 : weapon_crossbow 50 : weapon_ar2 51 : weapon_357 52 : weapon_bugbait 53 : npc_grenade_bugbait 54 : weapon_annabelle 55 : item_healthvial 56 : item_healthkit 57 : item_battery 58 : vgui_screen 59 : entityflame 60 : func_movelinear 61 : func_illusionary 62 : trigger_multiple 63 : func_brush 64 : func_physbox 65 : func_door 66 : func_breakable 67 : prop_physics 68 : prop_door_rotating 69 : prop_vehicle_jeep 70 : trigger_push 71 : trigger_teleport 72 : func_door_rotating 73 : func_rotating 74 : prop_dynamic 75 : prop_vehicle_prisoner_pod 76 : game_ui 77 : point_viewcontrol 78 : phys_spring 79 : npc_vehicledriver 80 : trigger_once 81 : func_smokevolume 82 : trigger_hurt 83 : env_steam 84 : env_fire 85 : trigger_look 86 : func_wall 87 : trigger_remove 88 : point_tesla 89 : func_tracktrain 90 : prop_dynamic_override 91 : env_citadel_energy_core 92 : func_clip_vphysics 93 : func_lod 94 : point_teleport 95 : func_tank 96 : env_smokestack 97 : scene_manager 98 : env_flare 99 : _firesmoke 100 : phys_bone_follower 101 : npc_seagull 102 : CAF_Start_true 103 : RD_ClearNets 104 : CAF_Addon_Construct 105 : CAF_Start_false Host_Error: Overflow error writing string table baseline LuaStringTable[/code] EDIT: Would this topic help me? [url]http://www.facepunch.com/showthread.php?t=754185&highlight=LuaStringTable[/url] EDIT2: It was the map filling up the table it seems. Can this be fixed? Damn, another map that did work had the error when a player joined. EDIT3: It didn't help. Though oddly I was no longer crashing when joining my server a second time (connect localhost) it suddenly decided I had to many LuaFilenames which i did not, by old OR NEW limit.
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