• Bandwidth/CPU Load
    25 replies, posted
How much on average would a 15 slot server use? It's a modified DarkRP (Stop, it's not laik "AMG I DOWNLOADED JOBS FROM GMOD.ORG", it's actually more balanced. Just drop it and help me please :( ). 15 slot DarkRP, probably won't be constantly full. About how much bandwidth would I need? I was looking at 2 TB, but.... Also, any ideas about the CPU load? Should I get a Quad Core with 4 GB of RAM?
Give me the commands: sv_minupraterate sv_maxupdaterate sv_minrate sv_maxrate 15 Servers will run fine on one core and shouldn't suck more than ~200MB unless you're using a shit load of addons.
[QUOTE=Buggzie;24756071]Give me the commands: sv_minupraterate sv_maxupdaterate sv_minrate sv_maxrate 15 Servers will run fine on one core and shouldn't suck more than ~200MB unless you're using a shit load of addons.[/QUOTE] I guess that's why I'm here. Can I get a good "normal" setting for those con vars? I never messed with them when I used Xenon, so I didn't mess with them. And please don't post the "THEN YOU SHOULDN'T BE RUNNING A SERVER" stuff, I ran a successful clan in a different game for 3 years.
I thought that srcds can only use 2 cores, but im not sure.
[QUOTE=Buggzie;24756071]Give me the commands: sv_minupraterate sv_maxupdaterate sv_minrate sv_maxrate [b]15 Servers will run fine on one core and shouldn't suck more than ~200MB unless you're using a shit load of addons.[/b][/QUOTE] 1* server will run fine on one core. *If the cpu is powerful enough you may be able to fit up to three per core when it comes to Garry's Mod on DarkRP with 15 slots. This is if the server(s) are completely full. [editline]09:14AM[/editline] [QUOTE=usocrazy;24756308]I thought that srcds can only use 2 cores, but im not sure.[/QUOTE] One main thread and one networking thread. The CPU usage for the networking thread is negligible.
So what am I looking at convar wise for a basic server? And then bandwidth wise of course. And thanks guys. I'm going to run a different gameserver that isn't nearly as CPU/network intense (Like, it won't use near 10 GB/mo), and maybe another small GMod server, so I'm going to stick with 4 cores.
[QUOTE=darksoul69;24756324]1* server will run fine on one core. *If the cpu is powerful enough you may be able to fit up to three per core when it comes to Garry's Mod on DarkRP with 15 slots. This is if the server(s) are completely full. [editline]09:14AM[/editline] One main thread and one networking thread. The CPU usage for the networking thread is negligible.[/QUOTE] I meant 15 slots fuck whatatypo. I'd set your commands: sv_minupdaterate 33 sv_maxupdaterate 66 sv_mincmdrate 33 sv_maxcmdrate 66 sv_minrate 3500 sv_maxrate 30000
Alright, now how much bandwidth would I be looking at then? Lets say the server had a constant 8 people on it, peak times 14 or 15.
[url]http://www.hetzner.de/en/hosting/produkte_rootserver/x2/[/url] Will do a 40-slot server
[QUOTE=Tools;24759927][url]http://www.hetzner.de/en/hosting/produkte_rootserver/x2/[/url] Will do a 40-slot server[/QUOTE] Researching them now...I love you. [editline]03:40PM[/editline] K so I went to the order page...isn't KVM remote desktop? They want 169 euro 1 time for it, plus 19.99 euro/month.
[QUOTE=Banana Lord.;24760227]Researching them now...I love you. [editline]03:40PM[/editline] K so I went to the order page...isn't KVM remote desktop? They want 169 euro 1 time for it, plus 19.99 euro/month.[/QUOTE] No it isnt remote desktop. And unless you're going to use windows on it i don't understand why you would need remote desktop as the gmod servers run in a terminal.
Windows. Yeah, herpderp, I can't google. Thanks guys!
[QUOTE=usocrazy;24777311]No it isnt remote desktop. And unless you're going to use windows on it i don't understand why you would need remote desktop as the gmod servers run in a terminal.[/QUOTE] GMOD linux is still buggy as hell.
[QUOTE=JWJ;24780552]GMOD linux is still buggy as hell.[/QUOTE] The only bugs are shitty developers with their addiction to capital letters and the server hanging on map changes. [editline]09:53PM[/editline] [QUOTE=Buggzie;24758330]I meant 15 slots fuck whatatypo. I'd set your commands: sv_minupdaterate 33 sv_maxupdaterate 66 sv_mincmdrate 33 sv_maxcmdrate 66 sv_minrate 3500 sv_maxrate 30000[/QUOTE] don't change the rates, you don't need to you are hurting your server more with those rates as well(besides everything but maxrate being default...)
[QUOTE=slayer3032;24796025]The only bugs are shitty developers with their addiction to capital letters and the server hanging on map changes.[/QUOTE] The bug with capital letters isn't related to 'shitty developers', Garry's Mod itself cannot even load resources properly because of it. There's also the issue with constraints.
[QUOTE=JWJ;24796384]The bug with capital letters isn't related to 'shitty developers', Garry's Mod itself cannot even load resources properly because of it. There's also the issue with constraints.[/QUOTE] I only had problems with models which where poorly hexed or modified/distributed which caused incorrect references to files that don't exist because of things being named differently, any other issues are either from the srcds installation directory having capital letters, gnome/vnc/x or something along those lines. I haven't came across the constraints issue yet, I'll have to look into it.
[QUOTE=slayer3032;24798396]I only had problems with models which where poorly hexed or modified/distributed which caused incorrect references to files that don't exist because of things being named differently, any other issues are either from the srcds installation directory having capital letters, gnome/vnc/x or something along those lines. I haven't came across the constraints issue yet, I'll have to look into it.[/QUOTE] go onto your sandbox server and spawn a dupe of multiple props with a lot of welds/no-colides or use your smart constraint tool on multiple props Then you'll see the lag.
[QUOTE=Buggzie;24799330]go onto your sandbox server and spawn a dupe of multiple props with a lot of welds/no-colides or use your smart constraint tool on multiple props Then you'll see the lag.[/QUOTE] Depending on the amount of props spawned.. you would see the lag on a windows server as well.
Yeah, but not to the point of how fast/soon it happens on Linux.
never encountered the constraint bug.
[QUOTE=darksoul69;24799510]Depending on the amount of props spawned.. you would see the lag on a windows server as well.[/QUOTE] no you don't? never seen that constraint lag ever happen with my windows server, just my linux one.
I am just seeing a pretty violent constraint creation lag. During this it was perfectly playable but the server had a very low fps. Normal creation of entities, no visible lag. [img_thumb]http://dl.dropbox.com/u/5601782/gm_wireconstruct_rc0004.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/5601782/gm_wireconstruct_rc0005.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/5601782/gm_wireconstruct_rc0006.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/5601782/gm_wireconstruct_rc0007.jpg[/img_thumb] Massive FPS drop until contraption is pasted. (I would guess this is what the 'constraint bug' is) [img_thumb]http://dl.dropbox.com/u/5601782/gm_wireconstruct_rc0008.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/5601782/gm_wireconstruct_rc0009.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/5601782/gm_wireconstruct_rc0010.jpg[/img_thumb] Contraption is pasted and fps drop ceases. [img_thumb]http://dl.dropbox.com/u/5601782/gm_wireconstruct_rc0011.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/5601782/gm_wireconstruct_rc0012.jpg[/img_thumb] Though, something comparable to the fps drop from constraints is unfreezing the massive dupe and letting it fall all over it's self. [img_thumb]http://dl.dropbox.com/u/5601782/gm_wireconstruct_rc0013.jpg[/img_thumb]
[QUOTE=slayer3032;24810807]:words:[/QUOTE] told you.
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Well, i'm running 4 servers (2 gmod (sandbox, fretta, both 16 slots), 1 minecraft and fastdl) on Core 2 Duo E6400, 2gb ram and windows server 2008 r2 and they are working pretty smooth. Traffic usage is something like 7gb incoming/9gb outcoming every day. Average cpu load somewhere around 50%
[QUOTE=Megalan;24838985]Well, i'm running 4 servers (2 gmod (sandbox, fretta, both 16 slots), 1 minecraft and fastdl) on Core 2 Duo E6400, 2gb ram and windows server 2008 r2 and they are working pretty smooth. Traffic usage is something like 7gb incoming/9gb outcoming every day. Average cpu load somewhere around 50%[/QUOTE] You're running 3 gaming servers and 1 apache server.
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