Hi all.
I'm currently working on making a custom server dedicated to what I call FPRTS (First-Person Real Time Strategy). It would be HL2 based, and contain 2 factions - Combine and Resistance. Each faction has it's HQ, and there are 6 Control Points on the map as well. Whoever has the most control points at the end of the round wins.
There would be 4 basic roles - Commander, Engineer, Commando, and Soldier.
--> Commander: (Sets points of intrest; Can spawn all units; Large Cash boost; Able to launch superweapon*) The Commander's role is to set "points of intrest" on areas of the map, where that faction's Soldiers will attack. The Commander can also use that faction's superweapon* wherever they deem it necessary. [NO RESPAWN-ONLY 1 PER FACTION]
--> Engineer: (Can spawn all structures; Medium Cash boost; Can spawn vehicles; Can capture Control Points) The Engineer's job is to capture and defend the Control Points from the enemy, using spawnable defensive structures (IE auto-turrets, walls, towers, SAM Sites, etc), and giving Soldiers the means to combat their enemy, with vehicles. [NORMAL RESPAWN-ONLY 2-5 PER FACTION]
--> Commando: (Can spawn all units; Medium Cash boost) The Commando's job is to go behind the main line and assassinate the enemy Commander. Can spawn units within the Commando's immediate vicinity. [SLOW RESPAWN-ONLY 2 PER FACTION]
--> Soldier: (Can't spawn anything; Low Cash boost) The Soldier is the main line, grunt infantryman. Must obey the Commander's orders, and attack the enemy factions. [NORMAL RESPAWN-AS MANY AS NEEDED]
{*Superweapons being the following: Combine = Fusion Bomb | Resistance = Nuke*}
---------------------------------------------------------------------------------------------------------------------------
EDIT: Okay, I have a mapping team together, someone to do the GUI Interface, and someone to make the duplications. HOWEVER, I need coders badly. Please respond below if you are interested, and include your Steam ID so I can contact you. Thanks.
The team so far:
- MEH = Project Leader
- samwilki = GUI Editor/Mapper
- Shizukani Okami = Coder/Mapper
- Talmera Furquado = Mapper
The TO-DO List:
- Maps (WORKING)
- Gamemode (WAITING ON CODERS)
- GUI (WORKING)
- Duplications (WORKING)
- Coding (WAITING ON CODERS)
um a game mode incorporating duplications into the actual game mode?
bad
[QUOTE=gerbils_alt_2;20652404]um a game mode incorporating duplications into the actual game mode?
bad[/QUOTE]
Well then what would YOU suggest? We make and code entirely new entities for use in the gamemode?
[QUOTE=I Palindrome I;20689314]Well then what would YOU suggest? We make and code entirely new entities for use in the gamemode?[/QUOTE]
Yes.
[QUOTE=I Palindrome I;20689314]Well then what would YOU suggest? We make and code entirely new entities for use in the gamemode?[/QUOTE]
Yes.
Well, the problem with that is quite simple - we don't have but 1 coder, and his job is only the GUI. Production doesn't start until March 20th, so if any of you would like to help with this, it'd be very appreciated. Please visit [url]www.misguidedstudios.us.to[/url] for more information and the form to submit for processing.
We really need the help, otherwise this project will never work.
[QUOTE=I Palindrome I;20689314]Well then what would YOU suggest? We make and code entirely new entities for use in the gamemode?[/QUOTE]
That's kind of implied.
I will admit, for a small crew, going with dupes seemed like a good idea. But there's issues with it.
[QUOTE=lavacano;20728153]That's kind of implied.
I will admit, for a small crew, going with dupes seemed like a good idea. But there's issues with it.[/QUOTE]
Yeah, that was the origional plan. What issues are there with it, though?
Also, BUMP.
[QUOTE=I Palindrome I;20781248]Yeah, that was the origional plan. What issues are there with it, though?
Also, BUMP.[/QUOTE]
Lag, they might not dupe the same way every time, you'll have to create a spawn system for them, etc.
[QUOTE=Morcam;20784528]Lag, they might not dupe the same way every time, you'll have to create a spawn system for them, etc.[/QUOTE]
Alright, I see how that could be a problem. Well, I have no idea how to use Lua, but since we have no other coders, I guess I have to learn.
If anybody else would like to help, I would REALLY appreciate it. Seriously, I only have the Lua tuts on the Gmod Wiki to go by here...
Sorry, but BUMP. Can't let this one die.
In the 6 days since you bumped this thread you could have gotten well into learning Lua.
Sorry, you need to Log In to post a reply to this thread.