• Server is not responding.
    2 replies, posted
Well as noone is responding in the Team Fortress 2 forum, and hosting team fortress 2 servers is similar to garrys mod, could someone help me? I've been trying to host a server for a while now. And I keep getting this problem, I'm able to host it, I'm able to join it. Yet, the flaw is, my friends can't see the server (give them a "Server is not responding.") message. Yet some people managed to join my server.. I tried it with another account, also the same message for me. It seems alot of people have this problem, yet I haven't found a solution. Is there anyone more advanced on this subject? I'll post some information about my setup/configuration. [b]Launch.bat[/b] [code] c:\HLserver\orangebox\srcds.exe -console -game tf -hostport 27015 +maxplayers 24 +map achievement_turbov10[/code] [b]Server.cfg[/b] [code]// Team Fortress 2 Server Configuration File, To be used with TF2 only! // Server Name hostname "Achievements!" sv_visiblemaxplayers 24 // Rcon Cvars rcon_password "<blanked>" //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications // Server Cvars mp_allowspectators 1 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 0 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 15 //amount of time in seconds players can chat after the game is over mp_decals 1 mp_disable_autokick 1 //Prevents a userid from being auto-kicked mp_falldamage 5 //Amount of damage players sustains from a fall mp_flashlight 0 //Toggles flashlight on or off mp_footsteps 1 //Toggles footsteps on or off mp_forcecamera 1 //Restricts spectator modes for dead players mp_fraglimit 0 mp_maxrounds 1 //max number of rounds to play before server changes maps mp_teams_unbalance_limit 0 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end. mp_time_between_capscoring 0 //Delay between scoring of owned capture points. mp_timelimit 30 //game time per map in minutes mp_winlimit 1 //Max number of rounds one team can win before server changes maps sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 1 //Allow or disallow the wait command on clients connected to this server. sv_allowdownload 1 //Allow clients to download files sv_allowupload 1 //Allow clients to upload customizations files sv_alltalk 1 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact "" //Contact email for server sysop sv_enableoldqueries 1 //Enable support for old style (HL1) server queries sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 sv_region 3 //server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files) sv_logecho 0 //Echo log information to the console. sv_logfile 0 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir "logs" //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay 2 //Maximum replay time in seconds sv_maxupdaterate 100 //Maximum updates per second that the server will allow sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate 30 //Minimum updates per second that the server will allow host_framerate 0 sv_pure 0 sv_stats sv_voiceenable 1[/code] And ofcourse I have forwarded my ports, and I have a static IP.. I know it's called Gmod Server in the screenshot, but the name doesn't really matter, does it? [img]http://img213.imageshack.us/img213/9283/durr.png[/img] This is what I mean: [img]http://img190.imageshack.us/img190/2298/notresponding.png[/img] Anyway, I hope you guys can help me, cause I don't know what's wrong with this setup. Thanks in advance.
What I hate about it is that you have to Favorite your server but you have to enter the IP and Port of your server, try joining from there now
[QUOTE=ShadowZero;16970892]What I hate about it is that you have to Favorite your server but you have to enter the IP and Port of your server, try joining from there now[/QUOTE] No, it's fine. People can connect manually to my server, it just doesn't show up in the internet tab, and it shows "Server not responding" with the lan ip to them.
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